Skip to main contentSkip to contact
Ocean View Games
Built on AAA Foundations

Built on AAA Foundations

We are a UK-based Unity studio that brings the technical discipline of AAA game development and the pedagogical rigour of specialist educational agencies to every project we take on.

Our Story

Ocean View Games was founded by David Edgecombe in 2020. Adam Kaye joined shortly after as Lead Unity Engineer. They had worked together previously at Fish in a Bottle.

David and Adam first worked together at fish in a bottle, a development agency where they built educational games for some of the UK’s most respected institutions. Together, they delivered The Great Fire of London for the Museum of London and Word Fun World for Cambridge University Press. Adam went on to lead the development of Navigo, an award-winning multi-language learning game for the EU Horizon 2020 iRead research consortium, which won a Serious Games Society award.

David left fish in a bottle to join Jagex, where he spent two years (2017–2019) as a member of the mobile team, working as a Technical Developer on RuneScape Mobile. That project involved porting 20 years of MMORPG content to iOS and Android, solving thermal throttling on hundreds of device configurations, and redesigning desktop UI for touch. RuneScape Mobile has since grown to millions of installs.

After Jagex, David founded Ocean View Games. Adam joined shortly after.

The studio was built on a simple observation: performance engineering and educational game design are usually treated as separate specialisms. David and Adam had already practised both, on commercial MMO architecture and on curriculum-aligned educational titles, so OVG applies the same technical rigour to each.

That’s why our work spans both indie MMORPG studios in Norway today and, in our previous agency tenure, institutions like Cambridge University Press. It’s not a contradiction; it’s the whole point.

We’re a member of UKIE, the UK games industry trade body, and regularly take part in industry events and meetups.

Want to talk about a project instead of reading our history?

Book a Technical Consultation

A Note from the Founder

“I started Ocean View Games because I saw a gap in the market. Too many agencies build prototypes: code that works for a demo but collapses under real player load.

At Jagex, I learned that stability is the most important feature. At fish in a bottle, I learned that a game has to serve its audience, whether that’s a seven-year-old learning English or a hardcore MMO player optimising their build. Both deserve the same engineering quality.

Whether we’re building a small educational app or a complex live-service mobile title, we apply the same rigorous standards. We build it right, the first time.”

— David, Director and Principal Unity Engineer

Our Engineering Philosophy

Performance is Not an Afterthought

In the world of massive online games, performance problems compound as your player base grows. We don’t wait until the end of a project to optimise. We build with strict performance budgets from day one, using Data-Oriented Technology Stack (DOTS) where appropriate and profiling continuously throughout development, not just before launch. We also contribute back to the community: our open-source Unity Mobile Performance Architecture and Educational Gamification Systems toolkits on GitHub are drawn directly from production project patterns. Browse our open source projects.

We Speak Legacy

Many agencies run away from old code. We thrive in it. Our background involves navigating 20-year-old codebases at Jagex and reverse-engineering Flash games without source code for the Museum of London during prior agency tenure at Fish in a Bottle. If you have a project that other developers say is too messy to save, we are the team you call. See our legacy modernisation service →

Senior Talent Only

We are not a body shop that farms your work out to juniors. When you hire Ocean View Games, you’re hiring David, a Unity Certified Expert, alongside senior engineers who have shipped commercial titles across mobile and PC. We integrate directly into your team, providing architectural guidance alongside clean, maintainable code. Meet the team →

Education Deserves the Same Quality as Entertainment

We’ve seen too many educational games built as an afterthought: clunky interfaces, no accessibility, and gameplay that teaches nothing. The educational work David and Adam delivered at Fish in a Bottle, including projects for Cambridge University Press, the BBC, and the Museum of London, was held to the same technical standards as our entertainment titles. We carry that bar into every OVG engagement. Learners deserve games that are genuinely engaging, not just “educational.” See our educational work →

Two Audiences, One Standard

We serve two types of clients, and we bring the expertise of each to the other.

Game Studios & Developers

Studios come to us when they need specialist help they can trust. That might mean embedding senior Unity engineers into an existing team, porting a successful title to mobile, clearing a sprint backlog before a milestone, or running a deep performance audit on a build that’s missing frame rate targets. Our co-development clients include Domi Game Studios (Norway), Foil Hat Games, Mojo Games, and Inferna Games.

See how we work with studios →

Educational & Institutional Clients

Universities, publishers, cultural organisations, and corporate training teams come to us when they need a game or gamified app built but don’t have an in-house development team. They need a partner who understands learning outcomes, accessibility compliance, and institutional procurement as well as they understand Unity’s rendering pipeline. OVG has delivered educational work for clients including The Language Conservancy. David and Adam also previously delivered, during their tenure at Fish in a Bottle, projects for Cambridge University Press, the BBC, the Museum of London, and the EU Horizon 2020 research programme.

See how we work with institutions →

Trusted By

Credentials

How We Work

We don’t take a spec sheet and disappear for three months. We operate as a technical partner with full transparency at every stage.

01

We Audit

Before writing a line of code, we review your Game Design Document, existing codebase, or project brief to identify risks early. If something won’t scale, we flag it now, not after you’ve spent your budget.

02

We Validate

We prototype core mechanics early to prove they’re fun and technically feasible before committing to full production. Grey-box prototypes, playable within weeks, let you test assumptions cheaply.

03

We Deliver

We ship production-grade code with clear ownership. Work created specifically for your project is assigned to you on completion, while any pre-existing tools or frameworks are identified in the contract. Clean contracts, no hidden clauses, no ongoing royalties. Your codebase is documented and maintainable long after our engagement ends.

Meet the Team

David - Director and Principal Unity Engineer at Ocean View Games

David

Director and Principal Unity Engineer

David ensures your game doesn’t just work - it scales. Specialising in high-performance architecture, he solves the hard technical problems: thermal optimisation, memory management, and large-codebase architecture.

Adam - Lead Unity Engineer at Ocean View Games

Adam

Lead Unity Engineer

Adam bridges the gap between code and design. While David handles the engine architecture, Adam focuses on “Game Feel” - ensuring combat is snappy, controls are responsive, and the core loop is fun.

+

Extended Network

Vetted senior contractors for art, backend, sound, and QA.

Registered Office

Ocean View Games Ltd

3rd Floor

86-90 Paul Street

London, EC2A 4NE

United Kingdom

This is our registered office. We work remotely, so office visits are available by prior arrangement rather than as a routine part of an engagement. Learn more about our London game development services.

Companies House No. 13011771

86-90 Paul Street, London EC2A 4NE

Loads Google Maps, which may set its own cookies. Open in Google Maps

Ready to Build?

Whether you need a full game built from scratch, senior engineers to augment your studio, or a technical audit of a struggling project, the process starts with a conversation.

Book a Technical Consultation

Tell us about your project

If our approach sounds like a fit, tell us what you're building and where you need help. David will read your enquiry personally.

Start by telling us what kind of help you need.

Location

London, United Kingdom

Response Time

We typically respond within 1 to 2 business days.

1
2
3
Step 1 of 3