Word Fun World - Cambridge University Press
A mobile language-learning game for young children, built for Cambridge University Press during our time at Fish in a Bottle. Published on iOS and Android.
Summary
- The project
- Cambridge University Press wanted a mobile game to help young children learn English, both on their own and in the classroom.
- The team's role
- As part of the fish in a bottle team, David and Adam designed and developed the mini-games with the publisher's educational and technical specialists.
- The result
- The game shipped on iOS and Android within a few months, and Cambridge University Press soon returned for further updates and features.
In brief
Overview
- Timeline
- 2016 (Around 4 months)
- Platform
- iOS, Android
- Genre
- Educational
- Engagement
- Curriculum Design
Built with
- Unity
- C#
Curriculum-Aligned Design
Designed mini-games meeting Cambridge University Press's high standards, working closely with educational and technical specialists.
Age-Appropriate UX
Created playful, age-appropriate activities delivering effective early-years language development for young learners.
Rapid Prototyping
Utilised Unity for rapid prototyping and deployment to multiple platforms, realising the client's vision in just a few months.
Have Learning Content You Want to Turn Into a Game?
We can help turn curriculum, educational material or an early concept into an engaging interactive experience.
Tell Us About Your Project






