“Awesome job! I really look forward to working with the guys again very soon!”

Games
Nova Blast - Mobile Game Modernisation & Android Port
Updated outdated SDKs, resolved legacy bugs, ported to Android, and rebuilt level design tooling for Foil Hat Games' live arcade shooter.
Working in close collaboration with an Foil Hat Games, we were tasked with updating one of their existing game Nova Blast.
This work was undertaken as a support role for Foilhat Games. Our mission was to update a game which they had already released to the Apple App Store with new content, as well as resolving some existing bugs and preparing the game for release for Android devices.
A key part of this development was to update the outdated libraries and SDKs already associated with the project, along with resolving any issues that arise as part of this process. This was large process to undertake but was necessary to ensure the continued success of the project and one we were able to complete despite its many challenges.
Working with Foilhat games was a very welcome experience! The company was able to provide the existing project with new game design ideas fully fleshed out and ready for implementation. We were easily able to update the existing project with brand new functionality to match the new game design. We were also responsible for updating the level design tools to include the new game elements and allow their team to continue to make more amazing content.
Foilhat Games were extremely happy with the results, providing us with a 5 star review and a hope to collaborate on more projects in the future.
Nova Blast is a representative example of the porting and SDK modernisation work covered by our mobile game development service.
Our Contributions
🔄
SDK & Library Modernisation
Updated outdated libraries and SDKs to ensure continued compatibility and success on modern platforms.
🤖
Android Port
Prepared and deployed the existing iOS game for Android devices, resolving platform-specific issues throughout.
🛠️
Level Design Tools
Updated the level design tooling to include new game elements, enabling the client's team to continue creating content.
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