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Ocean View Games
Ocean View
Games
Mobile Game Development Services

Mobile Game Development Services

Unity development for iOS and Android, from new mobile games and existing-game ports to performance work on live projects. We help teams build, ship and improve mobile games without treating mobile as simply another build target.

Unity Mobile Development, Built Around the Project

Ocean View Games works on new mobile games, ports of existing projects and technical improvements to games already running on iOS or Android. Mobile development brings its own constraints: touch input, a huge range of device performance, thermal limits, battery usage, screen sizes, store requirements and platform SDKs. We plan around those constraints rather than waiting for them to become launch problems. Some clients need us to own most of the Unity development. Others already have a game, creative team or internal developers and need experienced mobile engineering around them. Discuss Your Mobile ProjectView Mobile Projects

What Do You Need?

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Build a Mobile Game

You have a game or interactive project that needs to ship on iOS, Android or both. We can help take it from technical planning and prototyping through production, testing and launch.

Explore Unity Development
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Bring an Existing Game to Mobile

You already have a PC, console or other game and need to understand what it will take to make it work properly on mobile, not just compile for it.

Explore Game Porting

Improve a Mobile Game

Your game is already running on mobile but performance, stability, loading times, memory, battery usage or device compatibility need work.

Explore Performance Optimisation

Building a New Mobile Game

For new projects, we can take responsibility for the Unity engineering from early technical planning through to a production-ready mobile build.

Technical Planning

Define scope, architecture, target devices, platform requirements and the technical risks that need answering early.

Prototyping

Build and test the important mechanics before committing heavily to production.

Gameplay and Systems

Develop the gameplay, UI integration, progression, persistence, content systems and project-specific tools needed by the game.

Mobile UX

Design the technical implementation around touch input, different screen sizes, safe areas and the way people actually use mobile devices.

Device Performance

Profile real builds throughout development rather than discovering mobile performance problems near launch.

Release Support

Prepare builds for iOS and Android and work through the technical requirements needed to get the project ready for release.

Bringing an Existing Game to Mobile

A successful mobile port is more than changing the build target. Input, UI, performance, memory, plugins, platform services and the assumptions made by the original game may all need to change. We start by understanding the existing project and identifying what can stay, what needs adapting and where the major risks are before committing to the full port. If you're considering bringing an existing title to iOS or Android, our dedicated Game Porting service covers the process in more detail, the Nova Blast case study shows the work on a real project, and the Porting Feasibility Checker gives you a first read on complexity before we speak.

Improving an Existing Mobile Game

Mobile hardware makes performance problems particularly visible. A game can run well on one device while struggling with frame rate, memory, heat or loading times on another. We profile real builds and focus on the bottlenecks that are actually affecting the project rather than applying generic optimisation checklists. Typical work includes frame-rate and frame-pacing issues, memory usage and leaks, loading times, rendering and shader cost, asset and build size, sustained thermal performance, and device-specific problems. Where the project is on an older Unity version, a Technical Audit or Unity modernisation phase often comes first. For the full detail on profiling and optimisation work, see our Performance Optimisation service.

Mobile Is More Than Another Build Target

Unity can target mobile on almost any project. Mobile being supported is not the same as mobile being good.

Devices Vary Enormously

Mobile games need to cope with a much wider range of CPU, GPU, memory, aspect ratios and device behaviour than a single desktop specification. We test and plan around representative hardware rather than assuming one fast phone tells the whole story.

Sustained Performance Matters

A device can perform well for a short benchmark and slow down once heat builds up. We care about how the game behaves during real play sessions, not just when it first launches.

Platform Requirements Keep Moving

Apple and Google regularly update platform, SDK and store requirements. Older Unity projects may need technical work before they can continue shipping successfully on current devices.

A Senior Core, Scaled Around the Project

Our permanent team stays small and technically focused. David and Adam remain close to the engineering work, while trusted contractors and specialists can be brought in when a project needs additional capacity or disciplines. Depending on the project, that can include additional engineering, backend, art, UI/UX, audio and QA support. That means a larger mobile project doesn't have to be limited to two people, but we also don't pretend to maintain a large permanent bench when the work doesn't require one. Where you already have a team of your own, we can work alongside it as an embedded co-development partner instead.

Credentials

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Unity Certified Expert

David holds Unity Certified Expert Programmer credentials.

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Mobile Delivery

Current OVG work includes projects shipped on iOS and Android.

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UK-Based Team

Core team based in the UK and working with clients internationally.

Core Technology

The constants across our mobile work. Other SDKs and services are chosen per project.

Unity Game Engine Logo
Unity
Apple iOS Platform Logo
iOS
Android Platform Logo
Android

How a Mobile Project Works

New builds and existing games start from different places, but most mobile engagements move through the same four stages.

1. Understand the Project

We establish what you're building, what already exists, the target platforms and devices, and the major technical risks.

2. Prove the Difficult Parts

For new builds, that may mean prototyping the core mechanics. For an existing game, it may mean validating the mobile build, plugins, performance or platform assumptions before committing to the full scope.

3. Build and Test

Development progresses through working builds with regular review and testing on real devices, so mobile-specific problems are found while there is still time to solve them properly.

4. Prepare for Release

We work through the remaining platform, stability and launch requirements and can continue supporting the project after release where ongoing engineering is useful.

What Our Clients Say
David worked with us on a 2 month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most. We continue to work with him on ad hoc basis.
David is very patient and has great communication. He is an appropriately skilled freelance Unity developer who understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder. Thanks David!

Planning a Mobile Game?

Whether you’re building something new, bringing an existing game to mobile or improving a live project, tell us where you are and what you need.

Tell Us About Your Project