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Ocean View Games
Ocean View
Games
Game Monetisation Strategy Picker

Game Monetisation Strategy Picker

The wrong monetisation model kills good games. Answer a few questions about your project and we'll recommend the strategy most likely to generate sustainable revenue without driving players away.

What platform is your game targeting?
What genre is your game?
Who is your target audience?
How long are your typical play sessions?
How much content does your game have?
What is your marketing budget?
How do you feel about ads in your game?

Your Top Strategy

Hybrid (IAP + Ads)
Recommended
89% match
Revenue Potential:Very High

Hybrid monetisation thrives on mobile, where both ad mediation and IAP infrastructure are mature and well supported. The model monetises your entire player base: non-spenders watch ads, while engaged players purchase ad removal or premium items. Your casual genre has proven hybrid potential, with top-grossing titles demonstrating the model at scale.

Advantages

  • +Monetises both paying and non-paying players
  • +Ad removal IAP creates a natural conversion path
  • +Diversified revenue reduces dependence on any single source

Risks

  • -Balancing ads and IAP without overwhelming players is tricky
  • -Can feel cluttered if not designed carefully

Used by: Coin Master, Archero, Merge Dragons, Royal Match


Other Models


Need Help Implementing Your Strategy?

Choosing a model is step one. Implementing it properly, balancing your virtual economy, integrating ad mediation, setting up analytics, and ensuring compliance, is where the real work begins. We have implemented monetisation systems across mobile, educational, and live-service titles.

Frequently Asked Questions

There is no single best model. It depends on your genre, audience, and content strategy. Casual games tend to perform best with ads or hybrid (ads plus IAP), while deeper genres like RPGs and strategy games see the highest revenue from IAP-driven free-to-play models. Our tool analyses seven factors about your project to recommend the best fit.
Advertising in children's games is heavily regulated. In the US, COPPA restricts behavioural advertising and data collection for under-13s. In the EU and UK, GDPR-K (the Age Appropriate Design Code) imposes similar constraints. Contextual (non-targeted) ads may be permissible in some cases, but premium or subscription models are typically safer and avoid regulatory risk entirely.
Paymium is a hybrid model where players pay an upfront price to purchase the game and can also make in-app purchases for additional content, cosmetics, or expansions. It combines the revenue certainty of premium pricing with the ongoing monetisation potential of IAP. The model is most common on PC and console through the base game plus DLC structure.
Revenue varies enormously. A casual mobile game with ad monetisation might earn £0.01 to £0.05 per daily active user. A well-optimised IAP game can see average revenue per daily active user (ARPDAU) of £0.10 to £0.50 or more. Top-grossing titles generate billions annually. The key factors are retention, monetisation design, and user acquisition efficiency.

Ready to implement a monetisation strategy that works? Let's talk.

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