Projects
Projects delivered for studios, publishers, and institutions
Explore projects spanning MMORPGs, educational games, mobile titles, and legacy game modernisation. From building server-authoritative multiplayer architecture for 1,000+ concurrent players to reverse-engineering lost Flash games into modern HTML5 experiences, these projects showcase the range of technical challenges our Unity engineering team has tackled.
The library includes client commissions, work completed during previous studio and agency roles, and OVG’s own self-published projects. Use the filters to explore projects by platform, genre, and area of expertise.
Showing 12 of 12 projects
Ocean View Games Client Work
Projects delivered by OVG for studios, publishers, and institutions.
Domi Online
MMORPG Engineering
Lead engineering for a Unity MMORPG supporting 1,000+ concurrent players, with server-authoritative FishNet networking.
- MMORPG
- PC
- Network Architecture


Bookwood
A Foundation for Hundreds of Stories
Built Bookwood's Unity architecture to deliver stories on demand across iOS, Android and Steam, keeping the base install small as its library grows.
- Interactive Fiction
- PC & Mobile
- Architecture


Nova Blast
Mobile Game Modernisation
Updated Nova Blast for Foil Hat Games, modernising outdated SDKs, porting the iOS game to Android and extending its level editor.
- Arcade Shooter
- Mobile
- SDK Modernisation


Pocket Factory
Merging Gameplay and Monetisation
Co-developed Pocket Factory with Mojo Games for iOS and Android, designing merging gameplay and integrating adverts and in-app purchases.
- Hyper-Casual
- Mobile
- Game Design & Monetisation


Nub Remake
Java to Unity Rebuild
Rebuilt Nub from Java to Unity for Inferna Games, bringing its isometric puzzles to Steam, iOS and Android with touch controls.
- Puzzle
- PC & Mobile
- Platform Migration


Vocab Builder
One Repository, Multiple Language Apps
A reusable Unity language app system for The Language Conservancy. One repository uses API language data to populate nine vocabulary mini-games.
- Educational
- Mobile
- Reusable Game Systems


Selected Experience Before OVG
Notable projects delivered by our engineers during previous studio and agency roles.
RuneScape Mobile
Desktop MMO to Mobile
Contributed to RuneScape Mobile at Jagex (2017-2019), adapting core desktop systems and touch interfaces for iOS and Android.
- MMORPG
- Mobile
- Mobile Porting


Word Fun World
English Learning Through Play
Designed and developed mobile English-learning mini-games in Unity for Cambridge University Press while working at fish in a bottle.
- Educational
- Mobile
- Curriculum Design


Navigo
Adaptive Learning Across Languages
Developed 15 learning mini-games across four languages for the EU iRead project while working at fish in a bottle.
- Educational
- Tablet
- Multi-Language


Fire Of London
Flash to HTML5 Without Source Code
Rebuilt the Museum of London's educational Flash game in HTML5 without source code, during our time at fish in a bottle.
- Educational
- Web
- Legacy Modernisation


Original Ocean View Games Titles
Games designed, developed, and self-published by Ocean View Games.
Empires Rise
Mobile Strategy From Scratch
Self-published mobile strategy game with procedural maps, AI opponents and resource management.
- Strategy
- Mobile
- Procedural Generation


Time Runner
Procedural Levels and Physics
Our self-published Unity endless runner exploring procedural level generation and physics-driven gameplay on mobile.
- Endless Runner
- Mobile
- Procedural Generation


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Location
London, United Kingdom
Response Time
We typically respond within 1 to 2 business days.