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Ocean View Games
Gamified Corporate Training Development

Gamified Corporate Training Development

Our team applies experience from educational projects for Cambridge University Press and the BBC, delivered during previous employment, to your corporate training. Together, we define learning objectives and test how the training performs with your employees.

Training Around Workplace Decisions

We help L&D teams turn training content into scenarios employees can practise, with learning objectives and an evaluation plan agreed before development.
Your employees may need to apply procedures, make decisions under pressure or practise unfamiliar conversations. We work with your subject matter experts to identify where an interactive scenario could support those needs. We build scenario-based simulations, branching decision games and interactive challenges around your content. Completion, retention and workplace application are objectives to evaluate with a pilot. Our educational game development methodology provides the starting point.

Why Hire an Educational Game Studio for Corporate Training?

Our team has prior experience shipping educational games for Cambridge University Press, the BBC and the EU Horizon 2020 research programme through previous employment, alongside commercial games at Ocean View Games.

We bring that experience to branching scenarios, feedback and difficulty progression, working with your subject matter experts to reflect workplace decisions. Device support, accessibility and reporting are scoped against your requirements.

Our evidence comes from educational projects, not measured corporate training results. We propose a pilot to assess whether this approach helps employees meet the learning objectives before a wider rollout.

Our Educational & Institutional Track Record

Our team has delivered educational games and interactive learning experiences for respected institutions. While these projects were built for academic rather than corporate audiences, they illustrate experience in curriculum-aligned design, learning assessment, accessibility and multi-language support. Corporate outcomes need evaluating with your workforce.

Types of Corporate Training We Gamify

Compliance Training

The problem: Employees need to apply policies to realistic situations as well as recall the rules.
Our approach: Scenario-based simulations where employees face realistic compliance dilemmas with branching consequences. A wrong decision shows the real-world impact in a safe learning environment. Built-in assessment tracks whether employees can apply the rules, not just recall them.
Examples: GDPR data handling, anti-bribery procedures, financial conduct, workplace harassment policies.

Onboarding

The problem: New hires need opportunities to practise unfamiliar systems and processes.
Our approach: Interactive onboarding games that teach company processes, systems, and culture through doing rather than watching. Progress tracking gives managers evidence to discuss alongside workplace assessment.
Examples: System walkthroughs, company culture orientation, role-specific procedure training.

Health & Safety

The problem: Employees need opportunities to rehearse decisions before encountering hazards at work.
Our approach: Simulation-based training where employees walk through safety-critical scenarios: fire evacuation, equipment handling, hazard identification. The game environment lets employees practise procedures repeatedly without real-world risk.
Examples: Factory floor safety, construction site procedures, laboratory protocols, fire evacuation drills.

Customer Service & Soft Skills

The problem: Employees need opportunities to practise difficult conversations and receive feedback.
Our approach: Branching conversation simulations where employees navigate difficult customer interactions. Each dialogue choice leads to a different outcome, teaching employees to read situations and respond appropriately.
Examples: Complaint handling, upselling, de-escalation, phone and chat support.

Product & Technical Knowledge

The problem: Sales and support teams need to apply product knowledge under pressure.
Our approach: Challenge-based learning games where employees match products to customer needs, troubleshoot technical issues, and compete on knowledge accuracy. Spaced repetition provides further practice, with retention checked through follow-up assessments.
Examples: Product catalogue training, technical support certification, sales enablement.

Built for Enterprise L&D

Scenario-Based Simulation

Employees learn by doing, not watching. We build realistic scenarios where decisions have consequences, from customer service role-plays to safety-critical procedure walkthroughs.

LMS Integration Planning

Where connection to an LMS is required, we scope the target system, reporting needs and delivery constraints before recommending an integration approach.

Enterprise Security & Compliance

Training can be designed around your organisation's privacy, data-handling and hosting requirements, including SSO and private deployment options where needed.

Multi-Device Deployment

Training reaches every employee. Desktop, tablet, and mobile-optimised builds ensure field workers, office staff, and remote teams all get the same quality experience.

Measurable Learning Outcomes

We agree the measures that matter to your L&D team and scope reporting for completion, scenario decisions, assessment scores and follow-up retention checks against an agreed baseline.

