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Game Development Blog

Game Development Blog

Technical articles on Unity development, mobile porting, and game architecture.

Latest Article · Porting & Platforms

Why Your Legacy Educational Game Needs an Update

Flash is dead, learners are mobile-first, and accessibility requirements have evolved. Here is the case for modernising your educational game.

Adam KayeAdam Kaye·14 Sept 2026·9 min read
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Latest articles

Unity Development

Cross-Platform Save Systems: Cloud Sync Done Right

A technical guide to implementing cross-platform cloud save systems in Unity, covering conflict resolution, offline-first architecture, and platform APIs.

David EdgecombeDavid Edgecombe·7 Sept 2026·11 min read
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Working With a Studio

The True Cost of Game Development Outsourcing

Go beyond hourly rates to reveal the full cost of outsourcing game development: communication overhead, ramp-up time, IP risk, and quality variance.

Adam KayeAdam Kaye·31 Aug 2026·11 min read
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Porting & Platforms

Porting a 20-Year-Old Game to Mobile: Lessons from RuneScape

Lessons from our team's experience porting RuneScape to mobile at Jagex, covering legacy codebases, touch UI, and mobile performance.

David EdgecombeDavid Edgecombe·24 Aug 2026·9 min read
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EdTech & Serious Games

SCORM vs Custom API: Integrating Games with Learning Management Systems

Compare SCORM (1.2 and 2004) with custom API approaches for connecting educational games to LMS platforms like Moodle, Canvas, and Blackboard.

David EdgecombeDavid Edgecombe·17 Aug 2026·11 min read
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Working With a Studio

How Long Does Game Development Take? A Realistic Timeline

Realistic timelines for different game types, the factors that affect delivery and how to plan around common delays.

Adam KayeAdam Kaye·10 Aug 2026·10 min read
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Unity Development

GPU Instancing for Dense Game Worlds in Unity

How we render dense Unity worlds on mobile using GPU instancing, the SRP Batcher and level-of-detail strategies.

David EdgecombeDavid Edgecombe·3 Aug 2026·10 min read
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Unity Development

Unity 7 Is Coming: What It Actually Means for Your Game

Unity 7 was announced at Unite Seoul, with a beta in December 2026 and release in Q1 2027. No forced rebuild is planned, but some breaking changes remain. Here is what matters for live projects.

David EdgecombeDavid Edgecombe·27 Jul 2026·4 min read
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Unity Development

Unity's Path to CoreCLR: What the Mono Cutover Means for Your Studio

Unity is replacing Mono with CoreCLR, its biggest runtime change in over a decade. Here is what is happening, when, and what to check before it reaches you.

David EdgecombeDavid Edgecombe·20 Jul 2026·6 min read
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