Game Development Blog
Technical articles on Unity development, mobile porting, and game architecture.
Why Your Legacy Educational Game Needs an Update
Flash is dead, learners are mobile-first, and accessibility requirements have evolved. Here is the case for modernising your educational game.
Latest articles
Cross-Platform Save Systems: Cloud Sync Done Right
A technical guide to implementing cross-platform cloud save systems in Unity, covering conflict resolution, offline-first architecture, and platform APIs.
The True Cost of Game Development Outsourcing
Go beyond hourly rates to reveal the full cost of outsourcing game development: communication overhead, ramp-up time, IP risk, and quality variance.
Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape
Lessons from our team's experience porting RuneScape to mobile at Jagex, covering legacy codebases, touch UI, and mobile performance.
SCORM vs Custom API: Integrating Games with Learning Management Systems
Compare SCORM (1.2 and 2004) with custom API approaches for connecting educational games to LMS platforms like Moodle, Canvas, and Blackboard.
How Long Does Game Development Take? A Realistic Timeline
Realistic timelines for different game types, the factors that affect delivery and how to plan around common delays.
GPU Instancing for Dense Game Worlds in Unity
How we render dense Unity worlds on mobile using GPU instancing, the SRP Batcher and level-of-detail strategies.
Unity 7 Is Coming: What It Actually Means for Your Game
Unity 7 was announced at Unite Seoul, with a beta in December 2026 and release in Q1 2027. No forced rebuild is planned, but some breaking changes remain. Here is what matters for live projects.
Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio
Unity is replacing Mono with CoreCLR, its biggest runtime change in over a decade. Here is what is happening, when, and what to check before it reaches you.
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