Game Development Team Size Calculator
How many developers do you need? Get a team size recommendation based on your game's scope, platform, genre, and timeline.
Your team
1
Person at peak production
Micro teamOne or two people do it all
Who you need
- Programmers and engineers
- 1
- Artists and animators
- 0
- Game designer
- 0
- QA tester
- 0
- Producer or project manager
- 0
Ocean View Games is engineer-led. On a project this size the senior engineers who build your game also shape the design with you, plan the milestones and test their own work, so there is no game designer, producer or QA tester on the bill.
Filling the gap
- Ocean View Games is a studio of two senior Unity engineers, so we cover all of the engineering and there is no developer to find.
- Ready-made artwork keeps an artist off the team. We can help you source asset packs that suit your game, so budget for their licences instead.
Cover these roles with our engineers
Send us this plan. We will book a free discovery call about the roles we can cover, from a single senior Unity engineer to a full squad.
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How Game Dev Teams Are Structured
Small Team (2 to 4 People)
Typical for casual, puzzle, and indie games. Everyone wears multiple hats. Usually 1 to 2 programmers, 1 artist, and the designer is often also one of the programmers. QA is done by the team. No dedicated producer; the lead developer manages the project.
Mid-Size Team (5 to 10 People)
Typical for mid-range mobile and PC games. Roles start to specialise. Dedicated programmer(s), artist(s), designer, QA tester, and a part-time or shared producer. If the game has multiplayer, a dedicated networking engineer is essential.
Large Team (10+ People)
Typical for RPGs, strategy games, and MMOs. Full role specialisation: multiple programmers (gameplay, tools, networking, UI), multiple artists (concept, 3D, animation, VFX), dedicated designer(s), QA team, producer, and possibly audio and community roles.
These are development team sizes, not marketing, business, or community teams. Post-launch LiveOps may need additional dedicated staff.
When to Scale Up vs Outsource
Hire Internally
Best when you need someone permanently, the role is core to your long-term plans, and you have 2 to 4 months for recruitment.
Co-Development Partner
Best when you need to scale quickly, the need is for a defined period (a production phase), or you need specialist skills (networking, porting, performance) that you will not need permanently.
Learn More →Full Outsourcing
Best when you do not have an internal team at all, or you need a complete workstream handled end to end while your team focuses on other priorities.
Learn More →Related Services
Fill your staffing gap with senior Unity engineers.
Related Resources
Game Development Cost Estimator
Know your team size? Estimate the cost.
Game Development Timeline Estimator
Get a phase-by-phase timeline estimate.
Game Development Outsourcing
Full project delivery with a dedicated external studio.
Why OVG
Senior Unity engineers compared against in-house, freelance, and offshore.
Frequently Asked Questions
Fill the gap with senior Unity engineers
Co-development adds senior Unity engineers who work in your tools and your sprints, without the cost and delay of recruiting.