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Ocean View Games
Ocean View
Games
Game Monetisation Services

Game Monetisation Services

IAP strategy, ad mediation, and revenue optimisation. We’ve shipped monetisation systems across dozens of mobile titles.

Revenue-Driven Monetisation Strategies

Monetisation done wrong kills retention. Done right, it funds your game while improving the player experience. With 10+ years of mobile monetisation expertise, we design and implement revenue strategies that players accept - not resent. From free-to-play ad mediation to premium IAP economies, we handle the full stack: SDK integration, server-side receipt validation, A/B testing, and analytics dashboards. Every implementation is compliant with Apple and Google’s strict payment policies and optimised for maximum lifetime value across iOS, Android, and Steam.

Our Monetisation Services

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Ad Integration & Mediation

Integration of all major ad networks (Unity Ads, AdMob, IronSource) with waterfall mediation to maximise fill rates and eCPM across regions.

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In-App Purchase Systems

Secure IAP economies with server-side receipt validation, virtual currency systems, and store-compliant purchase flows for iOS and Android.

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Subscription Models

Recurring revenue via auto-renewable subscriptions, with grace period handling, upgrade/downgrade flows, and cross-platform entitlement sync.

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Analytics & A/B Testing

Deep analytics integration for conversion funnels, cohort analysis, and monetisation KPIs. A/B test pricing, ad placements, and offer timing to optimise revenue.

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Multi-Platform Deployment

Monetisation systems that work seamlessly across Apple App Store, Google Play, and Steam - with platform-specific compliance and payment policy adherence.

Monetisation Models We Implement

Every model has different SDK requirements, server infrastructure, and compliance obligations. We handle the full implementation, not just the strategy. Not sure which model fits your game? Try our free interactive Monetisation Strategy Picker.

Free-to-Play with In-App Purchases

We integrate Unity IAP and RevenueCat for cross-platform receipt validation, ensuring purchases work reliably across iOS and Android from a single codebase. Every implementation includes server-side receipt verification to prevent fraud and refund abuse. We design the full IAP product catalogue: consumables (gems, coins, energy refills), non-consumables (character unlocks, ad removal), and auto-renewable subscriptions. Pricing is configured per platform using Apple's App Store pricing tiers and Google Play's regional pricing matrix, so you capture maximum revenue in every market.

Free-to-Play with Advertising

We set up ad mediation through IronSource LevelPlay, Google AdMob, or AppLovin MAX, configuring waterfall and in-app bidding to maximise fill rates and eCPM. Ad format implementation covers rewarded video (the highest-performing format for retention), interstitials, banners, and native ads placed at natural gameplay break points. For children's games and educational titles, we implement COPPA-compliant and GDPR-K compliant ad configurations, ensuring age-appropriate ad content, restricted data collection, and compliant consent flows. This is particularly relevant for our educational games clients.

Hybrid (IAP + Ads)

The most common model for mid-core mobile games. We balance ad frequency against IAP conversion rates, using analytics to identify the threshold where ads start cannibalising purchase intent. A typical implementation includes removing ads as a purchasable IAP (one of the highest-converting non-consumable products) and segmenting players by spending behaviour so non-spenders see more ad placements while paying users enjoy an uninterrupted experience.

Premium (Paid Download)

For games that monetise through an upfront purchase, we handle App Store and Google Play pricing strategy including regional pricing tiers, introductory pricing, and pre-order campaigns. We also implement free trial and lite version strategies, where a limited free build drives conversion to the full paid version. This model is common for our educational and institutional clients who prefer one-time licensing over recurring microtransactions.

Subscription

We integrate Apple StoreKit 2 and Google Play Billing Library for auto-renewable subscriptions, handling the full subscription lifecycle: free trials, introductory offers, grace periods, billing retry logic, and voluntary/involuntary churn. On the client side, we build content gating and entitlement management so subscribers unlock premium features, content, or ad-free experiences instantly upon purchase and lose access gracefully when a subscription lapses.

Virtual Economy Design

A poorly designed economy collapses within weeks of launch. Players either accumulate currency too quickly (making purchases pointless) or too slowly (creating frustration that drives churn). We design economies that sustain long-term engagement and spending motivation.

Currency Architecture

We design dual-currency systems with hard currency (purchased with real money) and soft currency (earned through gameplay), with carefully tuned conversion funnels between them. The conversion rate controls how much free players can access premium content through play alone, directly affecting your IAP conversion rate.

Currency Sinks and Sources

Every economy needs balanced outflows. We design currency sinks (repairs, consumables, cosmetics, time-skip mechanics, gacha systems) calibrated against currency sources (quest rewards, daily bonuses, ad rewards) using mathematical models. Without sufficient sinks, inflation sets in and your hard currency loses its perceived value.

Pricing Psychology

We implement anchor pricing (showing a high-value bundle next to a smaller one to make the smaller purchase feel reasonable), first-purchase bonuses (doubled gems on first buy), limited-time offers with countdown timers, and bundle discounts. Each technique is A/B tested against your specific player cohorts rather than applied as a template.

Economy Balancing and Iteration

Post-launch, we use cohort data to monitor economy health: average currency balance by player tenure, purchase frequency curves, and time-to-first-purchase. When metrics indicate inflation or spending fatigue, we tune drop rates, pricing, and sink intensity. This is ongoing work, not a one-time setup, which is why we offer it as part of our game development retainer arrangements.

