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Ocean View Games
Ocean View
Games
Unity Game Development

Unity Game Development

Certified Unity developers with AAA experience from Jagex. We build, port, and optimise games across mobile, PC, and console.

Expert Unity Development Solutions

Turn your concept into a market-ready game with a team of Unity Certified Experts. Ocean View Games is a specialised Unity development agency based in the UK. We don’t just write code; we engineer scalable, high-performance systems for mobile, PC, and consoles. Whether you need to build a new title from scratch, port an existing game to mobile, or rescue a stalled project, our team brings the technical rigour of AAA studios to your production.

Our Unity Services

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Mobile Game Development

Native iOS & Android builds optimised for touch input, device fragmentation, and battery life. We handle App Store & Google Play submission end-to-end.

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Multiplayer & Networking

Scalable real-time multiplayer using FishNet, Mirror, or Photon. From lobby systems to server-authoritative MMORPG architecture.

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VR & AR Development

Immersive experiences for Meta Quest, Apple Vision Pro, and ARKit/ARCore. Interaction design, spatial UI, and performance tuning for XR hardware.

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Custom Shaders & Graphics

Bespoke visual effects with HLSL, Shader Graph, and VFX Graph. URP and HDRP pipeline setup, post-processing, and art direction support.

Performance Optimisation

Deep profiling of CPU, GPU, and memory. DOTS/ECS for data-heavy systems, draw-call batching, LOD tuning, and platform-specific optimisation passes.

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Porting & Cross-Platform

Bring your game to new platforms. PC-to-mobile ports like RuneScape Mobile, console builds (PlayStation, Xbox, Switch), and WebGL deployment with input remapping and compliance.

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Technical Audits & Code Rescue

We review your existing codebase to identify bottlenecks, refactor “spaghetti code,” and fix technical debt. Perfect for stalled projects that need to get back on track.

How We Deliver a Game Development Project

Every project follows a structured delivery process designed to reduce risk, maintain budget control, and give you visibility at every stage. Ready to start? Build your project brief in minutes with our free Brief Builder.

Discovery and Scoping

Before any development begins, we invest time in understanding your requirements, constraints, and commercial objectives. This phase includes requirements gathering and brief refinement, technical feasibility assessment (platform targets, engine selection, performance budgets), and scope definition with milestone deliverables. We produce a detailed project proposal with budget and timeline estimates broken down by phase. If you want to prepare before our first conversation, use our Game Development Cost Estimator for an instant ballpark figure and our Timeline Estimator to understand likely delivery windows for your project type.

Pre-Production

Pre-production is where the project's technical and creative foundations are established. We create or refine the Game Design Document (GDD), define the art direction and style guide, plan the technical architecture and infrastructure, and build Unity greybox prototypes to validate core mechanics before committing full production budget. This phase also includes risk identification and mitigation planning. We flag technical risks early (multiplayer synchronisation challenges, target device performance constraints, third-party SDK limitations) and plan around them before they become expensive mid-production surprises. See our Game Design services for more detail on our design process.

Production

Production follows an agile sprint model with 2-week delivery cycles. Each sprint produces a playable build you can review and provide feedback on. We use continuous integration with automated build pipelines so every code change is tested before it reaches a milestone build. You get full access to project management tools (Jira), build servers, and version control (GitHub), so you can track progress in real time. QA runs continuously throughout development, not as a separate phase at the end. Every feature is tested as it is built, and regression testing ensures new work does not break existing systems.

Launch and Post-Launch

We handle platform submission management for Apple App Store, Google Play, Steam, and console certification (PlayStation, Xbox, Switch). This includes store listing preparation, age rating classification, compliance review, and the technical submission process itself. Our App Store Launch service covers this in full detail. Post-launch, we provide monitoring and hotfix capability for launch-day issues, analytics review to identify player behaviour patterns and performance bottlenecks, LiveOps support for content updates and seasonal events, and ongoing balance tuning based on real player data. We offer these as retainer arrangements so your game continues to improve after release.

What We Build

We develop games and interactive products across every major platform and genre. The scope of what we build extends beyond entertainment games into education, training, and marketing.

Mobile Games (iOS and Android)

Casual, mid-core, educational, and serious games built for touch-first interaction. We optimise for device fragmentation, battery life, and the short-session patterns of mobile players. Recent mobile projects include Pocket Factory (idle tycoon for Mojo Games), Nova Blast (Android port for Foil Hat Games), and Nub (arcade game for Inferna Games). See our Mobile Game Development service for full details.

PC Games (Steam, Epic)

Indie, strategy, simulation, and multiplayer titles built for Steam and Epic Games Store. PC development allows for deeper systems, more complex UI, and longer session design. Domi Online is our largest PC project: a full MMORPG with real-time multiplayer, a player-driven economy, and server-authoritative architecture supporting 1,000+ concurrent users.

