“David worked with us on a 2 month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most. We continue to work with him on ad hoc basis.”
Pocket Factory
A two-month build of Mojo Games' factory merge game for iOS and Android, with offline earnings, ad mediation, in-app purchases and analytics-driven updates after launch.
Summary
- The project
- Pocket Factory was a casual merge game for iOS and Android. Mojo Games brought the concept and asked us to build it.
- What we did
- David built the game in two months: the merge gameplay, progression and saves, offline earnings, interstitial ads, in-app purchases, ad mediation and analytics.
- The result
- A launched game, followed by updates that added content and fixed the places where the analytics showed players getting stuck.
In brief
Client
Mojo Games
Overview
- Timeline
- 2020 (2-month build, then ongoing updates)
- Platform
- iOS, Android
- Genre
- Mobile
- Engagement
- Monetisation
Built with
- Unity
- C#
What the Client Said
Item-Generating Machines
Machines produce items on the board. Matching items merge into bigger, more valuable ones.
Ad Mediation Across Networks
A mediation software development kit (SDK) served ads from multiple ad networks, with every network adapter, platform and SDK version working together reliably on iOS and Android.
Analytics-Driven Fixes
The analytics data showed where players got stuck or dropped out of the flow, and we fixed those points in later updates.
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