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Ocean View Games
Empires Rise

Empires Rise

Designing, Building and Self-Publishing a Mobile Strategy Game

Summary

The project
Empires Rise is our own turn-based 4X strategy game, made to find out whether the genre could work on a phone without losing depth.
What we did
We designed, built and self-published it on iOS and Android in three months, with randomly generated hex maps, rule-based AI opponents, ads and in-app purchases (IAP).
The result
A launched game, and an audio, ads and IAP framework that still underpins our client projects today.
Empires Rise started as a passion project. David is a long-time fan of Civilization and The Battle of Polytopia, and wanted to see whether a turn-based 4X strategy game, with its exploring, expanding, building and fighting, could be made for phones without losing depth. The game was designed, built and self-published in three months in 2020. Players chose from different civilisations, each with its own leader, and could play through a campaign or on randomly generated hex maps, training units, managing resources and taking territory from AI opponents. As a self-published title, it also needed everything that comes after development: ads, in-app purchases, store submission and support after launch. The audio, ads and IAP framework David built for Empires Rise became the foundation of a toolkit Ocean View Games still uses on client projects today. The Empires Rise case study covers the design, the procedural maps and AI, and the work of self-publishing in more detail.
Our Contributions
Perlin Noise Terrain

Perlin Noise Terrain

Random maps are generated with Perlin noise when a game starts, producing natural-looking landmasses, coastlines and terrain every time.

Faster Than Expected

Faster Than Expected

The rule-based AI took its turns almost instantly, so fast that it had to be deliberately slowed down so players could follow what their opponents were doing.

A Framework That Lasted

A Framework That Lasted

The audio, ads and IAP framework built for Empires Rise has been expanded ever since, and still underpins Ocean View Games' client projects today.

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