
Games

Game Development Case Studies
In-depth technical breakdowns of our game development work
Every project we take on presents a unique engineering challenge. These case studies break down the technical decisions, architecture choices, and development processes behind our work, from scaling an MMORPG to 1,000+ concurrent players to reverse-engineering a Flash game with no source code. Whether you are evaluating us as a development partner or looking for insight into how complex game systems are built, these deep dives show exactly how we approach problems.

Domi Online – Scalable MMORPG Architecture Case Study
How we scaled a Unity MMORPG to 1,000+ concurrent players. Server architecture, FishNet networking, and performance optimisation.
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Flash to HTML5 Modernisation: Great Fire of London Case Study
How the Fire of London educational game was rebuilt from Flash to HTML5 with no source code. Reverse-engineered and relaunched for modern browsers.
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Massive Scale Mobile Porting – The RuneScape Mobile Experience
From PC to pocket: the UI/UX and performance challenges of porting RuneScape to mobile. Bring this AAA porting expertise to your next project.
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Unity Mobile Strategy Development – AI & Procedural Generation
How we built and optimised a mobile strategy game in Unity. Architecture, performance profiling, and App Store launch.
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Accelerating Unity Development – Building a Modular Hypercasual Framework
How we built a Unity framework to launch hypercasual MVPs and prototypes 50% faster. Read the full case study.
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Gamifying Indigenous Language Preservation – The Vocab Builder Project
How we partnered with The Language Conservancy to gamify indigenous language preservation. Full case study.
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SDK Modernisation & Android Porting - Nova Blast Case Study
How we updated outdated SDKs, resolved legacy bugs, ported Nova Blast to Android, and rebuilt level design tooling.
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Mobile Strategy Game Design & Monetisation - Pocket Factory Case Study
How we designed core gameplay and monetisation for Pocket Factory, a mobile strategy game for iOS and Android.
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Java-to-Unity Platform Migration - Nub Remake Case Study
Case study: migrating a Java game to Unity for cross-platform deployment on Steam, iOS, and Android.
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Award-Winning Multi-Language Learning Game - Navigo Case Study
How our team designed and developed Navigo - an award-winning tablet game with 15 unique mini-games across four languages for the EU Horizon 2020 iRead project.
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Location
London, United Kingdom
Response Time
We typically respond within 24-48 hours