
Games
Unity Game Development
Experienced Unity engineering for games and interactive projects. Whether you’re starting with a concept, an existing prototype or a wider creative team, we can take responsibility for the technical work needed to move the project forward.
Build with an Engineering-Led Unity Team
What We Can Take Responsibility For
Discovery & Technical Planning
Turn the idea into a buildable plan. We help define scope, technical risks, architecture, platforms and practical development milestones before committing heavily to production.
Prototypes & Vertical Slices
Validate core mechanics and technical assumptions early with playable prototypes that answer important questions before full production begins.
Gameplay & Systems Engineering
Build the systems that make the project work: gameplay, UI integration, progression, content systems, persistence, tools and other project-specific engineering.
Technical Architecture
Create maintainable foundations for projects expected to grow, evolve or support substantial amounts of content over time.
Performance, Testing & Polish
Profile real builds, solve performance problems and work through the technical issues needed to make the project stable and ready for its target hardware.
Launch & Ongoing Support
Support deployment, launch preparation, updates and continued engineering after the initial release where the project requires it.
A Senior Core, Scaled Around the Project
Who We Work With
Experienced Unity Engineering
Why Work With Us?
Engineering-Led
Experienced engineers stay involved in the technical decisions instead of important details being passed through layers of account management.
Senior Core, Flexible Team
The core team stays small and technically focused, while trusted specialists can be brought in when the project needs additional skills or capacity.
Built Around the Project
We don’t force every client through the same production model. The team, architecture and delivery approach are shaped around the project’s actual requirements.
Our Technology Stack
Already Have a Project?
Need More Engineering Capacity?
Bring experienced Unity engineers into your existing team.
Explore Co-Development →Project in Trouble?
Get an experienced technical view of the existing codebase and a practical route forward.
Explore Technical Audits & Project Rescue →Moving to Another Platform?
Plan and deliver a port around the technical realities of the project and its target platform.
Explore Game Porting →Performance Problems?
Find out what is actually limiting the game and prioritise the fixes that matter.
Explore Performance Optimisation →How a Project Works
Every project is different, but the shape of an engagement is usually the same.
1. Understand the Project
We start with the goals, audience, constraints, existing work and technical requirements. The aim is to understand what actually needs to be built before committing to a delivery plan.
2. Prove the Foundations
Where useful, we prototype risky mechanics or technical assumptions early and establish the architecture the rest of the project will depend on.
3. Build & Review
Development is broken into practical milestones with regular builds and feedback. You can see the project taking shape rather than waiting until the end to find out whether expectations matched.
4. Deliver & Support
We prepare the project for its target platforms, resolve launch issues and can continue supporting development after release where ongoing engineering is useful.
Plan Your Project
Free interactive tools to help scope your project.
Bookwood
Designing a Content Architecture That Can Grow With the Platform
How we designed Bookwood's content architecture on Unity Addressables and Unity Cloud Content Delivery, separating a growing story library from the application build.
- Interactive Fiction
- Content Architecture
- PC & Mobile
- Unity 6

Bookwood
Turning Creative Requirements Into Maintainable Game Systems
How Ocean View Games worked alongside GamerCat Studio's developer to design Bookwood's core Unity architecture and interactive story systems around a content-heavy production.
- Co-Development
- Interactive Fiction
- PC & Mobile
- Unity 6

Pocket Factory
Designing and Building a Mobile Merging Strategy Game
How we designed core gameplay and monetisation for Pocket Factory, a mobile strategy game for iOS and Android.
- Game Design
- Monetisation
- Market Research
- Mobile Strategy

Domi Online
Architecting a Scalable, “Cap-Less” MMORPG on a Lean Infrastructure
How we scaled a Unity MMORPG to 1,000+ concurrent players. Server architecture, FishNet networking, and performance optimisation.
- MMORPG
- Network Architecture
- Full-Cycle Development
- Live Operations

Ready to Move Your Project Forward?
Tell us what you’re building, what already exists and where you need technical ownership or development support.
Tell Us About Your Project



