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Ocean View Games
Ocean View
Games
Domi Online - Unity MMORPG Development

Domi Online - Unity MMORPG Development

From an initial technical audit to lead development, we became Domi Online's core engineering partner, building the systems and infrastructure behind a large-scale Unity MMORPG.

Domi Online is a medieval fantasy MMORPG built in Unity, combining a large persistent world with long-term character progression, combat, skilling and a fully server-authoritative multiplayer architecture. Our involvement began with a technical code review during the earliest stages of development. Following that review, Ocean View Games was brought in to lead engineering on the project. Since then, we have worked as Domi Online's core technical development partner, designing the game's architecture and building many of the systems that underpin the project, from character movement, combat and progression through to networking, backend infrastructure, developer tooling and live operations. The project presents unusual engineering challenges. Domi is designed around uncapped progression, a persistent player economy and a large multiplayer world, requiring systems capable of remaining reliable at scales far beyond a typical Unity game. We built the multiplayer architecture around FishNet and server-authoritative infrastructure, designed systems capable of supporting 64-bit progression, and developed an AWS backend that could scale while keeping operating costs practical for an independent studio. What began as a technical audit developed into a long-term partnership. Ocean View Games continues to provide lead engineering and ongoing development support as Domi progresses through alpha development. For a closer look at the project and team, read our interview with the Domi Online team.
Our Contributions
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Lead Engineering

Brought in following an initial code audit, we went on to lead engineering across the project, establishing the technical foundations and development approach used by the wider team.

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Core Game & Multiplayer Systems

Designed and developed systems spanning combat, movement, progression, networking, backend services and developer tooling for a persistent Unity MMORPG.

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Long-Term Technical Partnership

Supported Domi from early development through playable alpha, infrastructure scaling, Unity upgrades, live testing and continued development.

Testimonials
Initially hired David to review code for the game at a very early stage and was blown away by his abilities and after a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.
David and Adam's workflow is always carried out with sophistication and passion, providing our team with vast expertise of the industry whilst maintaining a high standard of work and pride in each component fulfilled. Dedicated members who always goes above and beyond expectations to deliver. Great asset to any team!

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