Game Monetisation Strategy Picker
The wrong monetisation model kills good games. Answer a few questions about your project and we'll recommend the strategy most likely to generate sustainable revenue without driving players away.
Your Top Strategy
Hybrid monetisation thrives on mobile, where both ad mediation and IAP infrastructure are mature and well supported. The model monetises your entire player base: non-spenders watch ads, while engaged players purchase ad removal or premium items. Your casual genre has proven hybrid potential, with top-grossing titles demonstrating the model at scale.
Advantages
- +Monetises both paying and non-paying players
- +Ad removal IAP creates a natural conversion path
- +Diversified revenue reduces dependence on any single source
Risks
- -Balancing ads and IAP without overwhelming players is tricky
- -Can feel cluttered if not designed carefully
Used by: Coin Master, Archero, Merge Dragons, Royal Match
Other Models
Services that implement your strategy
Choosing a model is the first step. Most of the work is in implementing it: balancing the virtual economy, integrating ad mediation, setting up analytics and meeting store rules. We have implemented monetisation systems across mobile, educational, and live-service titles.
Live Ops & Monetisation
IAP integration, ad mediation, virtual economy design, and analytics.
Unity Game Development
Full-cycle Unity development from prototype to launch.
Mobile Porting & Optimisation
iOS and Android games with ads, purchases and subscriptions designed into the core loop from the start.
Educational Games
Gamified learning apps for institutions and publishers.
Frequently Asked Questions
Get your monetisation model built properly
Tell us about your game, your players and the model you have in mind, and we will talk through what implementing it involves.
Discuss your model