Time Runner - Endless Runner Mobile Game
Our third self-published title. A fast-paced endless runner built in Unity, designed to test our mobile development pipeline from concept to App Store.
Summary
- The project
- Time Runner is our third self-published game, a fast-paced endless runner for mobile built in Unity.
- What we did
- We generated levels procedurally from pre-built assets to test the approach against hand-made levels, and added rigid body physics for surprises in play.
- What we learned
- Procedural generation repays the investment when it is part of the game design from the start, and the benefit grows with the amount of content.
In brief
Internal project, self-published
Overview
- Timeline
- 2020 (Around 3 months)
- Platform
- Android
- Genre
- Endless Runner
- Engagement
- Procedural Generation
Built with
- Unity
- C#
Procedural Generation
Experimented with procedural level generation based on pre-compiled assets, evaluating its benefits over hand-curated level design.
Physics Systems
Implemented rigid body and physics-driven gameplay to add a creative and fun surprise without impacting core game design.
Design Research
Gained insights into procedural systems, finding the investment pays off when considered as a core part of the Game Design from the outset.
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