Build a new mobile game
Start with an idea, a prototype or a game design. We can help shape the gameplay and take the Unity development through production, device testing and release.
How we develop the idea

Developed by Ocean View Games for Foil Hat Games.
Foil Hat Games had a live iOS arcade shooter with outdated SDKs and plans for an Android release. We updated the libraries, resolved compatibility issues and adapted the project for the new platform.
The work also extended the level design tools so the client's designers could build new content. The result was an Android release alongside the maintained iOS game, with a stronger foundation for further updates.
An unfinished brief is fine. The first conversation helps establish scope.
You do not need a finished game design. We can join at the idea stage, take on a port or help with a game that is already live.
Start with an idea, a prototype or a game design. We can help shape the gameplay and take the Unity development through production, device testing and release.
How we develop the ideaBring your existing game and source project. We assess the controls, interface, performance and dependencies, then agree what needs adapting for phones and tablets.
Explore game portingIf your game struggles with frame rate, loading times or stability, we start with a real build. Profiling and a code review help identify the work that will make a difference.
Explore optimisationThe core interaction, target devices and technical risks guide the first build. We test those decisions while there is still room to change them.
Agree who will play, what they do in a session and which devices matter. For a construction game, that includes how players place, connect and adjust objects on a small screen.
Build a playable version of the important mechanics. Test touch input, camera movement and feedback on a device before expanding the levels and content.
Use playtesting and profiling to refine the controls and performance. Production then progresses through agreed milestones with regular builds for your team to review.
New games and existing titles developed for iOS and Android by Ocean View Games.
The Challenge: Build a merging strategy game for Mojo Games on iOS and Android.
The Result: Core gameplay systems, monetisation and a release on both stores.


The Challenge: Bring a live iOS title with outdated SDKs to Android.
The Result: Modernised libraries, updated level tooling and an Android release.


Before founding Ocean View Games, David worked on RuneScape Mobile at Jagex from 2017 to 2019. That experience adapting a long-running PC game informs our mobile engineering today. Read about his work at Jagex.
Device limits, interruptions and platform services shape the experience. We agree the requirements that matter to your game before choosing the technical approach.
Agree a representative range of phones and tablets early. We profile on real hardware and test longer play sessions to understand frame pacing, memory use and heat.
Build controls around the way people hold and use their devices. We adapt menus, text and gameplay to different screen sizes, orientations and safe areas.
Decide how progress is saved and restored when a player takes a call, switches apps or loses their connection. Offline play and cloud saves are scoped around your game.
Integrate the purchases, advertising, analytics or account services your project needs. We agree the player experience and data requirements before choosing the SDKs.
Plan device testing, beta builds and release responsibilities alongside development. We prepare the technical submission work and help address issues raised during review.
Agree who owns maintenance, platform updates and future development before release. We can stay involved as your game grows or its dependencies need updating.
Start with a free conversation about the game, what already exists, your target platforms and deadline. If the requirements are clear, we can scope development directly.
For an early idea, a paid discovery phase can produce a gameplay concept, technical approach and production plan. For an existing game, an audit or a small test build can help establish the scope of a port or upgrade.
David and Adam stay close to the engineering and technical decisions. We can work alongside your developers and creative team, bringing in trusted specialists for art, audio, backend systems or QA where needed.
Production runs in agreed milestones with regular playable builds, followed by device testing, release preparation and any agreed ongoing support.
Meet the teamShare your idea, existing project or the problem you need to solve. Tell us which platforms you have in mind and where you would like our help.
Discuss your projectShare your target devices, current build or idea, and any performance or delivery challenges. We'll discuss the scope and next steps.
Start by telling us what kind of help you need.
Location
London, United Kingdom
Response Time
We typically respond within 1 to 2 business days.