Corporate Training Game Pilots
Turn one workplace challenge into a playable training pilot. We help learning and development teams test an interactive approach with employees before committing to a wider programme.
One Workplace Challenge. A Practical First Step.
You may already have the training material. The question is how to give people a useful opportunity to apply it: handling a customer complaint, choosing the next step in a process or explaining a product to a customer.
We propose a focused pilot that turns one of those situations into an interactive scenario. Your team supplies the subject knowledge; we shape the decisions, feedback and playable experience. Together, we agree what the pilot needs to demonstrate.
Our delivery evidence comes from educational games. The projects below show that experience; the pilot would test how it applies to your workforce.
What We Bring, and What Your Team Brings
Our educational game development experience covers turning learning content into playable activities, integrating content from external systems and adapting interactions for different devices. That is the practical foundation we bring to a training pilot.
The Language Conservancy is an OVG client. Our team's work for Cambridge University Press, London Museum and the EU Horizon 2020 research programme was delivered during previous employment. These are educational credentials, rather than measured corporate training results.
Your learning team and subject matter experts define the workplace goal, approve the content and help assess whether employees can apply what they have practised. We design and build the interactive experience around that input.
An Example: Practising a Customer Complaint
Illustrative pilot concept, not a delivered client project. The situation, responses and feedback would be written with your subject matter experts.
Explore the Consequences
Check the Learning
What We Would Scope for Your Pilot
A Defined Brief
A Playable Scenario
An Evaluation Plan
A Review and Next Step
From Training Material to a Tested Pilot
Choose the Problem
Bring an existing module, a recurring mistake or a decision people find difficult. We discuss whether interaction would help and define a manageable first scope.
Build and Review
We develop a playable version for your subject matter experts to review. Your team checks the content and feedback before employees try it.
Try It With Employees
Your team recruits a representative group. We agree how to capture usability issues, scenario decisions and learning evidence, with privacy requirements settled in advance.
Decide What Comes Next
Compare the findings with the agreed criteria. A wider rollout depends on what the pilot shows, the changes required and a separate delivery proposal.
Decide What Success Would Look Like
- Set the baseline before development
Agree the decision or skill being tested and how your team assesses it today. Where practical, use the existing training as a comparison.
- Review decisions during the pilot
Look at choices, assessment responses and where people need help. Completion and enjoyment are useful signals, but do not establish workplace competence.
- Check whether learning transfers
Your team can arrange a follow-up assessment or workplace observation. We scope any reporting needed to support that evaluation.
- Decide whether to invest further
Review the findings against your criteria and decide whether to refine the pilot, expand it or stop.
We do not promise a particular improvement in retention, completion or return on investment.
Services for your project
Educational Game Development
We design and build educational games for publishers, universities and museums. Turn your learning objectives into a browser or mobile game. Discuss your project.
Explore serviceRapid Prototyping and MVP Development
Playable Unity prototypes, MVPs and vertical slices for testing game ideas and technical feasibility. Get feedback before committing to full production.
Explore serviceLegacy Game Modernisation
Upgrade older Unity projects or rebuild legacy games for modern platforms. UK engineers assess dependencies, preserve gameplay and plan a tested migration.
Explore service“David is very patient and has great communication. He is an appropriately skilled freelance Unity developer who understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder. Thanks David!”
Educational app development
Project: Vocab Builder
Commissioning a game for schools, universities or publishers? Explore our educational game development approach.
Which Workplace Decision Would You Start With?
Tell us who the training is for, what they need to practise and what material you already have. Include any device, accessibility or reporting requirements. We will discuss whether a pilot is a useful starting point.
Discuss a Training Pilot







