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Ocean View Games
Ocean View
Games
Unity Mobile Strategy Development – AI & Procedural Generation Background

Unity Mobile Strategy Development

AI & Procedural Generation

AI-Driven Strategy Game Engineering

4X StrategyMobileProcedural GenerationAI Systems

Client

Internal IP

Platform

iOS & Android

Role

Full-Cycle Development

Rating

4.5+ Stars

Empires Rise was an ambitious internal initiative: bringing a deep, 4X-style turn-based strategy experience to mobile devices without sacrificing depth or performance. While the mobile market is flooded with hyper-casual titles, our goal was to engineer a complex system of economy, warfare, and exploration that ran smoothly on mid-range hardware. This project served as a proving ground for our core competency: optimising high-complexity Unity logic for mobile constraints. Developing a turn-based strategy game presents unique technical hurdles compounded by mobile targeting - procedural generation without long load times, complex AI without freezing the main thread, and dense management UIs on 5-inch screens.

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Our Contributions

🌍

Procedural Map Generation

Implemented modified Perlin Noise with cellular automata and chunk-based Tilemap loading for near-instant, unique maps on limited RAM devices.

🧠

Performant Mobile AI

Developed a Utility-Based AI system with Coroutine time-slicing, keeping UI responsive while calculating complex pathfinding and military strategy.

🧩

Scalable Architecture

Built modular code architecture decoupling core logic from input systems, enabling rapid porting to PC or Console with minimal refactoring.

The Tech Stack

Unity
Unity
C Sharp
C#
Android
Android
iOS
Apple