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Ocean View Games
Ocean View
Games
Game Development Case Studies

Game Development Case Studies

In-depth technical breakdowns of our game development work

Every project we take on presents a unique engineering challenge. These case studies break down the technical decisions, architecture choices, and development processes behind our work, from scaling an MMORPG to 1,000+ concurrent players to reverse-engineering a Flash game with no source code. Whether you are evaluating us as a development partner or looking for insight into how complex game systems are built, these deep dives show exactly how we approach problems.

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Showing 12 of 12 case studies

Domi Online

Architecting a Scalable, “Cap-Less” MMORPG on a Lean Infrastructure

How we scaled a Unity MMORPG to 1,000+ concurrent players. Server architecture, FishNet networking, and performance optimisation.

  • MMORPG
  • Network Architecture
  • Full-Cycle Development
  • Live Operations
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Unity MMORPG Combat System - Real-Time Character Animation & Equipment Rendering

Bookwood

Designing a Content Architecture That Can Grow With the Platform

How we designed Bookwood's content architecture on Unity Addressables and Unity Cloud Content Delivery, separating a growing story library from the application build.

  • Interactive Fiction
  • Content Architecture
  • PC & Mobile
  • Unity 6
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Bookwood gameplay screenshot

Bookwood

Turning Creative Requirements Into Maintainable Game Systems

How Ocean View Games worked alongside GamerCat Studio's developer to design Bookwood's core Unity architecture and interactive story systems around a content-heavy production.

  • Co-Development
  • Interactive Fiction
  • PC & Mobile
  • Unity 6
Read Case Study
Bookwood gameplay screenshot

Fire Of London

Rescuing a Legacy Flash Experience

How the Fire of London educational game was rebuilt from Flash to HTML5 with no source code. Reverse-engineered and relaunched for modern browsers.

  • Legacy Modernisation
  • Reverse Engineering
  • HTML5
  • Educational
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Flash-to-HTML5 Modernisation - Illustrated Title Screen with Character Art & Fire Effects

RuneScape Mobile

Porting a Desktop MMORPG to Mobile

From PC to pocket: the UI/UX and performance challenges of porting RuneScape to mobile. Bring this AAA porting expertise to your next project.

  • Mobile Porting
  • MMORPG
  • UI/UX Optimisation
  • Cross-Platform
Read Case Study
RuneScape Mobile gameplay video thumbnail

Empires Rise

AI-Driven Strategy Game Engineering

How we built and optimised a mobile strategy game in Unity. Architecture, performance profiling, and App Store launch.

  • 4X Strategy
  • Mobile
  • Procedural Generation
  • AI Systems
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Empires Rise gameplay video thumbnail

What's That

Rapid Prototyping & Reusable Framework Design

How we built a Unity framework to launch hypercasual MVPs and prototypes 50% faster. Read the full case study.

  • Rapid Prototyping
  • Framework Design
  • Hypercasual
  • Mobile
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What's That gameplay video thumbnail

Vocab Builder

Gamifying Language Preservation Through Play

How Ocean View Games partnered with The Language Conservancy to gamify indigenous language preservation. Unity, WebGL, curriculum design. Full case study.

  • Educational
  • Serious Games
  • EdTech
  • Unity
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Educational Game Design - Audio-Visual Flash Card System for Endangered Language Preservation

Nova Blast

Modernising and Porting a Live Mobile Arcade Shooter

How we updated outdated SDKs, resolved legacy bugs, ported Nova Blast to Android, and rebuilt level design tooling.

  • SDK Modernisation
  • Android Porting
  • Level Design Tools
  • Mobile
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Mobile Puzzle Game Update - Implementing New Power-Up Mechanics & Particle Effects in Unity

Pocket Factory

Designing and Building a Mobile Merging Strategy Game

How we designed core gameplay and monetisation for Pocket Factory, a mobile strategy game for iOS and Android.

  • Game Design
  • Monetisation
  • Market Research
  • Mobile Strategy
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Pocket Factory gameplay video thumbnail

Nub Remake

Rebuilding an Isometric Puzzle Game from Java to Unity

Case study: migrating Nub from Java to Unity with full codebase rewrite and cross-platform launch on Steam, iOS, and Android. Art and gameplay preserved.

  • Platform Migration
  • Java to Unity
  • Cross-Platform
  • Puzzle Game
Read Case Study
Nub Remake gameplay video thumbnail

Navigo

Engineering an Award-Winning Language Learning Adventure

How our team designed and developed Navigo - an award-winning tablet game with 15 unique mini-games across four languages for the EU Horizon 2020 iRead project.

  • Educational
  • Multi-Language
  • Serious Games
  • Award-Winning
Read Case Study
Adaptive Difficulty Engine - Data-Driven Content Personalisation Across Player Skill Levels

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