Start a new game
Begin with a concept, a prototype or a design. We can shape the scope, prove the risky parts early and take the Unity development through production to launch.
How a project works

Developed by Ocean View Games as the client's core technical partner.
Our involvement began with a technical code review during the earliest stages of development. We were then brought in to lead engineering, designing the architecture and building the systems that underpin the game, from movement, combat and progression through to networking, backend infrastructure and developer tooling.
Domi is designed around uncapped progression, a persistent player economy and a large multiplayer world. We built the multiplayer architecture on FishNet and server-authoritative infrastructure, with an AWS backend that scales while keeping operating costs practical for an independent studio.
An unfinished brief is fine. The first conversation helps establish scope.
You do not need a finished game design. We can join at the concept stage, work alongside an existing creative team or take on a project that already has a codebase.
Begin with a concept, a prototype or a design. We can shape the scope, prove the risky parts early and take the Unity development through production to launch.
How a project worksYou have designers, artists or writers in place and need experienced Unity engineers to own the technical delivery around them. We work as an embedded part of your team.
Explore co-developmentBring an existing codebase that has stalled, changed hands or outgrown its foundations. We start by assessing what can be kept and agreeing a practical route forward.
Explore technical auditsEvery project is different, but the shape of an engagement is usually the same. The goals, target platforms and technical risks guide the first build, and we test those decisions while there is still room to change them.
Start with the goals, audience, constraints, existing work and technical requirements. The aim is to understand what actually needs to be built before committing to a delivery plan.
Where useful, prototype the risky mechanics or technical assumptions early and establish the architecture the rest of the project will depend on.
Development runs in practical milestones with regular builds and feedback, so you see the project taking shape rather than waiting until the end to find out whether expectations matched.
New games and long-running projects engineered by Ocean View Games.
The Challenge: Lead engineering on an MMORPG with no level or skill caps, on an independent studio's budget.
The Result: Server-authoritative FishNet architecture, 64-bit progression and a cost-optimised AWS backend behind a funded vertical slice.


The Challenge: Build a merging strategy game for Mojo Games on iOS and Android.
The Result: Core gameplay systems, monetisation and a release on both stores.


We keep our permanent team small and technically focused. David and Adam stay close to the engineering and retain responsibility for the technical direction. When an engagement needs more capacity or specialist disciplines, we expand the delivery team through trusted contractors we have already worked with. Meet the team.
We shape the engagement around what already exists. That might mean taking a project from prototype through launch, or owning the Unity development alongside your creative team.
Turn the idea into a buildable plan. We define scope, technical risks, architecture, platforms and practical milestones before committing heavily to production.
Validate the core mechanics and technical assumptions early with playable builds that answer the important questions before full production begins.
Build the systems that make the project work: gameplay, UI integration, progression, content pipelines, persistence, tools and other project-specific engineering.
Create maintainable foundations for projects expected to grow, evolve or support substantial amounts of content and players over time.
Profile real builds, solve performance problems and work through the technical issues needed to make the project stable on its target hardware.
Support deployment, launch preparation, updates and continued engineering after the initial release where the project needs it.
Start with a free conversation about what you are building, what already exists, your target platforms and deadline. If the requirements are clear, we can scope development directly.
For an early concept, a paid discovery phase can produce a technical approach, scope and costed production plan. For an existing game, an audit or a small test build can help establish the scope of the work.
David and Adam stay close to the engineering and technical decisions. We can work alongside your own developers and creative team, bringing in trusted specialists for art, audio, backend systems or QA where needed.
Production runs in agreed milestones with regular playable builds, followed by testing on the target platforms, launch preparation and any agreed ongoing support.
Meet the teamFree interactive tools to help you scope the work before we talk.
We primarily build games and interactive products using Unity. Our work spans commercial games, educational projects, mobile and PC development, browser-based experiences and technically demanding interactive applications.
If you’re unsure whether your project fits, send us a brief and we’ll tell you directly.
No. We work with game companies, publishers, educational organisations and other teams building interactive products.
The important question is whether the project benefits from the kind of Unity engineering and technical ownership we provide.
Yes, within the right scope.
We have a small senior core team and can expand delivery through trusted contractors and specialists we’ve already worked with on real projects. We’re transparent about capacity and will tell you if a project’s team requirements would be better suited to a substantially larger studio.
Yes. Some engagements involve us owning most of the Unity development, while others involve working alongside an existing engineering, design or creative team.
For dedicated team reinforcement, see our Co-Development service.
Yes. We regularly work with existing codebases.
If the project’s condition or scope is unclear, we may recommend starting with a Technical Audit or Project Rescue engagement before committing to a larger body of work.
It depends on scope, platforms, content requirements and how much of the wider production we need to provide.
Once we understand the project, we can provide a structured estimate or proposal. For an early indication, use our Game Development Cost Estimator.
Unity is a mature cross-platform engine with a strong ecosystem and is particularly well suited to the kinds of mobile, PC, educational and interactive projects we work on.
Deep specialisation means we can spend less time learning the engine and more time solving the project’s actual engineering problems. Our engine comparison tool covers how Unity stacks up against the alternatives.
Tell us what you are building, what already exists and where you need technical ownership or development support.
Tell us about your projectShare your concept, target platforms and current stage. We'll discuss what development support you need, even if the brief is still taking shape.
Start by telling us what kind of help you need.
Location
London, United Kingdom
Response Time
We typically respond within 1 to 2 business days.