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Ocean View Games
Ocean View
Games
Game Development Brief Builder

Game Development Brief Builder

A clear brief saves weeks of back-and-forth and gets you more accurate quotes. Answer the questions below and we'll generate a structured project brief you can download as a PDF or send directly to us. Takes about 10 minutes. No sign-up required.

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Project Overview

Project name
One-sentence description of your game

Don't worry about making this perfect. A rough description helps studios understand the concept quickly.

What stage is the project at?
What type of help do you need?

Select all that apply.

What Makes a Good Brief?

A good brief does not need to be long. It needs to be clear. The most useful briefs we receive answer three questions well: what is the game, who is it for, and what do you need from a studio.

Reference games are the single most effective thing you can include. Saying "similar gameplay to Monument Valley but with a crafting system" communicates more in one sentence than three paragraphs of description. Studios use references to quickly understand your vision and identify the technical and design challenges involved.

Being upfront about budget is one of the most common hesitations we see, but it helps rather than hurts you. Without a budget range, studios either guess conservatively (and propose less than you wanted) or ambitiously (and waste everyone's time with an unaffordable proposal). A clear range lets studios scope a proposal that fits your constraints and tell you honestly what is achievable within them.

The other thing that separates strong briefs from weak ones is clarity about what you need from a studio versus what you are handling internally. If you have an art team but need engineering, say so. If you need everything from concept to launch, say that. The more clearly you define the boundary, the more accurate the proposal will be.

Frequently Asked Questions

A good brief covers the game concept, target platforms, genre, art style, key features, multiplayer requirements, budget range, timeline, and what you need from a development partner. Reference games and any existing assets (design documents, concept art, prototypes) are also extremely helpful. Our brief builder walks you through all of these systematically so you do not miss anything important. The more detail you provide, the more accurate and useful the proposals you receive will be.
Detailed enough that a studio can scope the project without guessing, but not so detailed that it takes weeks to write. A brief covering the areas in our builder (concept, genre, platforms, features, budget, timeline, team) is typically 2 to 4 pages and gives studios everything they need for an initial proposal. You do not need to have every design decision finalised. It is perfectly fine to say "not sure yet" on specific questions. The goal is to give studios enough context to advise you and propose a realistic scope.
Yes. This is one of the most common questions we hear, and the answer is almost always yes. Sharing your budget range does not mean studios will inflate their proposal to match it. It means they can tell you honestly what is achievable within your budget and propose a scope that fits. Without a budget range, you will receive proposals that are either too conservative or too ambitious, wasting time on both sides. If you are unsure about your budget, our cost estimator can help you establish a realistic range before writing your brief.
Most effective briefs are 2 to 4 pages. The brief our tool generates is typically in this range. Longer is fine if the additional detail is genuinely useful (for example, a detailed game design document as an attachment), but a 20-page brief that repeats the same information in different ways is harder to work with than a concise one that covers the essentials clearly. Focus on what the studio needs to know to scope the project, not on selling your vision. The vision conversation happens on the first call.
In practice, they are used interchangeably in the games industry. Technically, an RFP (Request for Proposal) is a formal document inviting studios to submit proposals for a defined project, often used by larger organisations with procurement processes. A brief is a less formal project description used to initiate conversations with studios. For most indie developers, startups, and small-to-mid-sized companies, a brief is all you need. Our tool generates a document that works as either.
Absolutely. That is one of the reasons we built this tool with a "Copy as Text" option and a free PDF download. We want your brief to be useful regardless of which studio you choose to work with. Sending the same structured brief to multiple studios also makes it easier to compare proposals, because every studio is responding to the same clearly defined scope. We recommend reaching out to 2 to 4 studios and comparing their approaches, timelines, communication style, and cultural fit alongside cost.

Ready to discuss your brief with us? Whether you've sent your brief through the tool or you'd like to talk it through first, we're happy to help.

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