Console Games (PlayStation, Xbox, Switch)

We port existing titles to console and develop native console builds. Console development requires platform-specific certification, input scheme adaptation (gamepad support, UI navigation), and performance targets mandated by each platform holder. Our Console Porting service handles the full certification and submission process.

Browser Games (WebGL, HTML5)

Educational games, marketing interactives, and legacy content rebuilt for modern browsers. WebGL deployment through Unity or native HTML5/Canvas reaches users without app installation, making it the preferred platform for schools, museums, and corporate environments. Our Legacy Modernisation service specialises in converting Flash content to HTML5 and Unity WebGL.

Cross-Platform Multiplayer

Real-time and turn-based multiplayer ranging from small lobby-based games to MMO-scale persistent worlds. We build server-authoritative architectures using FishNet, Mirror, and Photon Fusion, with dedicated server deployment and management. Cross-platform play (mobile vs PC, console vs PC) requires careful input balancing and matchmaking design, both of which we handle.

Interactive Products Beyond Games

We apply game engine technology to non-entertainment applications: gamified corporate training and onboarding platforms, interactive educational content with LMS integration (SCORM, xAPI), brand activations and marketing experiences, and simulation and visualisation tools. Our Educational Games service covers our institutional and EdTech work in detail.

Technology and Expertise

We are a Unity-specialist studio. Our technical depth in Unity, C#, and multiplayer networking is what differentiates us from generalist agencies. Use our Game Engine Comparison tool to see how Unity compares to Unreal, Godot, and other engines for your project type.

Primary Engine: Unity (Including Unity 6)

We have 10+ years of Unity development experience across mobile, PC, console, and WebGL. Our team holds Unity Certified Expert Programmer credentials and works with advanced engine systems including ECS/DOTS for high-performance data-oriented design, Addressables for dynamic content loading and memory management, Shader Graph and VFX Graph for visual effects, the new Input System for cross-platform input handling, and Unity Gaming Services for backend infrastructure. We are actively developing with Unity 6, taking advantage of its improved rendering pipeline, GPU Resident Drawer, and Multiplayer Center for streamlined networking setup.

Multiplayer and Networking

We have shipped multiplayer games at every scale, from 2-player local co-op to MMO-scale persistent worlds. Our networking experience includes FishNet (our preferred framework for new projects), Mirror, and Photon Fusion. Every multiplayer implementation uses server-authoritative architecture to prevent cheating and ensure fair play. For Domi Online, we built networking infrastructure supporting 1,000+ concurrent users with real-time combat, player-to-player trading, and a server-validated economy where every transaction is verified to prevent item duplication and currency exploits. We handle dedicated server deployment, scaling, and management through PlayFab and custom infrastructure.

Performance and Optimisation

Performance is a core competency, not an afterthought. We profile CPU, GPU, and memory usage throughout development, not just at the end. Our optimisation techniques include GPU instancing and draw call batching for rendering performance, LOD systems and occlusion culling for scene complexity management, memory profiling and object pooling for constrained mobile platforms, and thermal management and battery optimisation for sustained mobile play sessions. Our team's experience optimising RuneScape Mobile for mid-range devices directly informs how we approach every mobile project. See our Performance Optimisation service for our full optimisation methodology.

Our Team and Credentials

Ocean View Games was founded by industry veterans who have shipped games at scale. We are a senior-only studio: every developer on your project has years of professional game development experience.

Industry Background

Our founders bring experience from Jagex (RuneScape, one of the largest MMORPGs ever made) and Fish in a Bottle (educational games for Cambridge University Press, BBC, and the Museum of London). That background gives us the technical rigour of AAA production combined with the agility of a specialist studio. We hold Unity Certified Expert Programmer credentials and have a combined 20+ years of professional game development experience.

Notable Projects

Domi Online: Large-scale Unity MMORPG with real-time multiplayer, server-authoritative architecture, player-driven economy, and 1,000+ CCU networking. Empires Rise: 4X mobile strategy game with procedural map generation, AI opponents, and a balanced multi-resource economy. Word Fun World: Educational vocabulary game for Cambridge University Press with pedagogical integration and multi-language support. Pocket Factory: Idle tycoon with layered progression, IAP and ad monetisation, built from concept to App Store for Mojo Games. Time Runner: Action game with performance-critical rendering and tight input responsiveness.

Who We Work With

Indie studios needing co-development support or specialist skills they lack in-house (multiplayer networking, mobile optimisation, platform porting). See our Co-Development service. Publishers requiring a development partner for new IP, ports to additional platforms, or technical rescue of stalled projects. Educational institutions and EdTech companies building learning games, interactive content, and gamified training. See our Educational Games service. Corporate clients needing gamified onboarding, compliance training, or interactive marketing experiences. Studios with legacy codebases needing modernisation, Unity version migration, or Flash-to-HTML5 conversion. See our Legacy Modernisation service.

