Game Development Case Studies
In-depth technical breakdowns of our game development work
Every project we take on presents a unique engineering challenge. These case studies break down the technical decisions, architecture choices, and development processes behind our work, from scaling an MMORPG to 1,000+ concurrent players to reverse-engineering a Flash game with no source code. Whether you are evaluating us as a development partner or looking for insight into how complex game systems are built, these deep dives show exactly how we approach problems.
Showing 11 of 11 case studies
Domi Online
Architecting a Scalable, “Cap-Less” MMORPG on a Lean Infrastructure
How we scaled a Unity MMORPG to 1,000+ concurrent players. Server architecture, FishNet networking, and performance optimisation.
- MMORPG
- Network Architecture
- Full-Cycle Development
- Live Operations

Bookwood
Designing a Content Architecture That Can Grow With the Platform
How we designed Bookwood's content architecture on Unity Addressables and Unity Cloud Content Delivery, separating a growing story library from the application build.
- Interactive Fiction
- Content Architecture
- PC & Mobile
- Unity 6

Bookwood
Turning Creative Requirements Into Maintainable Game Systems
How Ocean View Games worked alongside GamerCat Studio's developer to design Bookwood's core Unity architecture and interactive story systems around a content-heavy production.
- Co-Development
- Interactive Fiction
- PC & Mobile
- Unity 6

Fire Of London
Rescuing a Legacy Flash Experience
How the Fire of London educational game was rebuilt from Flash to HTML5 with no source code. Reverse-engineered and relaunched for modern browsers.
- Legacy Modernisation
- Reverse Engineering
- HTML5
- Educational

RuneScape Mobile
Porting a Desktop MMORPG to Mobile
From PC to pocket: the UI/UX and performance challenges of porting RuneScape to mobile. Bring this AAA porting expertise to your next project.
- Mobile Porting
- MMORPG
- UI/UX Optimisation
- Cross-Platform

Empires Rise
AI-Driven Strategy Game Engineering
How we built and optimised a mobile strategy game in Unity. Architecture, performance profiling, and App Store launch.
- 4X Strategy
- Mobile
- Procedural Generation
- AI Systems

Vocab Builder
Turning Language Data Into Playable Learning
One Unity repository, multiple language apps. How Ocean View Games built Vocab Builder to populate nine mini-games with language data through an API.
- Educational
- Serious Games
- EdTech
- Unity

Nova Blast
Modernising and Porting a Live Mobile Arcade Shooter
How we updated outdated SDKs, resolved legacy bugs, ported Nova Blast to Android, and rebuilt level design tooling.
- SDK Modernisation
- Android Porting
- Level Design Tools
- Mobile

Pocket Factory
Designing and Building a Hyper-Casual Merge Game
How we designed core gameplay and monetisation for Pocket Factory, a hyper-casual mobile game for iOS and Android.
- Game Design
- Monetisation
- Market Research
- Hyper-Casual

Nub Remake
Rebuilding an Isometric Puzzle Game from Java to Unity
Case study: migrating Nub from Java to Unity with full codebase rewrite and cross-platform launch on Steam, iOS, and Android. Art and gameplay preserved.
- Platform Migration
- Java to Unity
- Cross-Platform
- Puzzle Game

Navigo
Engineering an Award-Winning Language Learning Adventure
How our team designed and developed Navigo - an award-winning tablet game with 15 unique mini-games across four languages for the EU Horizon 2020 iRead project.
- Educational
- Multi-Language
- Serious Games
- Award-Winning

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Location
London, United Kingdom
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