
Games

Built on AAA Foundations
We are a UK-based Unity studio that brings the technical discipline of AAA game development and the pedagogical rigour of specialist educational agencies to every project we take on.
Our Story
Ocean View Games exists because two developers kept ending up on the same projects, and eventually decided to stop working for other people.
David and Adam first worked together at fish in a bottle, a development agency where they built educational games for some of the UK’s most respected institutions. Together, they delivered The Great Fire of London for the Museum of London and Word Fun World for Cambridge University Press. Adam went on to lead the development of Navigo, an award-winning multi-language learning game for the EU Horizon 2020 iRead research consortium, which won a Serious Games Society award.
David left fish in a bottle to join Jagex, where he spent two years (2017–2019) as Technical Developer and then Mobile Team Lead on RuneScape Mobile. That project involved porting 20 years of MMORPG content to iOS and Android, solving thermal throttling on hundreds of device configurations, redesigning desktop UI for touch, and shipping to over 10 million mobile players. It was one of the most complex mobile ports in gaming history.
After Jagex, David founded Ocean View Games. Adam joined shortly after.
The studio was built on a simple observation: the game development agency market is split in two. On one side, you have studios that understand performance, architecture, and scale but have never built an educational game. On the other, you have educational specialists who understand curriculum alignment and accessibility but can’t architect a multiplayer backend. We’ve done both. We bring the rigour of each to the other.
That’s why our client list includes both indie MMORPG studios in Norway and Cambridge University Press. It’s not a contradiction; it’s the whole point.
A Note from the Founder
“I started Ocean View Games because I saw a gap in the market. Too many agencies build prototypes: code that works for a demo but collapses under real player load.
At Jagex, I learned that stability is the most important feature. At fish in a bottle, I learned that a game has to serve its audience, whether that’s a seven-year-old learning English or a hardcore MMO player optimising their build. Both deserve the same engineering quality.
Whether we’re building a small educational app or a massive multiplayer world, we apply the same rigorous standards. We build it right, the first time.”
Our Engineering Philosophy
Performance is Not an Afterthought
In the world of massive online games, a 1% drop in performance can cost thousands of users. We don’t wait until the end of a project to optimise. We build with strict performance budgets from day one, using Data-Oriented Technology Stack (DOTS) where appropriate and profiling continuously throughout development, not just before launch.
We Speak Legacy
Many agencies run away from old code. We thrive in it. Our background involves navigating 20-year-old codebases at Jagex and reverse-engineering Flash games without source code for the Museum of London. If you have a project that other developers say is too messy to save, we are the team you call. See our legacy modernisation service →
Senior Talent Only
We are not a body shop that farms your work out to juniors. When you hire Ocean View Games, you’re hiring Unity Certified Experts and senior engineers who have shipped commercial titles across mobile, PC, and console. We integrate directly into your team, providing architectural guidance alongside clean, maintainable code. Meet the team →
Education Deserves the Same Quality as Entertainment
We’ve seen too many educational games built as an afterthought: clunky interfaces, no accessibility, and gameplay that teaches nothing. Our educational work for Cambridge University Press, the BBC, and the Museum of London was held to the same technical standards as our entertainment titles. Learners deserve games that are genuinely engaging, not just “educational.” See our educational work →
Two Audiences, One Standard
We serve two types of clients, and we bring the expertise of each to the other.
Game Studios & Developers
Studios come to us when they need specialist help they can trust. That might mean embedding senior Unity engineers into an existing team, porting a successful title to mobile, clearing a sprint backlog before a milestone, or running a deep performance audit on a build that’s missing frame rate targets. Our co-development clients include Domi Game Studios (Norway), Foil Hat Games, Mojo Games, and Inferna Games.
See how we work with studios →Educational & Institutional Clients
Universities, publishers, cultural organisations, and corporate training teams come to us when they need a game or gamified app built but don’t have an in-house development team. They need a partner who understands learning outcomes, accessibility compliance, and institutional procurement as well as they understand Unity’s rendering pipeline. Our team has delivered for Cambridge University Press, the BBC, the Museum of London, The Language Conservancy, and the EU Horizon 2020 research programme.
See how we work with institutions →Trusted By
Our Clients
Domi Game Studios
Foil Hat Games
Mojo Games
Inferna Games
The Language Conservancy
Our Team Has Also Delivered For
Via previous employment
Jagex
RuneScape Mobile
Cambridge University Press
BBC
Museum of London
EU Horizon 2020
Credentials
How We Work
We don’t take a spec sheet and disappear for three months. We operate as a technical partner with full transparency at every stage.
01
We Audit
Before writing a line of code, we review your Game Design Document, existing codebase, or project brief to identify risks early. If something won’t scale, we flag it now, not after you’ve spent your budget.
02
We Validate
We prototype core mechanics early to prove they’re fun and technically feasible before committing to full production. Grey-box prototypes, playable within weeks, let you test assumptions cheaply.
03
We Deliver
We ship production-grade code that you strictly own. Full IP assignment on completion, clean contracts, no hidden clauses, no ongoing royalties. Your codebase is documented and maintainable long after our engagement ends.
Meet the Team

David
Director & Lead Unity Developer
David ensures your game doesn’t just work - it scales. Specialising in high-performance architecture, he solves the hard technical problems: thermal optimisation, memory management, and MMORPG netcode.

Adam
Senior Game Developer
Adam bridges the gap between code and design. While David handles the engine architecture, Adam focuses on “Game Feel” - ensuring combat is snappy, controls are responsive, and the core loop is fun.
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Extended Network
Vetted senior contractors for art, backend, sound, and QA.
Where to Find Us
Ocean View Games Ltd
3rd Floor
86-90 Paul Street
London, EC2A 4NE
United Kingdom
Located in the heart of Shoreditch, near Old Street and Liverpool Street stations. We welcome in-person meetings for project kickoffs, milestone reviews, and studio visits.
Companies House No. 13011771
Ready to Build?
Whether you need a full game built from scratch, senior engineers to augment your studio, or a technical audit of a struggling project, the process starts with a conversation.
Book a Technical ConsultationStop Searching. Start Building.
Ready to start your next project? Tell us about your game and we'll get back to you with a plan.
Start by telling us what kind of help you need.
Location
London, United Kingdom
Response Time
We typically respond within 24-48 hours