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Ocean View Games
Word Fun World - Cambridge University Press

Word Fun World - Cambridge University Press

A mobile language-learning game for young children, built for Cambridge University Press during our time at a previous agency. Published on iOS and Android.

Summary

The project
Cambridge University Press wanted a mobile game to help young children learn English, both on their own and in the classroom.
The team's role
As part of the team at a previous agency, David and Adam designed and developed the mini-games with the publisher's educational and technical specialists.
The result
The game shipped on iOS and Android within a few months, and Cambridge University Press soon returned for further updates and features.
Word Fun World is a mobile game designed to help young children learn English as a primary language. It was developed at a previous agency for Cambridge University Press, supporting both independent young learners and classroom-based teaching as a complementary learning aid. As part of the development team at a previous agency, we contributed to the creation of this experience, helping ensure the game delivered effective early-years language development through playful, age-appropriate activities. We worked closely with Educational and Technical specialists at the institution to ensure that the final product would be an appropriate and effective learning tool for the target audience. Our role was to work with the client to design and develop various mini-games which would be appropriate for the target audience whilst also achieving the educational aims for the project. We worked in collaboration with a number of artists from initial design all the way through full development. Utilising Unity for rapid prototyping and deployment to multiple platforms, we were able to realise the client's vision for the game in just a few short months. Cambridge University Press later returned to the agency for further updates and features.
Our Contributions
Curriculum-Aligned Design

Curriculum-Aligned Design

Designed mini-games meeting Cambridge University Press's high standards, working closely with educational and technical specialists.

Age-Appropriate UX

Age-Appropriate UX

Created playful, age-appropriate activities delivering effective early-years language development for young learners.

Rapid Prototyping

Rapid Prototyping

Utilised Unity for rapid prototyping and deployment to multiple platforms, realising the client's vision in just a few months.

Turn your curriculum into a game

Bring us curriculum, educational material or an early concept and we will help shape it into a game children want to play.

Tell us what you want to teach