Skip to main contentSkip to case study detailsSkip to contact
Ocean View Games
Designing, Building and Self-Publishing a Mobile Strategy Game

Designing, Building and Self-Publishing a Mobile Strategy Game

Empires Rise was our own turn-based 4X strategy game, taken from idea to launch on iOS and Android in three months.

Summary

The challenge
Find out whether a turn-based 4X strategy game, usually played with a mouse on a big monitor, could work on a phone without losing depth.
What we did
We designed, built and self-published the game on iOS and Android in three months, with Perlin noise hex maps, rule-based AI opponents, ads and in-app purchases.
The result
A launched game, and an audio, ads and in-app purchase framework that still underpins our client projects.
Empires Rise started as a passion project. David is a long-time fan of Civilization and The Battle of Polytopia, and wanted to see whether a turn-based 4X strategy game, with its exploring, expanding, building and fighting, could be made for phones without losing depth. The game was designed, built and self-published in three months in 2020. Players chose from different civilisations, each with its own leader, and could play through a campaign or on randomly generated hex maps, training units, managing resources and taking territory from AI opponents. As a self-published title, it also needed everything that comes after development: ads, in-app purchases (IAP), store submission and support after launch. The audio, ads and IAP framework David built for Empires Rise became the foundation of a toolkit Ocean View Games still uses on client projects today.
What went into Empires Rise
AreaWhat was built
Game designA turn-based 4X strategy game inspired by Civilization and The Battle of Polytopia
MapsA story campaign plus procedurally generated hex maps using Perlin noise
AIRule-based AI opponents
FactionsMultiple civilisations, each with its own leader
MonetisationAds and in-app purchases
PublishingSelf-published on iOS and Android
LegacyAn audio, ads and IAP framework still used on client projects today
Strategy on a Small Screen

4X games are usually played on a PC with a mouse and a big monitor. Empires Rise had to fit the genre into a phone.

Hex Map Strategy

Hex Map Strategy

Players explore a hex map, found and grow their empire, manage resources and train units, all designed around touch.

Campaign and Random Maps

Campaign and Random Maps

A story campaign sits alongside randomly generated maps, so every skirmish plays out on fresh terrain.

Multiple Civilisations

Multiple Civilisations

Each playable civilisation has its own leader and setting, giving players a reason to come back and try another side.

Procedural Maps and AI

Random maps and computer opponents keep a strategy game replayable, but both have to feel fair.

Perlin Noise Terrain

Perlin Noise Terrain

Random maps are generated with Perlin noise when a game starts, producing natural-looking landmasses, coastlines and terrain every time.

Rule-Based AI Opponents

Rule-Based AI Opponents

AI opponents follow clear strategic rules for expanding, building and attacking, so their behaviour is readable and their difficulty is easy to tune.

Faster Than Expected

Faster Than Expected

The AI took its turns almost instantly, so fast that it had to be deliberately slowed down so players could follow what their opponents were doing.

Self-Publishing the Full Lifecycle

Building the game was only half the job. Empires Rise also had to be monetised, published and supported.

Ads and In-App Purchases

Ads and In-App Purchases

Ads and in-app purchases were integrated and tested on both iOS and Android.

Store Launch

Store Launch

The game was taken through App Store and Google Play submission and launched on both platforms.

A Framework That Lasted

A Framework That Lasted

The audio, ads and IAP framework built for Empires Rise has been expanded ever since, and still underpins Ocean View Games' client projects today.

The Results

Idea to Launch in Three Months

One developer designed, built and launched a 4X strategy game on iOS and Android.

Full Lifecycle Experience

Design, development, monetisation, store submission and support after launch, all handled in-house.

A Lasting Toolkit

Our audio, ads and IAP framework started here and is still used on client projects today.

Planning a Mobile Game?

Tell us about the game you want to make, how you plan to monetise it and what support you need to get it launched.

Tell Us About Your Project