Platformers and action
Side-scrolling, physics-driven, tight controls. Tile-based, procedural or hand-crafted levels, with the game feel that makes a platformer satisfying.
See how a project runs

Delivered during our team's previous employment.
Word Fun World is a mobile English-learning game for young children, built in Unity and published on iOS and Android. Vocabulary practice is embedded in the core mechanics rather than bolted on as quizzes.
It is a mobile-first, curriculum-aligned 2D title with multi-language support: the kind of tight, UI-heavy, content-driven 2D game Unity handles well.
An unfinished brief is fine. The first conversation helps establish scope.
We build 2D games around the mechanics, art style and devices that suit your audience. These are common starting points.
Side-scrolling, physics-driven, tight controls. Tile-based, procedural or hand-crafted levels, with the game feel that makes a platformer satisfying.
See how a project runsMatch-3, word and logic puzzles, idle and clicker mechanics, and quick-to-market ad-funded titles built on our reusable framework.
Explore rapid prototypingInteractive learning experiences, digital card and board games and branching visual novels, often UI-heavy and state-driven.
Explore educational gamesA structured process that gets to a playable build quickly, validates the core loop early and avoids surprises in the final stretch.
We define the core loop, target platforms and art style, advising on art direction that looks polished without a large art team.
A playable greybox of the core mechanics within two to four weeks, tuning controls, timing and feedback until it feels right, before full art and content production.
Gameplay systems, UI, audio, analytics and monetisation with weekly builds, then sprite atlas optimisation, device testing and store submission.
2D projects delivered by Ocean View Games.
The technical depth behind a shipped 2D game, beyond the standard Unity 2D workflow.
Tilemap, 2D Physics, Sprite Atlas, 2D Animation and the URP 2D renderer are mature and used in thousands of shipped titles, deploying to iOS, Android, PC, WebGL and console from one codebase.
Sprite Atlas packing and runtime atlas management for mobile memory, the URP 2D renderer for lighting and post-processing, and draw-call batching for consistent frame rates on budget devices.
Spine and Unity 2D Animation for skeletal animation, DOTween for smooth transitions, and TextMeshPro for crisp scalable text at every resolution.
Addressables for on-demand loading in sprite-heavy games, localisation pipelines for multi-language titles, and Box2D physics for platformers and physics puzzles.
2.5D perspectives, 3D environments with 2D characters or parallax with depth, all within a single Unity project without switching engines.
Unity provides a shared foundation for deployment and gameplay. We configure the packages, content pipelines and maintenance approach your project needs.
Start with a free conversation about the concept, the platforms and any content you already have, and where you need design or development support.
If the concept is clear we can scope development directly. If it needs proving, a short prototype validates the core loop before full production.
David and Adam stay involved in the engineering, from responsive input and gameplay rules to content loading and performance.
Production runs in agreed milestones with weekly builds, device testing across screen sizes and performance tiers, and store submission.
Meet the teamWhere 2D work connects to the rest of what we do.
Tell us about the concept, platforms and content you already have, and where you need design or development support.
Tell us about your projectShare your concept, platforms and any existing artwork or prototype. We'll discuss gameplay systems, production scope and technical requirements.
Start by telling us what kind of help you need.
Location
London, United Kingdom
Response Time
We typically respond within 1 to 2 business days.