A mobile language-learning game for young children, built for Cambridge University Press during our time at Fish in a Bottle. Published on iOS and Android.
ClientCambridge University Pressvia fish in a bottle
Educational
Mobile
Curriculum Design
Timeline
Est. 4 Months
Team Size
Est. 4
Role
Design & Development
Status
Released
Unity
C#
Android
Apple
Delivered at Fish in a Bottle prior to Ocean View Games.
Word Fun World is a mobile game designed to help young children learn English as a primary language. It was developed by fish in a bottle for Cambridge University Press, supporting both independent young learners and classroom-based teaching as a complementary learning aid.
As part of the fish in a bottle development team, we contributed to the creation of this experience, helping ensure the game delivered effective early-years language development through playful, age-appropriate activities. We worked closely with Educational and Technical specialists at the institution to ensure that the final product would be and appropriate and effective learning tool for the target audience whilst also adhering to the exceptionally high standards already set by other Cambridge University Press products.
Our role was to work with the client to design and develop various mini-games which would be appropriate for the target audience whilst also achieving the educational aims for the project. We worked in collaboration with a number of artists from initial design all the way through full development.
Utilising Unity for rapid prototyping and deployment to multiple platforms, we were able to realise the clients vision for the game in just a few short months. The game went on to be a great success for Cambridge University Press, who soon returned to the company requesting further updates and features to improve upon the game even further.
Our Contributions
🎓
Curriculum-Aligned Design
Designed mini-games meeting Cambridge University Press's high standards, working closely with educational and technical specialists.
👶
Age-Appropriate UX
Created playful, age-appropriate activities delivering effective early-years language development for young learners.
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Rapid Prototyping
Utilised Unity for rapid prototyping and deployment to multiple platforms, realising the client's vision in just a few months.
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Word Fun World - VideoAge-Appropriate UX Design - Child-Friendly Interface for Cambridge University Press EdTechCurriculum-Aligned Progression - Star-Based Level System for Classroom & Independent LearningEducational Mini-Game Development - Puzzle Mechanics Combined with Vocabulary ReinforcementRapid Prototyping in Unity - Multi-Platform Mini-Game Deployment for Early-Years Learners
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