Specialist Services

Game development spans many disciplines. We offer specialist services for each, available individually or as part of a full-service engagement. Every specialist capability listed below is delivered by the same senior team that handles your core development.

Design, Monetisation, and Production

Game Design: Core loop design, systems design, economy design, UX wireframes, GDD creation, and Unity prototyping. Monetisation: IAP integration (Unity IAP, RevenueCat), ad mediation (IronSource, AdMob), virtual economy design, and subscription implementation. 2D Game Development: Sprite-based games, visual novels, puzzle games, and 2D platformers using Unity's 2D toolkit, Tilemap, and Sprite Atlas systems.

Platform and Deployment

Mobile Development: iOS and Android native development, PC-to-mobile porting, touch UX adaptation, and device fragmentation testing. Console Porting: PlayStation, Xbox, and Switch certification, input adaptation, performance compliance, and platform submission management. App Store Launch: Submission management for Apple App Store, Google Play, and Steam, including store listing optimisation, compliance review, and ASO guidance.

Technical and Quality

Performance Optimisation: GPU profiling, memory management, draw call reduction, thermal analysis, and platform-specific optimisation passes. Legacy Modernisation: Flash-to-HTML5 conversion, Unity version migration, codebase overhaul, and technical debt remediation. QA and Testing: Automated and manual testing, multi-device verification, regression testing, and platform certification pre-checks. Co-Development: We embed in your existing team as specialist reinforcement, providing senior Unity engineering, multiplayer networking, or mobile optimisation expertise on your schedule. Educational Games: Learning games with curriculum integration, LMS support (SCORM, xAPI), age-appropriate UX, and assessment analytics.

Why Choose Us?

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Certified Technical Excellence

Our lead developers hold Unity Certified Expert Programmer credentials. We utilise advanced engine features - including DOTS, Custom Render Pipelines (URP/HDRP), and complex memory management - ensuring your game runs smoothly on every device.

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AAA Pedigree

Led by industry veterans who served as core developers on major titles like RuneScape Mobile at Jagex. We apply mass-scale optimisation and architectural standards to your project, ensuring it can handle thousands of players without buckling.

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Cross-Platform Mastery

Build once, deploy everywhere. We ship your game seamlessly across iOS, Android, Steam, and WebGL - handling device fragmentation, input mapping, and platform-specific compliance.

Our Technology Stack

Unity Game Engine Logo
Unity
FishNet Unity Networking Framework Logo
FishNet
Microsoft PlayFab Backend Services Logo
PlayFab
Blender 3D Modelling Software Logo
Blender
GitHub Version Control Platform Logo
GitHub
Jira Project Management Software Logo
Jira

Our Game Development Process

We believe that great games are built on clear communication and a structured workflow. From the initial concept to the final upload, we use an agile development methodology to ensure your project stays on time, on budget, and true to your vision.

1. Discovery & Pre-Production

Before we write a single line of code, we ensure the foundation is solid. We work with you to refine your core concept into a comprehensive Game Design Document (GDD).

  • Technical Feasibility: Assessing the best tools and architecture for your needs.
  • Prototyping: Creating "grey-box" mechanics to test gameplay fun early.
  • Asset Planning: Defining the 2D/3D art style, sound, and UI requirements.

2. Production & Agile Sprints

This is where the magic happens. We break the project down into 2-week sprints, giving you regular updates and playable builds so you can see progress in real-time.

  • Unity Development: Leveraging the full power of the Unity engine for cross-platform performance.
  • Milestone Reviews: Regular check-ins to review the Alpha and Beta versions of your game.
  • Iterative Feedback: We adapt quickly to changes to ensure the gameplay feels right.

3. QA & Optimisation

A great game must run smoothly on every device. Our Quality Assurance (QA) phase focuses on rigorous testing to squash bugs and optimise performance.

  • Profiling: Optimising memory usage and frame rates (FPS) for mobile, PC, or console.
  • Device Testing: Ensuring compatibility across different screen sizes and hardware specs.
  • Polishing: Refining UI animations, VFX, and game feel for a premium user experience.

4. Launch & LiveOps

Crossing the finish line is just the beginning. We support you through the complex submission process and help you plan for the future.

  • Store Submission: Handling the technical requirements for the Apple App Store, Google Play, and Steam.
  • Gold Master: Delivering the final, production-ready build.
  • Post-Launch Support: Assisting with bug patches, content updates, and analytics integration to keep your players engaged.

Ready to build a game that scales? Don’t leave your game’s performance to chance.

Book a Technical Consultation