
Games

Our Game Development Portfolio
Projects delivered for studios, publishers, and institutions
Explore our portfolio of Unity game development projects spanning MMORPGs, educational games, mobile titles, and legacy modernisation. From building server-authoritative multiplayer architecture for 1,000+ concurrent players to reverse-engineering lost Flash games into modern HTML5 experiences, each project below demonstrates the technical depth and versatility our London-based team brings to every engagement. Our work includes client commissions, contributions from previous agency and studio roles, and original self-published titles.
Client Projects


Domi Online
Technical showcase of Domi Online. A flagship MMORPG utilising Unity, Fishnet networking, and server-authoritative architecture to support 1000+ concurrent players.
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Nova Blast
Collaboration with Foil Hat Games to update and optimise Nova Blast. Showcasing our ability to refactor existing codebases and implement modern gameplay standards.
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Pocket Factory
Development showcase of Pocket Factory, a merging strategy game for iOS and Android. Highlighting mobile UI design and monetisation mechanics.
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Nub Remake
Technical showcase of porting 'Nub' from Ouya to modern platforms. Featuring isometric puzzle mechanics and Unity engine optimisation.
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Vocab Builder
Development of Vocab Builder for The Language Conservancy. A serious game designed to preserve endangered languages through interactive gamification.
View Project →Our Team’s Track Record


RuneScape Mobile
Core developer on RuneScape Mobile at Jagex (2017-2019), successfully porting the classic MMORPG to iOS and Android platforms for 10+ million players
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Word Fun World
Mobile game showcase designed for teaching English as a primary language to children. Features intuitive UI for young audiences and educational progression systems.
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Navigo
Android tablet game development for multi-language learning (English, German, Spanish, Greek). Showcasing UI/UX design for educational software.
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Fire Of London
Narrative-driven educational game recreating the Great Fire of London. Features historical storytelling, interactive scenarios, and 2D art assets.
View Project →Original Titles

Empires Rise
Our first self-published title. A strategy game showcase demonstrating full-cycle development, from game design and art to store deployment.
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What's That
Mobile development showcase targeting the hyper-casual market. Features rapid gameplay loops, clean UI, and ad-monetisation integration.
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Time Runner
Experimental development project featuring procedural level generation. Demonstrates algorithmic design and asset management in Unity.
View Project →Stop Searching. Start Building.
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Location
London, United Kingdom
Response Time
We typically respond within 24-48 hours