
Games

Domi Online - Unity MMORPG Development
From code audit to lead development. We architected server-authoritative networking, 64-bit progression, and scalable AWS infrastructure for a Play-to-Earn MMORPG that secured $3M in seed funding.
Timeline
18 Months (Ongoing)
Team Size
Est. 4
Role
Lead Engineering
Status
Live Alpha
Need Scalable Multiplayer Architecture?
Contact UsUnity MMORPG Development
Built with FishNet networking technology supporting 1,000+ concurrent players in a seamless medieval open world without lag or zoning screens.
Core Systems Architecture
Designed and built scalable core systems including combat mechanics, skill progression, character movement, and multiplayer networking.
Team & Project Management
Managing an international development team of artists, sound engineers, and developers using professional workflows with Jira and Notion.
Testimonial
โInitially hired David to review code for the game at a very early stage and was blown away by his abilities and after a round with the board we hired David as leader developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.โ
Domi Online
Scalable MMORPG Architecture Case Study
How Ocean View Games engineered 64-bit infinite progression, cost-optimised AWS infrastructure, and GPU-instanced environments for a cap-less MMORPG - securing $3M in seed funding.






