
Games

Our Game Development Portfolio
Projects delivered for studios, publishers, and institutions
Explore our portfolio of Unity game development projects spanning MMORPGs, educational games, mobile titles, and legacy modernisation. From building server-authoritative multiplayer architecture for 1,000+ concurrent players to reverse-engineering lost Flash games into modern HTML5 experiences, each project below demonstrates the technical depth and versatility our London-based team brings to every engagement. Our work includes client commissions, contributions from previous agency and studio roles, and original self-published titles.
Client Projects


Domi Online
Unity MMORPG scaled to 1,000+ concurrent players. FishNet server-authoritative architecture. Helped secure $3M seed funding.
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Nova Blast
Collaboration with Foil Hat Games to update and optimise Nova Blast. Refactored codebase and implemented modern gameplay standards.
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Pocket Factory
Development showcase of Pocket Factory, a merging strategy game for iOS and Android. Highlighting mobile UI design and monetisation mechanics.
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Nub Remake
Minimalist mobile puzzle game built in Unity. Tap-based gameplay, clean design, and progressive difficulty.
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Vocab Builder
Vocab Builder for The Language Conservancy. A serious game designed to preserve endangered languages through interactive gamification.
View Project →Our Team’s Track Record


RuneScape Mobile
Core developer on RuneScape Mobile at Jagex (2017-2019), porting the classic MMORPG to iOS and Android for 10+ million players.
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Word Fun World
Mobile educational game for teaching English to children. Built for Cambridge University Press. Intuitive UI and progression systems.
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Navigo
Award-winning tablet game with 15 mini-games across four languages. Built for the EU Horizon 2020 iRead project.
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Fire Of London
Educational game about the Great Fire of 1666, rebuilt from Flash to HTML5. Originally developed for the Museum of London.
View Project →Original Titles

Empires Rise
Our first self-published title. Full-cycle development from game design and art to store deployment.
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What's That
Hyper-casual mobile game with rapid gameplay loops, clean UI, and ad-monetisation integration.
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Time Runner
Fast-paced mobile endless runner built in Unity. Procedural generation, leaderboards, and optimised for low-end devices.
View Project →Stop Searching. Start Building.
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Location
London, United Kingdom
Response Time
We typically respond within 24-48 hours