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Ocean View Games
Ocean View
Games
Co-Development Cost Estimator

Co-Development Cost Estimator

What does an embedded team actually cost? Set the number of engineers, how long you need them, and how many days a week, and see the monthly and total figures with every assumption on screen.

Engagement Type
2 engineers

Every engineer is billed at £600 per day ex VAT, so the team rate scales linearly with the number of engineers.

6 months
Days Per Week, Per Engineer
VAT

Assumptions Behind This Number

Standard day rate
£600 per developer, ex VAT
Rate applied to your team
£1,200 per day, ex VAT
Billable day
7 hours
Weeks per month
4.33 (52 ÷ 12)
Days per engineer, per month
21.7 days
Team days, per month
43 days
Total billable days
260 days
Total billable hours
1,820 hours
VAT
20% applied
Engagement model
Co-Development

Monthly Cost

Ex VAT£26,000
Inc 20% VAT£31,200

Total Engagement (6 months)

Ex VAT£156,000
Inc 20% VAT£187,200

Of which VAT: £31,200


This is an indicative estimate, not a quote. It applies our published day rates to the days you have entered. A real engagement is shaped by onboarding time, codebase quality, platform requirements, and the amount of unplanned work involved. We confirm scope and cost in writing before any work starts.

Which Model Fits?

Three ways to add capacity, all on the same day rate. The difference is where accountability sits.

Co-Development

We take ownership of a slice of your project and deliver it as a unit, with our own internal code review and QA. You get a feature, a platform, or a system delivered rather than a set of hands. Best when you need outcomes and have limited leadership bandwidth to direct extra people.

Staff Augmentation

Individual engineers slot into your existing team, take tickets from your backlog, and report to your leads. Same day rate, different accountability. Best when your internal leadership is strong and the constraint is purely capacity.

LiveOps Retainer

A fixed number of days per week reserved for your live game, covering server monitoring, crash triage, content drops, platform compliance, and performance regressions. Billed monthly and reviewed quarterly so the commitment tracks your update cadence.

How We Calculate

Published Day Rates

Our standard rate is £600 per developer per day ex VAT, the same rate published across our service pages. It applies to every engineer on the engagement, so two developers are £1,200 per day and the figure scales linearly from there. No volume pricing, no junior pass-through.

Days, Not Guesswork

A billable day is 7 hours of focused engineering time. Monthly cost is your day rate multiplied by the days per week you select and 4.33 working weeks in an average month, which is 52 divided by 12. Nothing is hidden in a multiplier.

VAT Shown Both Ways

UK clients pay 20% VAT on top. Clients outside the UK are generally invoiced without UK VAT under the business-to-business reverse charge. Both figures are shown so you can budget against whichever applies to you.

Every figure this tool produces is an indicative estimate, not a quote. It applies published day rates to the days you enter and cannot account for onboarding time, codebase quality, platform certification, or unplanned live-game work. We confirm scope and cost in writing before any engagement starts.

Frequently Asked Questions

At our standard rate of £600 per developer per day ex VAT, one full-time engineer works out at roughly £13,000 per month and a pair at around £26,000 per month, based on 4.33 working weeks in an average month. Part-time engagements scale down proportionally: a single engineer at two days a week is closer to £5,200 per month.
Linearly. Every engineer on the engagement bills at the same £600 per day ex VAT, so a two-developer engagement is £1,200 per day and a four-developer engagement is £2,400 per day. There is no volume pricing and no junior pass-through: the rate is the same because the seniority is the same.
A billable day is 7 hours of focused engineering time. Stand-ups, sprint reviews, and code review within your team are included in that. We bill in half-day increments at the smallest, so a retainer of two days a week is billed as two days regardless of how the hours fall across the week.
Co-development means we take ownership of a slice of the project and deliver it as a unit, with our own internal review and QA. Staff augmentation means individual engineers slot into your team, take tickets from your backlog, and report to your leads. The day rate is the same for both; the difference is where accountability sits. Co-development suits studios that want a feature or a platform delivered; staff augmentation suits studios with strong internal leadership that need capacity.
A LiveOps retainer reserves a fixed number of days per week for your live game, typically between 2 and 5, which is indicatively £5,000 to £13,000 per month ex VAT. Those days cover server monitoring, crash triage, content drops, platform compliance, and performance regressions. Retainers are billed monthly in advance and reviewed quarterly so the commitment level can track your update cadence.
UK VAT at 20% applies to UK-based clients. Clients outside the UK are generally invoiced without UK VAT under the reverse-charge rules for business-to-business services, though your own local tax obligations may still apply. Use the VAT toggle to see both figures, and speak to your accountant about your specific position.
One month for staff augmentation and LiveOps, and typically two to three months for co-development, because a co-development team needs time to build enough context to work independently. Shorter pieces of work are usually better handled as a fixed-scope audit or a discovery phase.
Yes. Most engagements start small, prove out the working relationship, and grow from there. We ask for four weeks' notice on a reduction so we can plan handover properly, and we can usually add capacity with two to three weeks of lead time depending on the skills required.
The arithmetic is exact: it applies our published day rates to the days you enter. What it cannot know is your project. Onboarding time, code quality, platform certification, and the amount of unplanned work in a live game all move the real figure. Treat the number as a budgeting starting point and talk to us for a scoped proposal.
The day rate covers the engineer, their tooling, and the project management overhead of running the engagement, including sprint planning, reporting, and a weekly playable build where relevant. It does not cover third-party licences, devkits, store fees, cloud infrastructure, or outsourced art and audio. Those are passed through at cost and agreed in advance.

See how an embedded team works in practice, or talk to us about your engagement.