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Ocean View Games
Mobile Game Development Services

Mobile Game Development Services

We build Unity games for iOS and Android. Bring us a game idea, an existing title to port or a mobile project that needs improving. We can help with the planning, development and release.

Nova Blast, a mobile arcade shooter
Nova Blast logo

Modernising Nova Blast and bringing it to Android

Developed by Ocean View Games for Foil Hat Games.

Foil Hat Games had a live iOS arcade shooter with outdated SDKs and plans for an Android release. We updated the libraries, resolved compatibility issues and adapted the project for the new platform.

The work also extended the level design tools so the client's designers could build new content. The result was an Android release alongside the maintained iOS game, with a stronger foundation for further updates.

An unfinished brief is fine. The first conversation helps establish scope.

What are you starting with?

You do not need a finished game design. We can join at the idea stage, take on a port or help with a game that is already live.

Build a new mobile game

Start with an idea, a prototype or a game design. We can help shape the gameplay and take the Unity development through production, device testing and release.

How we develop the idea

Bring your game to mobile

Bring your existing game and source project. We assess the controls, interface, performance and dependencies, then agree what needs adapting for phones and tablets.

Explore game porting

Improve a mobile game

If your game struggles with frame rate, loading times or stability, we start with a real build. Profiling and a code review help identify the work that will make a difference.

Explore optimisation

From an idea to a game that works on a phone

The core interaction, target devices and technical risks guide the first build. We test those decisions while there is still room to change them.

  1. 1. Define the experience

    Agree who will play, what they do in a session and which devices matter. For a construction game, that includes how players place, connect and adjust objects on a small screen.

  2. 2. Prototype the interaction

    Build a playable version of the important mechanics. Test touch input, camera movement and feedback on a device before expanding the levels and content.

  3. 3. Review and build

    Use playtesting and profiling to refine the controls and performance. Production then progresses through agreed milestones with regular builds for your team to review.

Built for the way people play on mobile

Device limits, interruptions and platform services shape the experience. We agree the requirements that matter to your game before choosing the technical approach.

Devices and performance

Agree a representative range of phones and tablets early. We profile on real hardware and test longer play sessions to understand frame pacing, memory use and heat.

Touch controls and screens

Build controls around the way people hold and use their devices. We adapt menus, text and gameplay to different screen sizes, orientations and safe areas.

Saving and interruptions

Decide how progress is saved and restored when a player takes a call, switches apps or loses their connection. Offline play and cloud saves are scoped around your game.

Purchases and platform services

Integrate the purchases, advertising, analytics or account services your project needs. We agree the player experience and data requirements before choosing the SDKs.

Testing and store submission

Plan device testing, beta builds and release responsibilities alongside development. We prepare the technical submission work and help address issues raised during review.

Support after launch

Agree who owns maintenance, platform updates and future development before release. We can stay involved as your game grows or its dependencies need updating.

Working together

Start with a free conversation about the game, what already exists, your target platforms and deadline. If the requirements are clear, we can scope development directly.

For an early idea, a paid discovery phase can produce a gameplay concept, technical approach and production plan. For an existing game, an audit or a small test build can help establish the scope of a port or upgrade.

David and Adam stay close to the engineering and technical decisions. We can work alongside your developers and creative team, bringing in trusted specialists for art, audio, backend systems or QA where needed.

Production runs in agreed milestones with regular playable builds, followed by device testing, release preparation and any agreed ongoing support.

Meet the team
Frequently Asked Questions
Both. We build new Unity projects for iOS and Android and also work with existing games that need to be ported, modernised or improved for mobile.
Yes, where the source project and target experience make sense for mobile. We normally start by assessing the existing codebase, input, UI, plugins, performance and platform dependencies so we can identify what can stay and what needs to change. Our Game Porting service covers that work in detail.
Yes. We work on existing Unity projects with issues such as frame-rate instability, memory usage, long loading times, thermal problems and device-specific performance. We start by profiling the real build so the work is based on evidence rather than guesswork. See our Performance Optimisation service.
Yes. We develop Unity projects targeting iOS and Android and can work on projects shipping to one or both platforms.
Yes. Older projects often need package, SDK, plugin or Unity-version work before they can meet current mobile requirements. Depending on the condition of the codebase, we may recommend a Technical Audit or Unity modernisation phase first.
No. We work with game companies, publishers, educational organisations and other teams building interactive products. Pedagogy-led work is covered by our Educational Games service.
Yes, within the right scope. We have a small senior core team and can expand delivery through trusted contractors and specialists we've already worked with. We'll also be direct if a project's staffing requirements are better suited to a substantially larger studio.

Tell us about your mobile game

Share your idea, existing project or the problem you need to solve. Tell us which platforms you have in mind and where you would like our help.

Discuss your project

Prefer to organise your ideas first? Build a project brief.