


Multiplayer & Network Engineering
Scale from 2 Players to 2,000. Without the Lag.
Our Network Engineering Solutions
Real-Time Netcode Implementation
Robust networking logic using FishNet, Mirror, Photon Fusion, or custom transport layers. Client-side prediction & reconciliation, lag compensation for competitive fairness, and bandwidth optimization for mobile data.
Backend Infrastructure & DevOps
Scalable cloud architectures that grow with your player base. Matchmaking systems (Elo/skill-based or region-based), database management, and server orchestration with auto-scaling fleets on AWS, Google Cloud, or Azure.
MMO & Large-Scale Architecture
Leveraging our experience with Domi Online and RuneScape: Interest Management & Spatial Hashing, Sharding & Instancing for population density, and Authoritative Server Logic to prevent cheating.
Battle-Hardened Experience
Multiplayer isn’t something you learn on the fly. Our team has managed live environments with millions of active users. We know how to handle the “thundering herd” of launch day and the nuances of live patching.
Cost-Effective Scaling
Server bills can sink a studio. We architect for efficiency, optimizing packet sizes and server tick rates to ensure you aren’t paying for idle compute power or wasted bandwidth.
Security First
Multiplayer games are targets. We implement industry-standard security practices to protect against packet sniffing, man-in-the-middle attacks, and common speed/teleport hacks.
We are platform-agnostic but highly specialized in Unity-based networking stacks:
Multiplayer architecture demands rigour. We follow a structured approach to ensure your backend is secure, scalable, and cost-efficient from day one.
1. Architecture & Protocol Design
Before writing netcode, we define the right architecture for your game. P2P or dedicated servers? TCP or UDP? The answer depends on your genre, player count, and latency requirements.
- Topology Selection: Choosing between Peer-to-Peer (P2P), Dedicated Servers, or Relay-based models based on your game’s needs.
- Authority Model: Defining what the server validates vs. what the client predicts to balance security with responsiveness.
- Bandwidth Budget: Calculating packet sizes and tick rates to ensure the game runs smoothly on mobile data connections.
2. Netcode Implementation
We implement the core networking layer using battle-tested libraries, handling the complex synchronization problems that make or break multiplayer games.
- State Synchronization: Reliable and unreliable channels for game state, player inputs, and world events.
- Prediction & Reconciliation: Client-side prediction with server reconciliation to mask latency without sacrificing authority.
- Lag Compensation: Hit detection rewinding and interpolation to ensure competitive fairness across varying ping.
3. Backend & Infrastructure
A game is only as good as its servers. We deploy scalable cloud infrastructure that handles launch-day spikes without burning your budget on idle capacity.
- Matchmaking: Elo/skill-based or region-based systems that minimize wait times and maximize match quality.
- Database Architecture: Player profiles, inventories, save states, and leaderboards with low-latency reads and atomic writes.
- Auto-Scaling: Server fleets that scale up during peak hours and scale down overnight, optimizing your monthly OpEx.
4. Stress Testing & Launch
We simulate real-world conditions to ensure your infrastructure holds up when thousands of players connect simultaneously.
- Load Testing: Simulating hundreds of concurrent connections to identify bottlenecks before players do.
- Regional Optimization: Deploying and testing across EU, US, and Asia regions to minimize global latency.
- LiveOps Readiness: Monitoring dashboards, alerting systems, and hot-patching workflows for post-launch stability.
Stop fighting the lag. Start building the game. Don’t let networking challenges delay your launch.
Book a Technical Consultation







