“David worked with us on a 2 month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most. We continue to work with him on ad hoc basis.”

Games

Mobile Game Development Services
UK-based Unity specialists. The team behind RuneScape Mobile. We build iOS and Android games from concept to store, port PC and console games to mobile, and optimise live mobile games for performance and battery life.
UK-based Unity mobile game studio
Who this is for
You have a game idea and need a team to build it
You have a PC or console game and want it on mobile
Your mobile game is live and needs performance work
Our three mobile services
New Mobile Game Development
Scope of a typical new mobile game engagement covers:
- Concept, game design document, and monetisation strategy
- Technical architecture (Unity version, render pipeline, networking where applicable)
- Art pipeline setup and asset integration
- Playable prototype and soft-launch build
- Production engineering and content
- Cross-device QA across low, mid, and high tier hardware
- App Store and Google Play submission including store listings, age ratings, and certification
- Post-launch LiveOps, bug fixes, and content updates
If you're at the idea stage, start with our Game Development Cost Estimator or our Brief Builder. Both are free and give you a scoped starting point before you talk to any studio.
Mobile Game Porting
This is the service our team built on. David led RuneScape Mobile at Jagex, where the challenge was bringing a 20-year-old PC MMO to iOS and Android without fragmenting the player community. The same technical approach applies to smaller projects. Recent OVG porting work includes the Android port of Nova Blast for Foil Hat Games.
Typical porting timelines are 3 to 6 months for a Unity-to-mobile port, depending on the source project's complexity and state. Start with our Porting Feasibility Checker to scope the port before any conversation. If the source is on an older Unity version (2019, 2020, 2021), see our Unity modernisation service, which is usually a prerequisite before porting.
Mobile Performance and Optimisation
Our mobile performance work covers:
- Thermal and battery profiling on representative mid-range hardware
- Tier-based adaptive quality (low, mid, high performance brackets)
- Draw call reduction and URP shader optimisation
- Memory profiling and leak detection during soak testing
- Loading time reduction via asset compression, addressables, and streaming
- Frame rate stabilisation and frame pacing
- APK/IPA size reduction for improved install conversion
For performance work across platforms beyond mobile (console, PC, WebGL), see our Performance Optimisation service.
What makes mobile different (and why specialists matter)
Device fragmentation is not a solved problem
Thermal throttling is invisible until it isn't
Store submission rejections cost weeks
Platform requirements tighten annually
Anchor credentials
RuneScape Mobile (at Jagex)
The techniques learned on RuneScape Mobile apply directly to every subsequent mobile port we work on, including yours.
Pocket Factory (at Ocean View Games, for Mojo Games)
Nova Blast (at Ocean View Games, for Foil Hat Games)
Next steps
Use the tools
Request a scoping call
Start a Discovery engagement
Credentials
Unity Certified Expert
Certification held by a lead on every engagement, with shipping experience on mobile games reaching millions of players.
Ex-Jagex Mobile Team Lead
Shipping credits on RuneScape Mobile (2017 to 2019), 10M+ players worldwide and #1 App Store RPG.
Senior-only team
12 years (David) and 14 years (Adam) of game development experience. No junior-led engagements, no handoffs mid-project.
UK-registered, London-based
Company No. 13011771, operating from London. English-native communication, UK timezone, UK IP law.
Shipped to App Store and Google Play
Pocket Factory, Nova Blast, and other Unity titles shipped and live on both platforms.
Mobile MMO-scale architecture
Shipped and upgraded multiplayer mobile at scale, from Domi Online to RuneScape Mobile.
Our Technology Stack
Built on industry-standard mobile architecture:
How we work
Our standard mobile engagement runs in five phases. New builds and ports share the same structure, just with different focus in early phases.
1. Discovery and scoping
For new builds, this is concept, audience, scope, and monetisation model. For ports, this is a feasibility audit of your existing codebase, plugin inventory, render pipeline assessment, and target platform requirement review.
- Output: A written scoping document with timeline, risk register, and milestone structure.
- Focus for new builds: Concept, audience, scope, and monetisation model.
- Focus for ports: Codebase audit, plugin inventory, render pipeline, and target platform requirements.
- Duration: Typically one to two weeks.
2. Architecture and prototype
For new builds, this is technical architecture, Unity version selection, prototype of core mechanics, and early art direction. For ports, this is setting up the mobile build environment, resolving package compatibility, and validating the core game compiles and runs on target platforms.
- Technical architecture: Unity version selection, render pipeline, networking where applicable.
- Prototype: Playable core-mechanic prototype for new builds; compile-and-run validation for ports.
- Build environment: Mobile build pipeline resolved for iOS and Android targets.
3. Production and optimisation
The main engineering phase. Content, systems, UX polish, monetisation integration, analytics, and continuous performance testing on real hardware. For ports, this includes touch input redesign, UI scaling for mobile screens, and platform-specific feature work.
- Engineering: Content, systems, UX polish, monetisation, and analytics integration.
- Touch redesign: Input, UI scaling, haptics, Safe Area, and notch handling for ports.
- Continuous testing: Performance testing on real hardware throughout the phase.
4. Device QA and compliance
Testing across representative low, mid, and high tier hardware. Thermal and battery profiling on sustained load. App Store Review Guidelines and Google Play Policy compliance validation. Regression testing across aspect ratios, notches, and foldables.
- Tier coverage: Low, mid, and high performance brackets on representative hardware.
- Sustained load: Thermal and battery profiling beyond peak benchmarks.
- Compliance: App Store Review Guidelines and Google Play Policy validation.
5. Store submission and launch
Build submission to Apple App Store and Google Play, store listing configuration, age ratings, privacy policies, in-app purchase setup, and managing any certification feedback cycles. Post-launch we offer LiveOps support covering analytics, patch releases, and content updates.
- Submission: App Store and Google Play build submission with store listing configuration.
- Compliance assets: Age ratings, privacy policies, and in-app purchase setup.
- Post-launch: LiveOps support for analytics, patch releases, and content updates.
Ready to build or port a mobile game? Let’s discuss your project.
Book a Technical Consultation“David is very patient and has great communication. He is an appropriately skilled freelance Unity developer who understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder. Thanks David!”
Plan Your Mobile Project
Free interactive tools to help scope your project.





