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Ocean View Games
Ocean View
Games
Remote Game Development Studio

Remote Game Development Studio

Senior Unity engineers who embed into your team from day one. Your Slack, your Jira, your repo. 42 projects delivered, 5.0 rated, clients across the UK, Europe, and North America.

Why Remote Game Development Works

Hiring full-time developers is slow and expensive. Recruitment cycles stretch to six months, and even then there's no guarantee the candidate will stay past their first year. Freelancers can fill gaps quickly, but they disappear mid-sprint when a better-paying gig comes along. Neither option gives you what you actually need: reliable, senior engineering talent that ships production code from week one.

That's what a remote co-development partner provides. Ocean View Games is a UK-registered Unity studio that operates remote-first by default. Our engineers embed directly into your existing workflows, joining your standups, committing to your branches, and delivering against your backlog. You get the consistency of a full-time hire with the flexibility to scale up before a milestone and scale back down after launch.

Our team includes alumni from Jagex, where David led mobile development on RuneScape Mobile. That experience of collaborating across distributed teams on one of the most complex mobile ports in gaming history is what we bring to every remote engagement. We've delivered 42 projects with a 5.0 rating and 100% Job Success score on Upwork, working with clients across the UK, Norway, the United States, Canada, and the European Union.

Zero Hiring Overhead

No recruitment fees, no onboarding delays, no equipment costs. Production-ready senior engineers from week one.

Your Tools, Your Workflow

We work in your Jira, your Slack, your GitHub. No new tools to learn, no process changes required from your side.

Timezone-Friendly

GMT/BST means full working-day overlap with Europe and 4-5 hours with US East Coast. Standups that actually work.

Embedded, Not Outsourced

We attend your standups, join your retros, and commit to your branches. It feels like hiring, without the long-term commitment.

Scale On Demand

Start with one engineer, grow to a full squad mid-project. Scale back down when the milestone ships. No penalties.

Full IP Ownership

Everything we build is yours. Clean IP assignment on completion, NDA on every engagement, no retained rights or ongoing royalties.

How Remote Collaboration Works

1

Discovery Call

We start with a 30-minute conversation about your project, your team, and what you need. Whether that's a single senior engineer for three months or a full squad for a year-long build, we scope it together.

2

Embedded Integration

Once the engagement is agreed, your developers are onboarded within 3-5 working days. We join your Slack or Teams, get access to your repo, and attend your next standup. Our engineers have integrated into studio workflows at Jagex and multiple remote client teams, so there's no multi-week ramp-up period.

3

Sprint-Based Delivery

We work in two-week sprints with clear deliverables. You'll receive playable builds at every milestone, weekly progress reports, and daily async updates so you always know project status. We adapt to your sprint cadence, not the other way around.

4

Knowledge Transfer & Handoff

Full documentation, code reviews, and handoff sessions are built into every engagement. Your codebase stays clean and maintainable long after our work is done. We don't create dependency; we create capacity.

Who Works With a Remote Game Studio

We serve two types of clients from our remote-first setup, and the way we work with each is quite different.

Game Studios & Developers

Studios come to us when they need senior Unity talent they can trust but can't find locally or can't hire fast enough. That might mean embedding two engineers into a multiplayer team for six months, running a deep performance audit on a mobile build that's missing frame rate targets, or providing a specialist in FishNet networking to architect a server-authoritative backend. We've done all of these remotely, integrating into existing Jira boards, attending daily standups, and pushing to client repos as if we were sitting in the same office.

Learn more about co-development →

Institutions & Organisations

Universities, publishers, cultural organisations, and corporate training teams come to us when they need a game or gamified app built but don't have an in-house development team. For these clients, we operate as a turnkey development partner: you provide the brief, learning objectives, and brand guidelines, and we handle everything from game design through to App Store deployment. Remote delivery is the norm for institutional clients, and our track record with Cambridge University Press, the BBC, and the Museum of London demonstrates that geographic distance has no impact on quality or communication.

Learn more about educational game development →

Clients Across the UK, Europe, and Beyond

We're UK-registered (Companies House No. 13011771, London office at 86-90 Paul Street, EC2A 4NE), but our client base is international. Remote-first means remote works.

United Kingdom

Foil Hat Games, Mojo Games, Inferna Games

Norway

Domi Game Studios (Domi Online MMORPG)

United States

The Language Conservancy (Vocab Builder)

European Union

EU Horizon 2020 iRead consortium (Navigo)

Global (Web3)

GameFi clients across multiple jurisdictions

What Remote Clients Say About Working With Us

Initially hired David to review code for the game at a very early stage and was blown away by his abilities. After a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.
David worked with us on a 2-month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most.
David is very patient and has great communication. He understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder.
David did a great job with the project and was able to take a great amount of autonomy. There was very little need to go back and forth and ask him to change anything. His code is also very clean.

Frequently Asked Questions About Remote Game Development

We're based in the UK (GMT/BST), which gives us full working-day overlap with European clients and 4-5 hours of overlap with US East Coast teams. For US West Coast or further afield, we adjust our hours for key meetings. Day-to-day communication is async via Slack and Jira, with weekly video calls for sprint reviews and planning. Every client we've worked with internationally has found the timezone gap manageable.
You'll have direct access to the developers working on your project, not a project manager acting as a middleman. We provide daily async updates in Slack, weekly written progress reports, and playable builds at every milestone. You can also see our commits in real-time if you want to follow along.
Yours. We adapt to whatever your team is already using. Most commonly that's Slack or Teams for communication, Jira or Linear for task management, GitHub or GitLab for version control, and Confluence or Notion for documentation. If you don't have tooling set up yet, we'll recommend a lightweight stack and get it running.
For game development, yes. Every one of our 42 delivered projects has been completed remotely. The game industry shifted to remote work during 2020 and largely stayed there because it works. Our 5.0 rating and 100% Job Success score on Upwork across all of those remote engagements is the strongest evidence we can offer.
We're based in London and happy to attend on-site meetings, project kickoffs, or milestone reviews for UK clients. For international clients, we can arrange periodic visits if needed, though most of our clients find remote-only works perfectly well.
Yes, on every engagement without exception. We also carry professional indemnity insurance and are ICO registered for data protection compliance.
Most engagements are a minimum of one month. For fixed-price projects, we scope milestones and timescales upfront. For co-development and staff augmentation, we typically work on a rolling monthly basis with no long-term lock-in.

Start Your Remote Project

Whether you need a full game built from scratch, senior engineers to augment your existing team, or a technical audit of a struggling project, the process starts with a conversation.