Empires Rise
Designing, Building and Self-Publishing a Mobile Strategy Game
Summary
- The project
- Empires Rise is our own turn-based 4X strategy game, made to find out whether the genre could work on a phone without losing depth.
- What we did
- We designed, built and self-published it on iOS and Android in three months, with randomly generated hex maps, rule-based AI opponents, ads and in-app purchases (IAP).
- The result
- A launched game, and an audio, ads and IAP framework that still underpins our client projects today.
In brief
Internal project, self-published
Overview
- Timeline
- 2020 (3 months)
- Platform
- iOS, Android
- Genre
- Strategy
- Engagement
- Self-Published
Built with
- Unity
- C#
Perlin Noise Terrain
Random maps are generated with Perlin noise when a game starts, producing natural-looking landmasses, coastlines and terrain every time.
Faster Than Expected
The rule-based AI took its turns almost instantly, so fast that it had to be deliberately slowed down so players could follow what their opponents were doing.
A Framework That Lasted
The audio, ads and IAP framework built for Empires Rise has been expanded ever since, and still underpins Ocean View Games' client projects today.
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