
Games

What's That - Hypercasual Mobile Game
A rapid-turnaround hypercasual project built to stress-test our prototyping framework and deepen our understanding of the casual mobile market.
Timeline
Est. 2 Months
Team Size
Est. 2
Role
Self-Published
Status
Released
Ready to Launch a Hyper-Casual Hit?
Let's TalkRapid Development
Challenged ourselves with quick turnaround development conditions mirroring the hyper-casual game market.
Market Research
Applied learnings from the games development industry to understand what the hyper-casual audience needs.
Focused Game Design
Created a compelling game design prioritising the hyper-casual mantra from the initial concept through to release.
Accelerating Unity Development
Building a Modular Hypercasual Framework
Need a game built fast? Read how we developed a proprietary Unity framework to launch hypercasual MVPs and prototypes 50% faster than the competition.






