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Ocean View Games
Ocean View
Games
2D Game Development

2D Game Development

Polished 2D games in Unity. Platformers, puzzle games, educational titles, card games, and hyper-casual apps built by senior engineers with 20+ years of combined experience.

Professional 2D Game Development in Unity

Not every game needs 3D. Some of the most successful mobile games, educational titles, and indie hits are 2D. We build polished 2D games in Unity, from simple casual titles to complex systems-driven experiences. Whether it is a side-scrolling platformer, a narrative adventure, a card game, or an educational app for children, our team has shipped 2D projects across every genre. Our director is a Unity Certified Expert, and the same senior engineers who have built MMORPGs and ported RuneScape to mobile bring that same depth of engine knowledge to every 2D project.

2D Game Types We Build

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Platformers and Action Games

Side-scrolling, physics-driven, responsive controls. Tile-based levels, procedural generation, or hand-crafted design. We handle the tight game feel that makes platformers satisfying.

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Puzzle and Casual Games

Match-3, word games, logic puzzles, idle and clicker mechanics. Designed for session-based mobile play with clean onboarding and retention loops.

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Educational Games and Apps

Interactive learning experiences for schools, universities, museums, and publishers. Our team has built educational 2D games for Cambridge University Press, the Museum of London, and the EU Horizon 2020 programme (while at Fish in a Bottle).

🃏

Card and Board Games

Digital adaptations of physical games, or original card battlers and strategy titles. UI-heavy, state-driven, and often with multiplayer support.

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Narrative and Visual Novels

Story-driven experiences with branching dialogue, character art, and choice-based progression. Custom dialogue systems and save state management.

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Hyper-Casual and Ad-Funded

Quick-to-market titles with simple mechanics, ad integration, and analytics. We have shipped hyper-casual titles and built a reusable framework for rapid prototyping.

2D Technical Specialisms

Beyond the standard Unity 2D workflow, we bring specific technical depth to areas that matter for shipped 2D games:

Rendering and Performance

Unity Tilemap and custom level editors for rapid content creation. Sprite Atlas packing and runtime atlas management for mobile memory optimisation. URP 2D Renderer for modern lighting, shadows, and post-processing. Draw call batching and profiling for consistent frame rates on budget devices.

Animation and Visual Polish

Spine and Unity 2D Animation for skeletal animation. DOTween and custom tweening systems for smooth UI transitions and gameplay effects. TextMeshPro for crisp, scalable text across every screen resolution.

Systems and Content

Addressables for on-demand asset loading, which is critical for content-heavy 2D games with large sprite libraries. Localisation pipelines for multi-language 2D titles. Box2D physics integration for platformers, ragdolls, and physics-based puzzles.

Our 2D Portfolio

Our Clients

Ocean View Games Empires Rise

2D/2.5D 4X strategy game with procedural map generation, AI opponents, and mobile-optimised rendering. Complex systems-driven gameplay in a 2D presentation.

Ocean View Games What's That

Hyper-casual 2D game designed for rapid development and ad monetisation. Built using our reusable framework for quick-to-market titles.

The Language Conservancy Vocab Builder

2D educational game with nine mini-games for indigenous language preservation. Gamified learning loops, progress tracking, and offline deployment.

Our Team's Track Record

2D projects delivered by our team during previous roles at Fish in a Bottle.

Museum of London The Great Fire of London

2D educational game reverse-engineered from Flash with no source code and rebuilt in HTML5. Narrative-driven, historically accurate, accessible design.

Cambridge University Press Word Fun World

2D educational English-learning game for young children. Mobile-first, curriculum-aligned, multi-language support.

EU Horizon 2020 Navigo

2D tablet game with 15 unique mini-games across four languages for the iRead research consortium. Serious Games Society award winner.

Why Choose Us?

🎮

Unity's 2D Toolset Is Production-Ready

Many clients assume Unity is only for 3D. In reality, Unity's 2D tools (Tilemap, 2D Physics, Sprite Atlas, 2D Animation, URP 2D Renderer) are mature and used in thousands of shipped titles. Same engine, same codebase, same deployment to iOS, Android, PC, WebGL, and console.

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2D and 3D Can Coexist

Unity makes it straightforward to mix 2D gameplay with 3D elements. 2.5D perspectives, 3D environments with 2D characters, or parallax scrolling with depth are all possible within a single project without switching engines.

