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Ocean View Games
Corporate Training Game Pilots

Corporate Training Game Pilots

Turn one workplace challenge into a playable training pilot. We help learning and development teams test an interactive approach with employees before committing to a wider programme.

One Workplace Challenge. A Practical First Step.

Start with one decision your employees need to get right, one audience and a clear way to assess the result.

You may already have the training material. The question is how to give people a useful opportunity to apply it: handling a customer complaint, choosing the next step in a process or explaining a product to a customer.

We propose a focused pilot that turns one of those situations into an interactive scenario. Your team supplies the subject knowledge; we shape the decisions, feedback and playable experience. Together, we agree what the pilot needs to demonstrate.

Our delivery evidence comes from educational games. The projects below show that experience; the pilot would test how it applies to your workforce.

What We Bring, and What Your Team Brings

Our educational game development experience covers turning learning content into playable activities, integrating content from external systems and adapting interactions for different devices. That is the practical foundation we bring to a training pilot.

The Language Conservancy is an OVG client. Our team's work for Cambridge University Press, London Museum and the EU Horizon 2020 research programme was delivered during previous employment. These are educational credentials, rather than measured corporate training results.

Your learning team and subject matter experts define the workplace goal, approve the content and help assess whether employees can apply what they have practised. We design and build the interactive experience around that input.

An Example: Practising a Customer Complaint

Illustrative pilot concept, not a delivered client project. The situation, responses and feedback would be written with your subject matter experts.

Set the Situation

A customer reports a late delivery and asks for a refund. The employee sees the order history and the relevant policy, then chooses what to ask or do next.

Explore the Consequences

Each response changes the conversation. Feedback explains why a choice helps or creates a problem, and the employee can try a different approach.

Check the Learning

A second situation tests the same skill with different details. Your team reviews decisions and employee feedback against the criteria agreed for the pilot.

What We Would Scope for Your Pilot

A Defined Brief

One audience, a learning objective, the scenario boundaries and the decisions learners will practise. We agree success criteria and content responsibilities before building.

A Playable Scenario

An interactive experience with choices, consequences and feedback. Visual detail, accessibility requirements and supported devices are agreed as part of the brief.

An Evaluation Plan

Agreed assessment questions, observation or reporting to help your team evaluate the pilot. We identify what data is needed and how it will be collected.

A Review and Next Step

Review the evidence together and decide whether to refine the scenario, expand it or stop. Further scenarios, integrations and ongoing support are separately scoped.

From Training Material to a Tested Pilot

  1. Choose the Problem

    Bring an existing module, a recurring mistake or a decision people find difficult. We discuss whether interaction would help and define a manageable first scope.

  2. Build and Review

    We develop a playable version for your subject matter experts to review. Your team checks the content and feedback before employees try it.

  3. Try It With Employees

    Your team recruits a representative group. We agree how to capture usability issues, scenario decisions and learning evidence, with privacy requirements settled in advance.

  4. Decide What Comes Next

    Compare the findings with the agreed criteria. A wider rollout depends on what the pilot shows, the changes required and a separate delivery proposal.

Decide What Success Would Look Like

  1. Set the baseline before development

    Agree the decision or skill being tested and how your team assesses it today. Where practical, use the existing training as a comparison.

  2. Review decisions during the pilot

    Look at choices, assessment responses and where people need help. Completion and enjoyment are useful signals, but do not establish workplace competence.

  3. Check whether learning transfers

    Your team can arrange a follow-up assessment or workplace observation. We scope any reporting needed to support that evaluation.

  4. Decide whether to invest further

    Review the findings against your criteria and decide whether to refine the pilot, expand it or stop.

We do not promise a particular improvement in retention, completion or return on investment.

Services for your project

Educational Game Development

We design and build educational games for publishers, universities and museums. Turn your learning objectives into a browser or mobile game. Discuss your project.

Explore service

Rapid Prototyping and MVP Development

Playable Unity prototypes, MVPs and vertical slices for testing game ideas and technical feasibility. Get feedback before committing to full production.

Explore service

Legacy Game Modernisation

Upgrade older Unity projects or rebuild legacy games for modern platforms. UK engineers assess dependencies, preserve gameplay and plan a tested migration.

Explore service
Feedback From an Educational Game Client
“David is very patient and has great communication. He is an appropriately skilled freelance Unity developer who understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder. Thanks David!”

Educational app development

Project: Vocab Builder

Commissioning a game for schools, universities or publishers? Explore our educational game development approach.

Which Workplace Decision Would You Start With?

Tell us who the training is for, what they need to practise and what material you already have. Include any device, accessibility or reporting requirements. We will discuss whether a pilot is a useful starting point.

Discuss a Training Pilot