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Ocean View Games
Game Development Case Studies

Game Development Case Studies

In-depth technical breakdowns of our game development work

Every project we take on presents a unique engineering challenge. These case studies break down the technical decisions, architecture choices, and development processes behind our work, from building an MMORPG with a core team of four to rebuilding a museum's Flash game for modern browsers. Whether you are evaluating us as a development partner or looking for insight into how complex game systems are built, these deep dives show exactly how we approach problems.

Showing 13 of 13 case studies

Domi Online

Building an MMORPG With a Core Team of Four

How we built Domi Online in Unity, from 64-bit progression and server-authoritative networking to combat, quests and environment art.

  • MMORPG
  • Full-Cycle Development
  • Multiplayer
  • Environment Art
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Domi Online gameplay screenshot

When Ski Lifts Go Wrong

Bringing an Established Game to New Platforms

A three-month Unity 2018 to Unity 6 migration and mobile port for Hugecalf Studios, ahead of a planned Epic Games Store release on Windows, Android and iOS.

  • Engine Migration
  • Cross-Platform Porting
  • Epic Games Store
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When Ski Lifts Go Wrong gameplay screenshot

Bookwood

Designing a Content Architecture That Can Grow With the Platform

How we designed Bookwood's content architecture on Unity Addressables and Unity Cloud Content Delivery, separating a growing story library from the application build.

  • Interactive Fiction
  • Content Architecture
  • PC & Mobile
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Bookwood gameplay screenshot

Bookwood

Turning Creative Requirements Into Maintainable Game Systems

How Ocean View Games worked alongside GamerCat Studio's developer to design Bookwood's core Unity architecture and interactive story systems around a content-heavy production.

  • Co-Development
  • Interactive Fiction
  • PC & Mobile
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Bookwood gameplay screenshot

Fire Of London

Rebuilding a Museum Flash Game for Modern Browsers

How David rebuilt London Museum's Great Fire of London game from Flash to HTML5, keeping all its content and bringing it to tablets.

  • Legacy Modernisation
  • HTML5
  • Educational
  • Museum
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Title artwork of a man in a tall hat and a boy carrying a leaking bucket through a burning street

RuneScape Mobile

Bringing a Desktop MMORPG's Interface to Mobile

How David adapted almost two decades of RuneScape's desktop UI for phones at Jagex, converting 40+ interfaces and building a new touch HUD.

  • Mobile UI/UX
  • MMORPG
  • Mobile Porting
  • AAA Studio
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RuneScape Mobile gameplay screenshot

Empires Rise

Self-Publishing a Mobile Strategy Game

How we designed, built and self-published Empires Rise, a turn-based 4X strategy game for iOS and Android, in three months.

  • Strategy
  • Mobile
  • Self-Published
  • Full Lifecycle
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A low-poly Japanese garden with cherry blossom trees, a red pagoda and a snow-capped mountain

Vocab Builder

Playable Learning for Endangered Languages

Vocab Builder: nine vocabulary mini-games for endangered and Indigenous languages, built by David Edgecombe as a freelance contractor for The Language Conservancy.

  • Educational
  • Serious Games
  • EdTech
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Vocab Builder gameplay screenshot

Nova Blast

Modernising and Porting a Live Mobile Puzzle Game

How we moved Nova Blast to Unity 2019 LTS, added new tiles and power-ups, extended its level editor and brought the iOS puzzle game to Android.

  • Puzzle Game
  • Mobile
  • Android Porting
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Nova Blast gameplay screenshot

Nova Blast

Keeping a Live Mobile Game on the Stores

How we upgraded Nova Blast from Unity 2019 to Unity 6 in a week, migrated Unity Ads and IAP, cut the download by around 50MB and saved battery.

  • Puzzle Game
  • Mobile
  • Unity 6 Upgrade
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Nova Blast gameplay screenshot

Pocket Factory

Building and Monetising a Mobile Merge Game

How we built Pocket Factory for Mojo Games in two months, from merge gameplay and offline earnings to ad mediation, IAP and post-launch updates.

  • Mobile
  • Merge Game
  • Monetisation
  • Live Updates
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Pocket Factory gameplay screenshot

Nub Remake

Rebuilding an Isometric Puzzle Game in Unity

How we rebuilt Nub, an isometric puzzle game, from a legacy Java app in Unity, recreating its levels by hand with Unity's 2D Tilemap for PC, iOS and Android.

  • Legacy Remake
  • Java to Unity
  • Puzzle Game
  • Cross-Platform
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Nub Remake gameplay screenshot

Navigo

Engineering an Award-Winning Language Learning Adventure

How Adam's team at Fish in a Bottle built Navigo, a Serious Games Society award winner with 15 mini-games across four languages for the EU iRead project.

  • Educational
  • Multi-Language
  • Serious Games
  • Award-Winning
Read Case Study
Navigo gameplay screenshot

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