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Ocean View Games
Time Runner - Endless Runner Mobile Game

Time Runner - Endless Runner Mobile Game

Our third self-published title. A fast-paced endless runner built in Unity, designed to test our mobile development pipeline from concept to App Store.

Summary

The project
Time Runner is our third self-published game, a fast-paced endless runner for mobile built in Unity.
What we did
We generated levels procedurally from pre-built assets to test the approach against hand-made levels, and added rigid body physics for surprises in play.
What we learned
Procedural generation repays the investment when it is part of the game design from the start, and the benefit grows with the amount of content.
Our third self-published game. This game was an experiment in procedural level generation based on pre-compiled assets, providing an insight into whether building this type of system was beneficial over building curated levels by hand. We found while this approach does have its limitation, the investment time is worth it provided that it has been considered as a core part of the Game Design from the outset. These benefits also improve with scale as the amount of content increases. This game also allowed us to experiment with rigid bodies and physics to add a creative and fun surprise without impacting the carefully structured core game design. Also, we wanted to use rigid bodies and physics as its always fun to make games with these!
Our Contributions
Procedural Generation

Procedural Generation

Experimented with procedural level generation based on pre-compiled assets, evaluating its benefits over hand-curated level design.

Physics Systems

Physics Systems

Implemented rigid body and physics-driven gameplay to add a creative and fun surprise without impacting core game design.

Design Research

Design Research

Gained insights into procedural systems, finding the investment pays off when considered as a core part of the Game Design from the outset.

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