โInitially hired David to review code for the game at a very early stage and was blown away by his abilities and after a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.โ

Games

Domi Online - Unity MMORPG Development
From code audit to lead development. We architected server-authoritative networking, 64-bit progression, and scalable AWS infrastructure for a Play-to-Earn MMORPG that secured $3M in seed funding.
Timeline
18 Months (Ongoing)
Team Size
Est. 4
Role
Lead Engineering
Status
Live Alpha
Team
David EdgecombeLead engineering
Adam KayeSenior engineering
Need Scalable Multiplayer Architecture?
Contact UsUnity MMORPG Development
Built with FishNet networking technology supporting 1,000+ concurrent players in a seamless medieval open world without lag or zoning screens.
Core Systems Architecture
Designed and built scalable core systems including combat mechanics, skill progression, character movement, and multiplayer networking.
Team & Project Management
Managing an international development team of artists, sound engineers, and developers using professional workflows with Jira and Notion.
โDavid and Adam's workflow is always carried out with sophistication and passion, providing our team with vast expertise of the industry whilst maintaining a high standard of work and pride in each component fulfilled. Dedicated members who always goes above and beyond expectations to deliver. Great asset to any team!โ






