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Ocean View Games
Ocean View
Games
Porting Feasibility Checker

Porting Feasibility Checker

Porting a game to a new platform is rarely as simple as pressing "build." Input size, resolution differences, certification requirements, and platform-specific features all affect the scope. Answer a few questions and we'll estimate the feasibility, cost, timeline, and likely challenges for your port.

What platform is the game currently on?
What platforms do you want to port to?

Select at least one target platform to see results.

What engine is the game built in?
Is the game 2D or 3D?
What is the game's complexity?
Does the game have multiplayer or online features?
Does the game use any platform-specific features?
What is the current minimum hardware target?
Do you have access to the full source code?
Are there any existing localisation requirements?

Frequently Asked Questions

Porting to mobile typically costs between £5,000 and £80,000 depending on the source platform, game complexity, and whether significant UI/UX redesign is needed. Simple casual games can be ported for under £15,000, while complex 3D titles requiring performance optimisation, touch input redesign, and app store compliance often land in the £40,000 to £80,000 range. Use our cost estimator for a broader budget picture.
Switch ports typically take 4 to 16 weeks for moderate-complexity games and 16 to 30+ weeks for complex titles. The biggest factors are performance optimisation (Switch hardware is significantly weaker than PC or other consoles), memory management (4GB shared RAM), and Nintendo Lotcheck certification. Unreal Engine games tend to require more optimisation work on Switch than Unity titles. Read our timeline guide for more context on game development phases.
Without source code, a traditional port is generally not feasible. The alternative is a full rebuild, where the game is recreated from scratch in a modern engine using the original as a reference. This is significantly more expensive and time-consuming than porting, but it is sometimes the only option for legacy titles. Our legacy modernisation service specialises in exactly this type of project.
Mobile to PC is generally easier. Porting "up" to more powerful hardware means you rarely need to optimise performance, though you will need to redesign the UI for larger screens and implement mouse/keyboard/controller input. PC to mobile is harder because you are porting "down" to weaker hardware, which requires performance optimisation, memory management, touch input redesign, and battery/thermal considerations. The monetisation model may also need to change.
Yes. Nintendo, Sony, and Microsoft each require you to register as a licensed developer and obtain development hardware (devkits) before you can build and test console versions. The approval process varies by platform: Nintendo has the Nintendo Developer Portal, Sony has PlayStation Partners, and Microsoft has ID@Xbox. We can help you navigate the registration process and handle the technical side of console porting through our console porting service.

Need a detailed scoping assessment for your port? Let's talk.

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