“Awesome job! I really look forward to working with the guys again very soon!”
Nova Blast - Mobile Game Modernisation & Android Port
Ported Foil Hat Games' live puzzle game to Android and extended its level tools, then later brought it from Unity 2019 to Unity 6 to meet current store requirements.
Summary
- The project
- Nova Blast is Foil Hat Games' block-blasting puzzle game, live on the App Store when the studio first brought us in.
- What we did
- In 2020, three months of new content, level editor work and an Android port. In 2026, a one-week upgrade from Unity 2019 to Unity 6 to meet current store requirements.
- The result
- A 5-star client review, then a download around 50MB smaller and an adaptive frame rate that extends battery life.
In brief

Overview
- Timeline
- 2020 and 2026 (3-month Android port, then a 1-week upgrade)
- Platform
- iOS, Android
- Engine upgrade
- Unity 2019 to Unity 6 (The later engagement)
- Genre
- Puzzle Game
- Engagement
- SDK Modernisation
Built with
- Unity
- C#
What the Client Said
Case Studies
Nova Blast
Modernising and Porting a Live Mobile Puzzle Game
How we moved Nova Blast to Unity 2019 LTS, added new tiles and power-ups, extended its level editor and brought the iOS puzzle game to Android.
Read Case Study
Nova Blast
Keeping a Live Mobile Game on the Stores
How we upgraded Nova Blast from Unity 2019 to Unity 6 in a week, migrated Unity Ads and IAP, cut the download by around 50MB and saved battery.
Read Case Study
SDK & Library Modernisation
Moved the project from Unity 2018 to Unity 2019 LTS, updated its packages and fixed obsolete and deprecated code.
Android Port
Brought the iOS game to Android, adapting it for display cutouts and a wide range of devices.
Level Design Tools
Extended the level editor with the new tile types, usability improvements and validation against invalid levels.
Unity 6 Upgrade & Store Compliance
Upgraded the game from Unity 2019 to Unity 6 and migrated Unity Ads and Unity IAP to their current packages to meet Google Play and App Store requirements.
Battery & Build Size Optimisation
Introduced an adaptive frame rate, removed unnecessary per-frame work and cut the download by around 50MB, taking the level map scene from 218MB to 6.8MB.
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