
Games
Game Development Blog
Technical articles on Unity development, mobile porting, and game architecture.
Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape
Lessons from our team's experience porting RuneScape to mobile at Jagex, covering legacy codebases, touch UI, and mobile performance.
SCORM vs Custom API: Integrating Games with Learning Management Systems
Compare SCORM (1.2 and 2004) with custom API approaches for connecting educational games to LMS platforms like Moodle, Canvas, and Blackboard.
How Long Does Game Development Take? A Realistic Timeline
Break down realistic timelines for different game types. Explain what affects timelines and how to plan around common delays.
GPU Instancing for Dense Game Worlds in Unity
A technical deep-dive into GPU instancing techniques for rendering thousands of objects in Unity on mobile hardware. Cover SRP Batcher, draw call redu
Unity 7 Is Coming: What It Actually Means for Your Game
Unity 7 was announced at Unite Seoul, with a beta in December 2026 and release in Q1 2027. No forced rebuild is planned, but some breaking changes remain. Here is what matters for live projects.
Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio
Unity is replacing Mono with CoreCLR, its biggest runtime change in over a decade. Here is what is happening, when, and what to check before it reaches you.
Unity 6.5 Is Here: Should Your Studio Upgrade?
Unity 6.5 is a Supported release focused on consolidation, not fireworks. Here is what actually changed and how to decide whether to move your project.
Co-Development vs Freelancers vs Full-Time Hires: Which Is Right for Your Studio?
A practical comparison of the three main ways to scale a game dev team. Pros, cons, cost, and when each model works best.
Unity vs Godot vs Unreal for Indie Developers (2026): Which Engine Wins?
A practical comparison of Unity, Godot, and Unreal Engine from the perspective of an indie game studio. Cost, scope risk, hiring, marketability, and licence implications for small teams.
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