Skip to main contentSkip to project detailsSkip to contact
Ocean View Games
Pocket Factory

Pocket Factory

A two-month build of Mojo Games' factory merge game for iOS and Android, with offline earnings, ad mediation, in-app purchases and analytics-driven updates after launch.

Summary

The project
Pocket Factory was a casual merge game for iOS and Android. Mojo Games brought the concept and asked us to build it.
What we did
David built the game in two months: the merge gameplay, progression and saves, offline earnings, interstitial ads, in-app purchases, ad mediation and analytics.
The result
A launched game, followed by updates that added content and fixed the places where the analytics showed players getting stuck.
Pocket Factory was a casual merge game from Mojo Games for iOS and Android. Machines generate items, players merge those items into bigger and better ones, and upgrading the machines unlocks higher tiers to merge. Mojo Games brought the concept and asked Ocean View Games to build it. David Edgecombe developed the game in two months: the core merge gameplay, the progression and save systems, offline earnings, and the full monetisation stack of interstitial ads, in-app purchases, ad mediation and analytics. After launch, Mojo Games kept working with us on an ad hoc basis, adding new content, fixing bugs and smoothing out problem areas in the player flow that showed up in the analytics data. For the detail of how the game was built, from the merge loop to ad mediation and post-launch updates, read the Pocket Factory case study. Pocket Factory is typical of the new-build work covered by our iOS and Android development service.

What the Client Said

“David worked with us on a 2 month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most. We continue to work with him on ad hoc basis.”

Martin Minvielle

Project and Business Manager, Mojo Games

Our Contributions
Item-Generating Machines

Item-Generating Machines

Machines produce items on the board. Matching items merge into bigger, more valuable ones.

Ad Mediation Across Networks

Ad Mediation Across Networks

A mediation software development kit (SDK) served ads from multiple ad networks, with every network adapter, platform and SDK version working together reliably on iOS and Android.

Analytics-Driven Fixes

Analytics-Driven Fixes

The analytics data showed where players got stuck or dropped out of the flow, and we fixed those points in later updates.

Get your mobile game into players' hands

Tell us about the game, how you plan to monetise it and when you need it in players' hands.

Tell us about your game