“David worked with us on a 2 month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most. We continue to work with him on ad hoc basis.”
Pocket Factory - Hyper-Casual Merge Game
Partnered with Mojo Games to design core gameplay, integrate monetisation, and conduct market research for a hyper-casual merge game on iOS and Android.
Core Gameplay Design
Designed and developed the merge mechanics from the ground up, collaborating with Mojo Games on core gameplay systems.
Monetisation Integration
Took responsibility for integrating adverts and in-app purchases to create a sustainable revenue model.
Market Research
Conducted genre analysis identifying merging games as a prevalent market trend, informing the core game design direction.
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