


Time Runner
Time Runner
Our third self-published game. This game was an experiment in procedural level generation based on pre-compiled assets, providing an insight into whether building this type of system was beneficial over building curated levels by hand. We found while this approach does have its limitation, the investment time is worth it provided that it has been considered as a core part of the Game Design from the outset. These benefits also improve with scale as the amount of content increases.
This game also allowed us to experiment with rigid bodies and physics to add a creative and fun surprise without impacting the carefully structured core game design.
Also, we wanted to use rigid bodies and physics as its always fun to make games with these!