
Games

Remote Game Development Studio
Senior Unity engineers who embed into your team from day one. Your Slack, your Jira, your repo. 42 projects delivered, 5.0 rated, clients across the UK, Europe, and North America.
Why Remote Game Development Works
Hiring full-time developers is slow and expensive. Recruitment cycles stretch to six months, and even then there's no guarantee the candidate will stay past their first year. Freelancers can fill gaps quickly, but they disappear mid-sprint when a better-paying gig comes along. Neither option gives you what you actually need: reliable, senior engineering talent that ships production code from week one.
That's what a remote co-development partner provides. Ocean View Games is a UK-registered Unity studio that operates remote-first by default. Our engineers embed directly into your existing workflows, joining your standups, committing to your branches, and delivering against your backlog. You get the consistency of a full-time hire with the flexibility to scale up before a milestone and scale back down after launch.
Our team includes alumni from Jagex, where David led mobile development on RuneScape Mobile. That experience of collaborating across distributed teams on one of the most complex mobile ports in gaming history is what we bring to every remote engagement. We've delivered 42 projects with a 5.0 rating and 100% Job Success score on Upwork, working with clients across the UK, Norway, the United States, Canada, and the European Union.
Zero Hiring Overhead
No recruitment fees, no onboarding delays, no equipment costs. Production-ready senior engineers from week one.
Your Tools, Your Workflow
We work in your Jira, your Slack, your GitHub. No new tools to learn, no process changes required from your side.
Timezone-Friendly
GMT/BST means full working-day overlap with Europe and 4-5 hours with US East Coast. Standups that actually work.
Embedded, Not Outsourced
We attend your standups, join your retros, and commit to your branches. It feels like hiring, without the long-term commitment.
Scale On Demand
Start with one engineer, grow to a full squad mid-project. Scale back down when the milestone ships. No penalties.
Full IP Ownership
Everything we build is yours. Clean IP assignment on completion, NDA on every engagement, no retained rights or ongoing royalties.
How Remote Collaboration Works
Discovery Call
We start with a 30-minute conversation about your project, your team, and what you need. Whether that's a single senior engineer for three months or a full squad for a year-long build, we scope it together.
Embedded Integration
Once the engagement is agreed, your developers are onboarded within 3-5 working days. We join your Slack or Teams, get access to your repo, and attend your next standup. Our engineers have integrated into studio workflows at Jagex and multiple remote client teams, so there's no multi-week ramp-up period.
Sprint-Based Delivery
We work in two-week sprints with clear deliverables. You'll receive playable builds at every milestone, weekly progress reports, and daily async updates so you always know project status. We adapt to your sprint cadence, not the other way around.
Knowledge Transfer & Handoff
Full documentation, code reviews, and handoff sessions are built into every engagement. Your codebase stays clean and maintainable long after our work is done. We don't create dependency; we create capacity.
Who Works With a Remote Game Studio
We serve two types of clients from our remote-first setup, and the way we work with each is quite different.
Game Studios & Developers
Studios come to us when they need senior Unity talent they can trust but can't find locally or can't hire fast enough. That might mean embedding two engineers into a multiplayer team for six months, running a deep performance audit on a mobile build that's missing frame rate targets, or providing a specialist in FishNet networking to architect a server-authoritative backend. We've done all of these remotely, integrating into existing Jira boards, attending daily standups, and pushing to client repos as if we were sitting in the same office.
Learn more about co-development →Institutions & Organisations
Universities, publishers, cultural organisations, and corporate training teams come to us when they need a game or gamified app built but don't have an in-house development team. For these clients, we operate as a turnkey development partner: you provide the brief, learning objectives, and brand guidelines, and we handle everything from game design through to App Store deployment. Remote delivery is the norm for institutional clients, and our track record with Cambridge University Press, the BBC, and the Museum of London demonstrates that geographic distance has no impact on quality or communication.
Learn more about educational game development →Clients Across the UK, Europe, and Beyond
We're UK-registered (Companies House No. 13011771, London office at 86-90 Paul Street, EC2A 4NE), but our client base is international. Remote-first means remote works.
United Kingdom
Foil Hat Games, Mojo Games, Inferna Games
Norway
Domi Game Studios (Domi Online MMORPG)
United States
The Language Conservancy (Vocab Builder)
European Union
EU Horizon 2020 iRead consortium (Navigo)
Global (Web3)
GameFi clients across multiple jurisdictions
Remote Delivery in Practice
Domi Online - Remote Co-Development with a Norwegian Studio
From a code review to lead development: we architected server-authoritative networking, 64-bit infinite progression systems, and cost-optimised AWS infrastructure for a large-scale MMORPG, all delivered remotely to a client in Norway. The project secured $3M in seed funding.
Nova Blast - SDK Modernisation & Android Porting
How we updated outdated SDKs, resolved legacy bugs, ported Nova Blast to Android, and rebuilt level design tooling for Foil Hat Games, delivered entirely remotely with weekly builds and direct developer access.
Vocab Builder - Gamifying Language Preservation for a US Client
We partnered remotely with The Language Conservancy in the United States to design and build a gamified vocabulary app for indigenous language preservation, managing the entire project across a five-hour time difference.
What Remote Clients Say About Working With Us
“Initially hired David to review code for the game at a very early stage and was blown away by his abilities. After a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.”
“David worked with us on a 2-month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most.”
“David is very patient and has great communication. He understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder.”
“David did a great job with the project and was able to take a great amount of autonomy. There was very little need to go back and forth and ask him to change anything. His code is also very clean.”
What We Build Remotely
Unity Game Development
Turn your concept into a market-ready game with Unity Certified Experts. AAA pedigree from RuneScape developers. Book a consultation today.
Learn More →Mobile Game Development
Professional iOS & Android game development with Unity. From casual to MMORPG - we've launched games to millions. Contact us now.
Learn More →Co-Development & Staff Augmentation
Embedded Unity engineering teams led by Jagex alumni. Scale your studio instantly with senior developers who integrate from Day 1.
Learn More →Performance Optimisation Services
Transform sluggish games into smooth experiences. Proven Unity & mobile optimisation from RuneScape developers. Free analysis available.
Learn More →Console Porting Services
Expert console porting from PC and mobile to PlayStation, Xbox, and Nintendo Switch. Unity specialists with first-time certification pass focus.
Learn More →Multiplayer & Network Engineering
Battle-tested multiplayer architecture for mobile and PC. Led by Jagex alumni, we build server-authoritative backends, real-time netcode, and scalable cloud infrastructure.
Learn More →Frequently Asked Questions About Remote Game Development
Start Your Remote Project
Whether you need a full game built from scratch, senior engineers to augment your existing team, or a technical audit of a struggling project, the process starts with a conversation.