No Custom Engine Needed

Building a custom engine or using a lightweight framework might seem cheaper, but it rarely is once you factor in cross-platform deployment, localisation, analytics, and ongoing maintenance. Unity handles all of that out of the box, and our team specialises entirely in it.

2D Technical Capabilities

The tools we use for 2D game development:

Unity Game Engine Logo
Unity
C# Programming Language Logo
C#
Android Platform Logo
Android
Apple iOS Platform Logo
iOS
WebGL Web Graphics Library Logo
WebGL

2D vs 3D: Which Is Right for Your Project?

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2D Is Typically Faster and Cheaper

Less art production, simpler asset pipelines, and fewer rendering complexities. If your game concept works in 2D, the savings in time and budget can be significant.

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2D Suits Mobile and Educational

For educational content, casual mobile games, and UI-heavy experiences, 2D is often the natural fit. Lower performance requirements mean broader device support.

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3D for Immersive Environments

First-person experiences, spatial exploration, and titles where depth perception matters are better served by 3D. We can advise on which approach fits your concept.

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2.5D: The Middle Ground

3D environments with 2D gameplay, or 2D art with parallax depth. Sometimes the sweet spot. If you are unsure, we can prototype both approaches and help you decide.

Our 2D Development Process

Every 2D project follows a structured process that gets to a playable build quickly, validates the core loop early, and avoids surprises in the final stretch.

1. Concept and Scoping

We define the core loop, target platform, and art style. For budget-conscious projects, we advise on art direction that looks polished without requiring a large art team.

  • Core Loop Definition: Identify the primary gameplay mechanic and session structure.
  • Platform Strategy: Decide on iOS, Android, WebGL, PC, or multi-platform from day one.
  • Art Direction: Establish a visual style that fits your budget and audience.

2. Prototyping

A playable prototype of the core mechanics within two to four weeks. We validate the game feel and core loop before committing to full production.

  • Greybox Build: Playable prototype with placeholder art to test mechanics.
  • Game Feel Iteration: Tuning controls, timing, and feedback until the core loop feels right.
  • Stakeholder Review: Hands-on evaluation before full art and content production begins.

3. Production

Full development including gameplay systems, UI, audio integration, analytics, and monetisation. Weekly builds and clear reporting throughout.

  • Gameplay Systems: Level design, progression, enemies, items, and economy.
  • UI and Audio: Menus, HUD, sound effects, music integration, and localisation.
  • Analytics and Monetisation: Event tracking, ad placements, IAP, and A/B testing hooks.

4. Polish and Launch

Device testing across screen sizes and performance tiers. Sprite atlas optimisation, draw call reduction, and memory management for smooth mobile performance.

  • Performance Optimisation: Sprite atlas packing, batching, and memory profiling for target devices.
  • Device Testing: Testing across screen sizes, aspect ratios, and OS versions.
  • Store Submission: App Store and Google Play submission, store listing, and 30-day post-launch warranty.

2D Game Case Studies

Empires Rise: Procedural 4X Strategy on Mobile

How we built a 2D/2.5D 4X strategy game with procedural map generation, AI systems, and mobile-optimised rendering in Unity.

2DStrategyMobileUnityProcedural Generation
Read Case Study

Vocab Builder: Gamifying Language Preservation

A 2D educational game with nine mini-games built for The Language Conservancy to help indigenous communities preserve endangered languages.

2DEducationalMobileUnity
Read Case Study

The Great Fire of London: Flash to HTML5

Delivered during our team's time at Fish in a Bottle

Reverse-engineering and rebuilding a 2D educational game from a published Flash file with no source code, preserving the complete learning experience in modern HTML5.

2DLegacy ModernisationHTML5Educational
Read Case Study

2D Game Development Costs

2D budgets vary with scope, art complexity, and platform targets. Here are typical ranges based on our project history:

Simple Casual / Hyper-Casual

£8,000–£25,000

Simple mechanics, minimal UI, single-platform. Suited for ad-funded or quick-to-market titles.

Mid-Complexity

£25,000–£80,000

Custom mechanics, polished art, multi-platform deployment, analytics, and monetisation integration.

Complex / Content-Heavy

£100,000+

Multiplayer, deep progression systems, large content volumes, or institutional requirements like LMS integration and accessibility compliance.

For a detailed breakdown, see our cost guide or try the cost estimator tool.

Have a 2D game concept? Tell us about it and we will scope it out.

Book a Technical Consultation

Ready to Build Your 2D Game?

Whether it is a mobile puzzler, an educational app, or something entirely new, our Unity team can take it from concept to launch.

Get in Touch