Domi Online is a soulslike MMORPG with no level caps and no skill caps, set in a large open world where progression never stops. It combines the long-term grind of classic MMORPGs with harsh, high-stakes combat, and it needed to be built by a very small team.
David was hired first as lead developer, after an initial code review impressed the founders. Adam joined as a senior Unity developer, and Brinca led networking as the project's network engineer. That core team of three built the game, with a scope that would normally call for a much larger studio.
Nobody on a team that size gets to be just a programmer. David and Adam built the UI, combat, quests and skilling systems, and also created the environment art and designed the levels. Domi Online secured backing from investment partners including Avalanche. We also sat down with the Domi team for an
in-depth interview about the project. David has led development since 2021 and later became a director and shareholder of Domi Online.
For the detail of how the game was built, from 64-bit progression to five engine upgrades, read the
Domi Online case study.