Navigo - Award-Winning Educational Game
15 unique mini-games across four languages for the EU Horizon 2020 iRead project, developed by Adam's team at Fish in a Bottle. Winner of the Serious Games Society Digital Game Competition.
Summary
- The project
- Navigo is a tablet game for the EU Horizon 2020 iRead project, supporting children learning English, German, Spanish or Greek as a first language.
- The team's role
- Adam's team at Fish in a Bottle turned research from over a dozen European institutions into 15 mini-games, with difficulty that adapts to each child.
- The result
- An award from the Serious Games Society in the Digital Game Competition, and glowing reviews from focus testers and schools.
In brief

Overview
- Timeline
- 2017 (Around 12 months)
- Platform
- iOS, Android
- Genre
- Educational
- Engagement
- Multi-Language
Built with
- Unity
- C#
Team
Built by a team of 5: 2 developers, 1 artist and 2 producers.
This is a Fish in a Bottle project, not an Ocean View Games project.
15 Unique Mini-Games
Designed and developed a diverse suite of mini-games across four languages, each focused on teaching key principles of early language development.
Award-Winning Design
The game received an award from the Serious Games Society in the Digital Game Competition, along with glowing reviews from focus testers.
Adaptive Difficulty
Built comprehensive data collection on player performance to dynamically determine the difficulty of content being taught to each player.
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