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Ocean View Games
2D Game Development

2D Game Development

Build a 2D game in Unity for mobile, PC or browsers. We develop responsive controls, gameplay systems, animation and interfaces around your art style, audience and content.

Word Fun World, a 2D mobile English-learning game for young children
Word Fun World logo

A 2D language-learning game for Cambridge University Press

Delivered during our team's previous employment.

Word Fun World is a mobile English-learning game for young children, built in Unity and published on iOS and Android. Vocabulary practice is embedded in the core mechanics rather than bolted on as quizzes.

It is a mobile-first, curriculum-aligned 2D title with multi-language support: the kind of tight, UI-heavy, content-driven 2D game Unity handles well.

An unfinished brief is fine. The first conversation helps establish scope.

What are you starting with?

We build 2D games around the mechanics, art style and devices that suit your audience. These are common starting points.

Platformers and action

Side-scrolling, physics-driven, tight controls. Tile-based, procedural or hand-crafted levels, with the game feel that makes a platformer satisfying.

See how a project runs

Puzzle, casual and hyper-casual

Match-3, word and logic puzzles, idle and clicker mechanics, and quick-to-market ad-funded titles built on our reusable framework.

Explore rapid prototyping

Educational, card and narrative

Interactive learning experiences, digital card and board games and branching visual novels, often UI-heavy and state-driven.

Explore educational games

How a 2D project runs

A structured process that gets to a playable build quickly, validates the core loop early and avoids surprises in the final stretch.

  1. 1. Concept and scoping

    We define the core loop, target platforms and art style, advising on art direction that looks polished without a large art team.

  2. 2. Prototype the core loop

    A playable greybox of the core mechanics within two to four weeks, tuning controls, timing and feedback until it feels right, before full art and content production.

  3. 3. Production and launch

    Gameplay systems, UI, audio, analytics and monetisation with weekly builds, then sprite atlas optimisation, device testing and store submission.

What we bring to a 2D build

The technical depth behind a shipped 2D game, beyond the standard Unity 2D workflow.

Unity's 2D toolset is production-ready

Tilemap, 2D Physics, Sprite Atlas, 2D Animation and the URP 2D renderer are mature and used in thousands of shipped titles, deploying to iOS, Android, PC, WebGL and console from one codebase.

Rendering and performance

Sprite Atlas packing and runtime atlas management for mobile memory, the URP 2D renderer for lighting and post-processing, and draw-call batching for consistent frame rates on budget devices.

Animation and polish

Spine and Unity 2D Animation for skeletal animation, DOTween for smooth transitions, and TextMeshPro for crisp scalable text at every resolution.

Systems and content

Addressables for on-demand loading in sprite-heavy games, localisation pipelines for multi-language titles, and Box2D physics for platformers and physics puzzles.

2D and 3D can coexist

2.5D perspectives, 3D environments with 2D characters or parallax with depth, all within a single Unity project without switching engines.

No custom engine needed

Unity provides a shared foundation for deployment and gameplay. We configure the packages, content pipelines and maintenance approach your project needs.

Working together

Start with a free conversation about the concept, the platforms and any content you already have, and where you need design or development support.

If the concept is clear we can scope development directly. If it needs proving, a short prototype validates the core loop before full production.

David and Adam stay involved in the engineering, from responsive input and gameplay rules to content loading and performance.

Production runs in agreed milestones with weekly builds, device testing across screen sizes and performance tiers, and store submission.

Meet the team
Frequently Asked Questions
Gameplay systems, animation, content volume, platforms, multiplayer and testing all affect the scope. Existing artwork can help, but it still needs a suitable technical pipeline. We provide an estimate after reviewing the concept and available assets.
Unity provides tools for sprites, tilemaps, physics, animation and deployment to multiple platforms. It suits our team's engineering experience and can support both 2D gameplay and more complex systems. The right choice still depends on your project requirements.
A focused prototype is a smaller engagement than a game with a full content library, progression and several release platforms. We estimate the stages from your design and assets, with playable milestones and time for feedback and testing.
Yes. We can integrate sprites, animations and UI designs supplied by your artists. We review resolution, animation setup, atlas packing and usage rights with your team before relying on the assets in production.
Yes. We can scope a Unity browser build around the target devices, loading requirements and deployment environment. Browser memory, input and download size need testing as part of the project.
No. A simpler visual approach may reduce some art and rendering work, but detailed animation, large content volumes or complex game systems can still require substantial production. We compare the options against your concept and audience.

Planning a 2D game or interactive project?

Tell us about the concept, platforms and content you already have, and where you need design or development support.

Tell us about your project

Prefer to organise your ideas first? Build a project brief.