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Ocean View Games
Navigo - Award-Winning Educational Game

Navigo - Award-Winning Educational Game

15 unique mini-games across four languages for the EU Horizon 2020 iRead project, developed by Adam's team at Fish in a Bottle. Winner of the Serious Games Society Digital Game Competition.

Summary

The project
Navigo is a tablet game for the EU Horizon 2020 iRead project, supporting children learning English, German, Spanish or Greek as a first language.
The team's role
Adam's team at Fish in a Bottle turned research from over a dozen European institutions into 15 mini-games, with difficulty that adapts to each child.
The result
An award from the Serious Games Society in the Digital Game Competition, and glowing reviews from focus testers and schools.
Navigo is an ambitious tablet-based learning game designed to support children learning English, German, Spanish, or Greek as a first language. Developed by Fish in a Bottle alongside a major European research consortium, the game complements traditional classroom teaching by reinforcing core literacy skills through an engaging narrative and a wide range of interactive game mechanics. Adam's team at Fish in a Bottle worked closely with over a dozen educational and technical institutions across Europe. The team's responsibility was to take the pedagogical research and language-learning guidance provided by university partners and translate it into a diverse suite of mini-games, each focused on teaching key principles of early language development. The project went above and beyond the usual call of game development, with the team working in close collaboration with multiple sources to design and create compelling and effective learning games contained within an appealing world. The game was focus tested with various different age and learning groups throughout development, which provided insightful feedback and allowed the team to refine the game designs to meet the needs of the target audience. Ultimately all of this dedication paid off as the game received an award from the Serious Games Society in the Digital Game Competition as well as receiving glowing reviews from the focus testers and the schools themselves. Working on a grant-funded project? See how we support research teams.
What Adam's Team Built
15 Unique Mini-Games

15 Unique Mini-Games

Designed and developed a diverse suite of mini-games across four languages, each focused on teaching key principles of early language development.

Award-Winning Design

Award-Winning Design

The game received an award from the Serious Games Society in the Digital Game Competition, along with glowing reviews from focus testers.

Adaptive Difficulty

Adaptive Difficulty

Built comprehensive data collection on player performance to dynamically determine the difficulty of content being taught to each player.

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