Compliance and Privacy

Monetisation in games is increasingly regulated, particularly for titles targeting younger audiences. Non-compliance risks app store rejection, fines, and reputational damage. We build compliant systems from the start.

Children's Market Compliance

For games targeting under-13 audiences in the US, we implement COPPA-compliant data collection practices: no behavioural ad targeting, no persistent identifiers without verifiable parental consent, and restricted third-party SDK data sharing. For European and UK markets, we comply with GDPR-K and the UK Age Appropriate Design Code (AADC), which impose additional restrictions on nudge techniques, default privacy settings, and data minimisation for child users.

Loot Box and Gacha Disclosure

Both Apple and Google now require probability disclosure for randomised paid items (loot boxes, gacha pulls, mystery chests). We implement compliant disclosure UIs that display drop rates before purchase, meeting the specific formatting requirements of each platform's review guidelines. Where regulations require it, we also implement spend tracking and parental spending limits.

Age Gating and Consent Flows

We build age-gate screens, parental consent collection (including verifiable methods for COPPA compliance), and age-appropriate monetisation paths. Younger users can be routed to ad-free, IAP-free experiences while older audiences see the full monetisation feature set.

Our Monetisation Track Record

We have shipped monetisation systems across mobile, PC, and MMO titles. These projects demonstrate the range of our implementation experience, from lightweight ad integration to full server-authoritative virtual economies.

Pocket Factory

IAP and ad monetisation integration alongside core idle-game mechanics. We implemented rewarded video placements, interstitial timing, and a consumable IAP catalogue, balancing ad frequency against session length to maximise revenue without disrupting the core loop. View the Pocket Factory project →

Domi Online

Server-side economy validation for a player-driven MMORPG where item duplication or currency manipulation would destroy the game's marketplace. Every transaction is verified server-side using authoritative game state, preventing the exploits that plague client-trusted economies. The virtual economy supports player-to-player trading, auction systems, and crafting with server-validated outcomes. View the Domi Online project →

Empires Rise

Economy balancing for a 4X strategy game with multiple interdependent resource types. We designed the resource generation curves, upgrade cost scaling, and time-gate mechanics that keep players engaged across weeks of play without hitting progression walls or feeling pressured into spending. View the Empires Rise project →

Why Choose Us?

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Data-Driven Revenue

We don’t guess - we instrument. Every monetisation feature is A/B tested, measured, and iterated on using real player data to maximise ARPU and LTV.

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Player-First Approach

Our monetisation designs enhance gameplay rather than interrupt it. We balance revenue goals with retention, ensuring ads and IAPs feel like natural parts of the experience.

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Full-Stack Implementation

From client-side SDK integration (Unity Ads, AdMob, IronSource) to server-side receipt validation and fraud prevention - we build the complete monetisation pipeline.

Monetisation & Analytics Stack

The tools we use to drive revenue and retention:

IronSource Ad Mediation Platform Logo
IronSource
Google AdMob Mobile Advertising Logo
AdMob
Unity Ads Monetisation Platform Logo
Unity Ads
Google Firebase Backend Services Logo
Firebase
Microsoft PlayFab Backend Services Logo
PlayFab

Our Monetisation Implementation Process

We don’t just “turn on ads.” We build sustainable economies. Our process balances aggressive revenue targets with player retention, ensuring you maximise Lifetime Value (LTV) without burning out your user base.

1. Economy Design & Strategy

Before writing code, we map out the flow of value in your game. We design “sinks” and “sources” to prevent hyperinflation and ensure virtual currency retains its worth.

  • Sink/Source Balancing: Mathematical modelling of currency inflows (rewards) vs. outflows (upgrades) to encourage spending.
  • Placement Strategy: Identifying the exact emotional moments to offer Rewarded Ads or IAP bundles (e.g., after a “near miss” or level up).
  • Offer Segmentation: Designing starter packs for new users and “whale” bundles for high-spenders.

2. Technical Integration (The Stack)

A broken payment system costs you money. We handle the complex integration of SDKs and backend validation to ensure every transaction is secure and tracked.

  • SDK Mediation: Setting up IronSource LevelPlay or Google AdMob to force ad networks to bid against each other, driving up your eCPM.
  • Receipt Validation: Implementing server-side checks (using PlayFab or custom backends) to prevent IAP hacking and fraud.
  • Store Compliance: Ensuring all UI flows meet the strict guidelines of Apple’s App Store Review and Google Play.

3. A/B Testing & Optimisation

We never guess. We launch with multiple variants of pricing and ad frequency to see what actual players prefer.

  • Price Elasticity: Testing if a bundle sells better at £4.99 or £9.99 to find the revenue “sweet spot.”
  • Ad Frequency Tuning: Monitoring retention rates while adjusting how often ads appear.
  • Cohort Analysis: Tracking how changes affect different groups of players over time (Day-1, Day-7, Day-30 retention).

4. LiveOps & Seasonal Events

Monetisation is an ongoing service. We set up the tools you need to run limited-time events that drive spikes in revenue.

  • Seasonal Content: Preparing the architecture for Halloween, Christmas, or Summer events that encourage spending.
  • Dynamic Offers: Systems that automatically present targeted discounts to players who haven’t spent money in a while (Churn prevention).
  • Analytics Dashboards: Setting up clear visual reports so you can track Daily Active Users (DAU) and Revenue per User (ARPU).

Maximise your game’s revenue without sacrificing player experience. Book a monetisation review.

Book a Technical Consultation