Game Development Case Studies
In-depth technical breakdowns of our game development work
Every project we take on presents a unique engineering challenge. These case studies break down the technical decisions, architecture choices, and development processes behind our work, from building an MMORPG with a core team of four to rebuilding a museum's Flash game for modern browsers. Whether you are evaluating us as a development partner or looking for insight into how complex game systems are built, these deep dives show exactly how we approach problems.
Showing 13 of 13 case studies
Domi Online
Building an MMORPG With a Core Team of Four
How we built Domi Online in Unity, from 64-bit progression and server-authoritative networking to combat, quests and environment art.
- MMORPG
- Full-Cycle Development
- Multiplayer
- Environment Art

When Ski Lifts Go Wrong
Bringing an Established Game to New Platforms
A three-month Unity 2018 to Unity 6 migration and mobile port for Hugecalf Studios, ahead of a planned Epic Games Store release on Windows, Android and iOS.
- Engine Migration
- Cross-Platform Porting
- Epic Games Store

Bookwood
Designing a Content Architecture That Can Grow With the Platform
How we designed Bookwood's content architecture on Unity Addressables and Unity Cloud Content Delivery, separating a growing story library from the application build.
- Interactive Fiction
- Content Architecture
- PC & Mobile

Bookwood
Turning Creative Requirements Into Maintainable Game Systems
How Ocean View Games worked alongside GamerCat Studio's developer to design Bookwood's core Unity architecture and interactive story systems around a content-heavy production.
- Co-Development
- Interactive Fiction
- PC & Mobile

Fire Of London
Rebuilding a Museum Flash Game for Modern Browsers
How David rebuilt London Museum's Great Fire of London game from Flash to HTML5, keeping all its content and bringing it to tablets.
- Legacy Modernisation
- HTML5
- Educational
- Museum

RuneScape Mobile
Bringing a Desktop MMORPG's Interface to Mobile
How David adapted almost two decades of RuneScape's desktop UI for phones at Jagex, converting 40+ interfaces and building a new touch HUD.
- Mobile UI/UX
- MMORPG
- Mobile Porting
- AAA Studio

Empires Rise
Self-Publishing a Mobile Strategy Game
How we designed, built and self-published Empires Rise, a turn-based 4X strategy game for iOS and Android, in three months.
- Strategy
- Mobile
- Self-Published
- Full Lifecycle

Vocab Builder
Playable Learning for Endangered Languages
Vocab Builder: nine vocabulary mini-games for endangered and Indigenous languages, built by David Edgecombe as a freelance contractor for The Language Conservancy.
- Educational
- Serious Games
- EdTech

Nova Blast
Modernising and Porting a Live Mobile Puzzle Game
How we moved Nova Blast to Unity 2019 LTS, added new tiles and power-ups, extended its level editor and brought the iOS puzzle game to Android.
- Puzzle Game
- Mobile
- Android Porting

Nova Blast
Keeping a Live Mobile Game on the Stores
How we upgraded Nova Blast from Unity 2019 to Unity 6 in a week, migrated Unity Ads and IAP, cut the download by around 50MB and saved battery.
- Puzzle Game
- Mobile
- Unity 6 Upgrade

Pocket Factory
Building and Monetising a Mobile Merge Game
How we built Pocket Factory for Mojo Games in two months, from merge gameplay and offline earnings to ad mediation, IAP and post-launch updates.
- Mobile
- Merge Game
- Monetisation
- Live Updates

Nub Remake
Rebuilding an Isometric Puzzle Game in Unity
How we rebuilt Nub, an isometric puzzle game, from a legacy Java app in Unity, recreating its levels by hand with Unity's 2D Tilemap for PC, iOS and Android.
- Legacy Remake
- Java to Unity
- Puzzle Game
- Cross-Platform

Navigo
Engineering an Award-Winning Language Learning Adventure
How Adam's team at Fish in a Bottle built Navigo, a Serious Games Society award winner with 15 mini-games across four languages for the EU iRead project.
- Educational
- Multi-Language
- Serious Games
- Award-Winning

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