Content Update Pipeline

Where your training needs to stay current without redevelopment, we scope a content management layer that lets your L&D team update scenarios, regulations, and product information without developer involvement. We agree what it covers as part of the brief, not as an automatic default.

How We Build Corporate Training Games

  1. Learning Objectives Workshop

    We start with your L&D team, subject matter experts, and stakeholders. Together, we define the specific behaviours and knowledge the training needs to change, the measurable outcomes that will prove success, and the constraints (devices, LMS, security, timelines) the solution must work within.

  2. Game Design & Prototype

    We design the learning experience as a game, not as a slide deck with interactive elements. We produce a playable grey-box prototype within 4–6 weeks so your stakeholders can test the concept, the difficulty curve, and the learning flow before full production begins.

  3. Content Development

    Full production with regular L&D team checkpoints. Your subject matter experts review content for accuracy at each milestone, just as our educational curators do for academic projects. We work in two-week sprints, each ending with a playable build.

  4. Integration & Testing

    We prepare the training for the agreed delivery environment, integrate SSO if required, and test against a supported device and browser matrix agreed with your IT team. For on-premise deployments, we work with your IT team to meet the confirmed security and infrastructure requirements.

  5. Pilot & Rollout

    We recommend a pilot with a test group before full rollout. This tests learning outcomes against your baseline metrics and lets us tune difficulty, pacing, and content before the full employee population sees it.

  6. Measurement & Iteration

    Post-rollout, we analyse completion rates, assessment scores, time-to-competency, and qualitative feedback. If specific scenarios underperform, we iterate. The content management layer lets your L&D team make ongoing updates independently.

How We Evaluate Training Outcomes

Baseline and pilot: Agree success criteria and collect baseline assessment results before testing with a representative employee group. Where practical, compare with the existing training approach.

Completion and usability: Review completion, time spent, drop-off points and employee feedback to identify confusing or inaccessible scenarios.

Knowledge and application: Compare pre-training and post-training assessments, add a delayed retention check and review workplace application with managers. Completion alone does not establish competency.

Cost and iteration: Assess development, hosting, maintenance, facilitation and employee time against the audience reached and outcomes observed. Use the findings to revise the training and decide whether wider rollout is justified.

For a general sense of development costs, see our cost guide.

Technology Options for Enterprise Training

We recommend the right technology based on your workforce devices, IT constraints, and training complexity during the learning objectives workshop.

HTML5 / WebGL (Browser-Based)

Best for training that needs to run on managed corporate devices without any software installation. Employees access the training through their browser, no downloads required. Works on Chromebooks, locked-down Windows machines, iPads, and mobile devices, with LMS delivery scoped to the target platform where required.

Unity (WebGL or Native)

Best for richer training simulations with 3D environments, complex branching, or physics-based interactions. Unity’s WebGL export runs in the browser, while native builds offer maximum performance for demanding simulations. Choose Unity when the training requires environmental walkthroughs or equipment simulations.

Progressive Web App (PWA)

Best for field workers and mobile-first workforces. Installs on the home screen without app store approval, works offline, and syncs progress when connectivity returns. Ideal for distributed teams in retail, logistics, construction, and healthcare.

Services for your project

Educational Game Development

Educational game development for publishers, universities, museums, charities and training organisations. Unity and browser-based serious games from a UK studio.

Explore service

Legacy Game Modernisation

Upgrade older Unity projects or rebuild legacy games for modern platforms. UK engineers assess dependencies, preserve gameplay and plan a tested migration.

Explore service

Performance Optimisation Services

Unity performance optimisation: thermal throttling, memory management, draw call reduction, and crash resolution. Led by a developer who worked on RuneScape Mobile.

Explore service

Unity Game Development

Unity game development for studios, publishers and organisations. UK engineers taking gameplay, systems and technical delivery from prototype to release.

Explore service
What Our Clients Say
David is very patient and has great communication. He is an appropriately skilled freelance Unity developer who understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder. Thanks David!
Project: Vocab Builder

Building for schools, universities, or publishers? See our educational game development page.

Have existing Flash-based training modules? See our legacy modernisation service.

Want to Make Training More Interactive?

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