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Ocean View Games

Senior Unity engineers for mobile, porting and educational games

Build a new game, bring it to mobile or improve the one you already have. Work directly with senior Unity engineers to turn your brief into a practical plan and deliver the work.

What do you need?

  1. Port or speed up a mobile game

    Bring a game to new platforms, get the frame rate and memory under control, or move an ageing project onto Unity 6.

  2. Build a game or learning app

    Full-cycle development from prototype to store release, including curriculum-led educational games.

  3. Add senior engineers to your team

    Experienced Unity engineers who work inside your tools and process to hit a milestone or clear technical debt.

Who we've worked with

Ocean View Games clients

  • Hugecalf Studios
  • Foil Hat Games
  • Gamercat Studio
  • Domi Online

Our team's track record, from previous roles

  • Jagex
  • London Museum
  • Cambridge University Press
  • BBC

Not sure where to start? Get an audit

A fixed-price, senior read on your Unity project before you commit to anything bigger. No obligation to hire us for the fixes.

  • A senior engineer reviews one priority area: performance, a problem build or the architecture
  • A written report with severity-ranked findings and the evidence behind each
  • A prioritised fix list that is yours to keep, whoever does the work
  • A call to walk through the findings and answer your team's questions

Rapid Audit

£1,250

Fixed price, excluding VAT

Turnaround
2 working days
You receive
Written report and a call

How it works

From your first message to the work starting.

  1. Step 1

    Send the brief

    Tell us about the game, the problem and the timeline through the form below. An unfinished brief is fine.

  2. Step 2

    David replies personally

    Within 1 to 2 business days, to book a call or ask a few questions about the brief.

  3. Step 3

    A free discovery call

    A free 30-minute call with David, joined by Adam when the project calls for it, to talk through the game, the goals and the constraints.

  4. Step 4

    A clear proposal

    Within 3 to 5 business days of the call you get an approach, timeline and costs, usually as a fixed price split into milestones you sign off one at a time.

  5. Step 5

    Work begins

    A build at the end of each milestone, and the code we write is yours.

Who you work with

  • David Edgecombe, Director and Principal Unity Engineer

    David Edgecombe

    Director and Principal Unity Engineer. Unity Certified Expert, former Technical Developer on RuneScape Mobile at Jagex, 12 years in game development.

  • Adam Kaye, Lead Unity Engineer

    Adam Kaye

    Lead Unity Engineer. Gameplay, AI and rapid prototyping, with 14 years in game development including award-winning educational games.

The people you speak to are the people writing the code.

Need to scale up? We have a tight contractor bench of named senior Unity developers, UI/UX artists and backend engineers we trust, brought in only when the scope justifies it. Always senior. Always vetted. Never juniors hidden behind a senior pitch.

Meet the full team →

In their words

  • Nub Remake
    “Seeing Nub running on PC, iOS and Android from a single project was a real moment for us.”

    Nick Bolton

    Owner, Inferna Games

  • Domi Online
    “I can say with full confidence there would be no Domi Online without their expertise.”

    Pellek

    Creative Director / Co-Founder, Domi Online

  • Vocab Builder
    “David is very patient and has great communication.”

    Logan

    Lead Producer, The Language Conservancy

Before you get in touch

The questions studios and institutions ask most before a first call. Once the scope is agreed, most projects are quoted at a fixed price, split into milestones, with time and materials for evolving work.

Something else on your mind? Send it with your brief and we will reply within 1 to 2 business days.

You own the bespoke work we create for your project, assigned to you on final payment. Pre-existing tools and frameworks remain ours and are licensed for use within the delivered project. We never hold your code hostage. We only reserve the right to show the work in our portfolio, unless we have signed an NDA.
Yes. We have a small senior core team and scale delivery through a network of contractors and specialists we have already worked with on real projects. If you already have a team, we can also join it through co-development, working inside your own tools and process.
Well-defined scopes are quoted at a fixed price, split into milestones such as alpha, beta and final delivery. A deposit of 25 to 50% schedules the work, and the balance is paid as each milestone is signed off. Evolving work, where the scope is expected to change as it goes, can be billed on time and materials instead. Where the scope is still uncertain, a technical audit or paid scoping phase comes first, so the quote rests on evidence rather than guesswork.
Every project includes a 30-day warranty after final delivery. During it we fix defects introduced by our work at no extra cost. For support beyond that window, we offer monthly retainers.
Yes. We are a UK-based studio, but we work with clients around the world and accept payment in USD, EUR and GBP by bank transfer.