Projects
Projects delivered for studios, publishers, and institutions
Explore projects spanning MMORPGs, educational games, mobile titles, and legacy game modernisation. From building a server-authoritative MMORPG with a core team of four to rebuilding a museum Flash game in modern HTML5, these projects showcase the range of technical challenges our Unity engineering team has tackled.
The library includes client commissions, work completed during previous studio and agency roles, and OVG’s own self-published projects. Use the filters to explore projects by platform, genre, and area of expertise.
Showing 13 of 13 projects
Ocean View Games Client Work
Projects delivered by OVG for studios, publishers, and institutions.
Domi Online
MMORPG Development
Lead development of a no-level-cap Unity MMORPG, from server-authoritative gameplay to environment art and level design.
- MMORPG
- PC
- Full-Cycle Development


Bookwood
A Foundation for Hundreds of Stories
Built Bookwood's Unity architecture to deliver stories on demand across iOS, Android and Steam, keeping the base install small as its library grows.
- Interactive Fiction
- PC & Mobile
- Architecture


When Ski Lifts Go Wrong
Unity 6 Upgrade and Mobile Port
A three-month Unity 6 upgrade and mobile port for Hugecalf Studios, with Epic Games Store releases on Windows, Android and iOS planned for October.
- Puzzle / Physics
- PC & Mobile
- Engine Migration


Nova Blast
Mobile Game Modernisation
Nova Blast for Foil Hat Games: an Android port and level tools, then a Unity 6 upgrade that cut the download by around 50MB and extended battery life.
- Puzzle Game
- Mobile
- SDK Modernisation


Pocket Factory
Building and Monetising a Mobile Merge Game
Pocket Factory, a casual merge game built for Mojo Games in two months for iOS and Android, with offline earnings, ad mediation, IAP and analytics.
- Mobile
- Merge Game
- Monetisation


Nub Remake
Rebuilding a Java Puzzle Game in Unity
Rebuilt Inferna Games' isometric puzzler from a legacy Java app in Unity, recreating its levels by hand and adapting its controls for PC, iOS and Android.
- Puzzle
- PC & Mobile
- Legacy Remake


Vocab Builder
Vocabulary Games for Endangered Languages
Vocab Builder: vocabulary learning games for endangered and Indigenous languages, built by David Edgecombe as a freelance contractor for The Language Conservancy.
- Educational
- Mobile
- Language Learning


Selected Experience Before OVG
Notable projects delivered by our engineers during previous studio and agency roles.
RuneScape Mobile
Fitting RuneScape's Desktop Interface onto a Phone
At Jagex, David built the touch HUD for RuneScape Mobile, converted 40+ legacy interfaces and decided what a desktop MMORPG could fit on a phone screen.
- MMORPG
- Mobile UI/UX
- AAA Studio


Word Fun World
English Learning Through Play
Designed and developed mobile English-learning mini-games in Unity for Cambridge University Press while working at fish in a bottle.
- Educational
- Mobile
- Curriculum Design


Navigo
Adaptive Learning Across Languages
Adam's team at Fish in a Bottle developed 15 learning mini-games across four languages for the EU iRead project.
- Educational
- Tablet
- Multi-Language


Fire Of London
Rebuilding a Museum Flash Game for Modern Browsers
David rebuilt London Museum's Great Fire of London game from Flash to HTML5 in 2015, preserving all of its content for tablets and modern browsers.
- Educational
- Web
- Legacy Modernisation


Original Ocean View Games Titles
Games designed, developed, and self-published by Ocean View Games.
Empires Rise
A Self-Published Mobile Strategy Game
Our own turn-based 4X strategy game, designed, built and self-published on iOS and Android in three months, with procedural maps, rule-based AI, ads and IAP.
- Strategy
- Mobile
- Self-Published


Time Runner
Procedural Levels and Physics
Our self-published Unity endless runner exploring procedural level generation and physics-driven gameplay on mobile.
- Endless Runner
- Mobile
- Procedural Generation


Discuss a project of your own
Tell us which parts of our work are relevant to your project and what you want to achieve. We'll discuss your requirements and where we could help.
Location
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