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Ocean View Games
Ocean View
Games
Game Development Case Studies

Game Development Case Studies

In-depth technical breakdowns of our game development work

Every project we take on presents a unique engineering challenge. These case studies break down the technical decisions, architecture choices, and development processes behind our work, from scaling an MMORPG to 1,000+ concurrent players to reverse-engineering a Flash game with no source code. Whether you are evaluating us as a development partner or looking for insight into how complex game systems are built, these deep dives show exactly how we approach problems.

Domi Online – Scalable MMORPG Architecture Case Study
Domi Online – Scalable MMORPG Architecture Case Study

Domi Online – Scalable MMORPG Architecture Case Study

How Ocean View Games engineered 64-bit infinite progression, cost-optimised AWS infrastructure, and GPU-instanced environments for a cap-less MMORPG - securing $3M in seed funding.

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Flash to HTML5 Modernisation: Great Fire of London Case Study
Flash to HTML5 Modernisation: Great Fire of London Case Study

Flash to HTML5 Modernisation: Great Fire of London Case Study

No source code? No problem. See how we reverse-engineered 'The Great Fire of London' from Flash to HTML5, saving a historic educational game from obsolescence.

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Massive Scale Mobile Porting – The RuneScape Mobile Experience
Massive Scale Mobile Porting – The RuneScape Mobile Experience

Massive Scale Mobile Porting – The RuneScape Mobile Experience

From PC to Pocket: Explore the UI/UX and performance challenges of porting RuneScape to mobile. Bring this AAA porting expertise to your next project.

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Unity Mobile Strategy Development – AI & Procedural Generation
Unity Mobile Strategy Development – AI & Procedural Generation

Unity Mobile Strategy Development – AI & Procedural Generation

See how Ocean View Games engineered a complex 4X strategy game for mobile. A deep dive into Unity optimisation, procedural generation, and performant AI.

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Accelerating Unity Development – Building a Modular Hypercasual Framework
Accelerating Unity Development – Building a Modular Hypercasual Framework

Accelerating Unity Development – Building a Modular Hypercasual Framework

Need a game built fast? Read how we developed a proprietary Unity framework to launch hypercasual MVPs and prototypes 50% faster than the competition.

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Gamifying Indigenous Language Preservation – The Vocab Builder Project
Gamifying Indigenous Language Preservation – The Vocab Builder Project

Gamifying Indigenous Language Preservation – The Vocab Builder Project

We turn curriculum into engagement. Discover how Ocean View Games partnered with The Language Conservancy to gamify indigenous language preservation.

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SDK Modernisation & Android Porting - Nova Blast Case Study
SDK Modernisation & Android Porting - Nova Blast Case Study

SDK Modernisation & Android Porting - Nova Blast Case Study

How Ocean View Games updated outdated SDKs, resolved legacy bugs, ported Nova Blast to Android, and rebuilt level design tooling for Foil Hat Games.

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Mobile Strategy Game Design & Monetisation - Pocket Factory Case Study
Mobile Strategy Game Design & Monetisation - Pocket Factory Case Study

Mobile Strategy Game Design & Monetisation - Pocket Factory Case Study

How Ocean View Games partnered with Mojo Games to design core gameplay, integrate monetisation, and conduct market research for Pocket Factory - a merging strategy game for iOS and Android.

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Java-to-Unity Platform Migration - Nub Remake Case Study
Java-to-Unity Platform Migration - Nub Remake Case Study

Java-to-Unity Platform Migration - Nub Remake Case Study

How Ocean View Games recreated Nub from a native Java Ouya app to Unity, enabling multi-platform deployment across Steam, iOS, and Android with mobile-optimised controls.

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Award-Winning Multi-Language Learning Game - Navigo Case Study
Award-Winning Multi-Language Learning Game - Navigo Case Study

Award-Winning Multi-Language Learning Game - Navigo Case Study

How our team designed and developed Navigo - an award-winning tablet game with 15 unique mini-games across four languages for the EU Horizon 2020 iRead project.

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Location

London, United Kingdom

Response Time

We typically respond within 24-48 hours

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