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Ocean View Games
Game Development Outsourcing

Game Development Outsourcing

Senior Unity engineers for your next feature, milestone or full project. Work with a UK studio that can join your team or take responsibility for an agreed scope.

Bring in the engineering your project needs

Outsource a defined piece of work, or add senior Unity developers to your existing team.

Game development outsourcing can help when a feature needs specialist knowledge, a milestone needs more capacity or a project needs a development team of its own. The useful starting point is deciding what we should own and how that work fits your production.

Ocean View Games offers Unity development, mobile porting, performance optimisation and technical support. We work directly with your team, with responsibilities, communication and deliverables agreed before development begins.

Three ways to outsource game development

Embedded co-development

Add senior engineers to your team, working in your repositories, planning tools and communication channels.

Best when you have an active production team and need capacity for a feature, specialist system or milestone.

Explore co-development

A scoped development project

Give us responsibility for an agreed deliverable, with a technical approach, milestones and acceptance criteria.

Best for a defined port, prototype or feature build. Fixed pricing depends on how clearly the work can be scoped.

Explore development

Technical audit or discovery

Investigate the codebase or technical question before committing to a larger development phase.

Best when feasibility, performance or the condition of an inherited project needs to be understood first.

Explore technical audits

Agree the working details before the first sprint

Your workflow, with clear responsibilities

For embedded work, we join your existing planning and review process. That may mean Slack, Teams or Discord for communication, Jira or Linear for tasks, and GitHub, GitLab, Bitbucket or Perforce for source control.

We work remotely on UK time. Meeting overlap, access permissions, code review and build delivery are agreed during onboarding, including who can approve changes and release builds.

Learn more about our UK game development studio, or compare working models on Why OVG.

Scope and review points
The proposal identifies the work, dependencies, deliverables and how progress will be reviewed.
Code, IP and handover
We agree repository access and handover materials. Ownership of project work and any pre-existing technology are set out in the contract.
Changes and continuity
When priorities change, we discuss the effect on scope and schedule. Notice and handover terms are agreed before the engagement starts.

From first conversation to working build

  1. Talk through the project

    Discuss your goals, existing code, team structure and deadline with David. We can arrange an NDA before reviewing confidential material.

  2. Agree the scope

    We set out the recommended approach, deliverables, pricing and availability. If the unknowns are significant, we may suggest paid discovery first.

  3. Start and review

    We set up access, confirm the first priorities and begin development. You review progress and working builds at the agreed checkpoints.

Read the full development process and engagement models.

Game Development Outsourcing FAQs

We take on Unity gameplay and systems development, mobile work, porting, performance optimisation, modernisation and technical audits. We can own a defined part of a game or support an existing team across an agreed backlog.
Yes. A focused audit, prototype or initial development sprint can give both teams a useful starting point. We agree the scope, duration, cost and review point before work begins.
Both. Fixed-price work suits clear deliverables and acceptance criteria. Time and materials suits evolving requirements, while embedded co-development adds capacity within your team. The proposal sets out the billing arrangement.
Yes. David handles the initial technical conversation, and you work directly with the engineer responsible for delivery. We agree who is involved and how they will communicate with your team before starting.
Ownership of work created specifically for your project is assigned under the agreement. Any pre-existing Ocean View Games technology is identified in the contract. We agree repository access, documentation, build instructions and other handover materials as part of the scope.
Start dates depend on availability and the preparation the project needs. We confirm the schedule, notice terms and handover arrangements in the proposal and agreement, so both teams know what to expect.

What does your team need help with?

Share your current build, the work you want to outsource and any deadlines. We will discuss the fit, availability and a sensible next step.