
Games
Game Development Case Studies
In-depth technical breakdowns of our game development work
Every project we take on presents a unique engineering challenge. These case studies break down the technical decisions, architecture choices, and development processes behind our work, from scaling an MMORPG to 1,000+ concurrent players to reverse-engineering a Flash game with no source code. Whether you are evaluating us as a development partner or looking for insight into how complex game systems are built, these deep dives show exactly how we approach problems.
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Showing 12 of 12 case studies
Domi Online
Architecting a Scalable, “Cap-Less” MMORPG on a Lean Infrastructure
How we scaled a Unity MMORPG to 1,000+ concurrent players. Server architecture, FishNet networking, and performance optimisation.
- MMORPG
- Network Architecture
- Full-Cycle Development
- Live Operations

Bookwood
Designing a Content Architecture That Can Grow With the Platform
How we designed Bookwood's content architecture on Unity Addressables and Unity Cloud Content Delivery, separating a growing story library from the application build.
- Interactive Fiction
- Content Architecture
- PC & Mobile
- Unity 6

Bookwood
Turning Creative Requirements Into Maintainable Game Systems
How Ocean View Games worked alongside GamerCat Studio's developer to design Bookwood's core Unity architecture and interactive story systems around a content-heavy production.
- Co-Development
- Interactive Fiction
- PC & Mobile
- Unity 6

Fire Of London
Rescuing a Legacy Flash Experience
How the Fire of London educational game was rebuilt from Flash to HTML5 with no source code. Reverse-engineered and relaunched for modern browsers.
- Legacy Modernisation
- Reverse Engineering
- HTML5
- Educational

RuneScape Mobile
Porting a Desktop MMORPG to Mobile
From PC to pocket: the UI/UX and performance challenges of porting RuneScape to mobile. Bring this AAA porting expertise to your next project.
- Mobile Porting
- MMORPG
- UI/UX Optimisation
- Cross-Platform

Empires Rise
AI-Driven Strategy Game Engineering
How we built and optimised a mobile strategy game in Unity. Architecture, performance profiling, and App Store launch.
- 4X Strategy
- Mobile
- Procedural Generation
- AI Systems

What's That
Rapid Prototyping & Reusable Framework Design
How we built a Unity framework to launch hypercasual MVPs and prototypes 50% faster. Read the full case study.
- Rapid Prototyping
- Framework Design
- Hypercasual
- Mobile

Vocab Builder
Gamifying Language Preservation Through Play
How Ocean View Games partnered with The Language Conservancy to gamify indigenous language preservation. Unity, WebGL, curriculum design. Full case study.
- Educational
- Serious Games
- EdTech
- Unity

Nova Blast
Modernising and Porting a Live Mobile Arcade Shooter
How we updated outdated SDKs, resolved legacy bugs, ported Nova Blast to Android, and rebuilt level design tooling.
- SDK Modernisation
- Android Porting
- Level Design Tools
- Mobile

Pocket Factory
Designing and Building a Mobile Merging Strategy Game
How we designed core gameplay and monetisation for Pocket Factory, a mobile strategy game for iOS and Android.
- Game Design
- Monetisation
- Market Research
- Mobile Strategy

Nub Remake
Rebuilding an Isometric Puzzle Game from Java to Unity
Case study: migrating Nub from Java to Unity with full codebase rewrite and cross-platform launch on Steam, iOS, and Android. Art and gameplay preserved.
- Platform Migration
- Java to Unity
- Cross-Platform
- Puzzle Game

Navigo
Engineering an Award-Winning Language Learning Adventure
How our team designed and developed Navigo - an award-winning tablet game with 15 unique mini-games across four languages for the EU Horizon 2020 iRead project.
- Educational
- Multi-Language
- Serious Games
- Award-Winning

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Location
London, United Kingdom
Response Time
We typically respond within one business day.