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Ocean View Games
Ocean View Games Text
Multiplayer & Network Engineering Background

Multiplayer & Network Engineering

Scale from 2 Players to 2,000. Without the Lag.

Building a multiplayer game is exponentially harder than a single-player one. Poorly optimized netcode kills engagement, and server crashes kill communities. We engineer battle-tested multiplayer architectures for mobile and PC. Led by Jagex alumni, our team understands the unique challenges of high-concurrency environments—because we’ve worked on the world’s largest MMORPGs. Whether you need a simple co-op lobby or a persistent MMO world, we build backends that scale.

Our Network Engineering Solutions

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Real-Time Netcode Implementation

Robust networking logic using FishNet, Mirror, Photon Fusion, or custom transport layers. Client-side prediction & reconciliation, lag compensation for competitive fairness, and bandwidth optimization for mobile data.

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Backend Infrastructure & DevOps

Scalable cloud architectures that grow with your player base. Matchmaking systems (Elo/skill-based or region-based), database management, and server orchestration with auto-scaling fleets on AWS, Google Cloud, or Azure.

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MMO & Large-Scale Architecture

Leveraging our experience with Domi Online and RuneScape: Interest Management & Spatial Hashing, Sharding & Instancing for population density, and Authoritative Server Logic to prevent cheating.

Why Choose Us?

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Battle-Hardened Experience

Multiplayer isn’t something you learn on the fly. Our team has managed live environments with millions of active users. We know how to handle the “thundering herd” of launch day and the nuances of live patching.

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Cost-Effective Scaling

Server bills can sink a studio. We architect for efficiency, optimizing packet sizes and server tick rates to ensure you aren’t paying for idle compute power or wasted bandwidth.

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Security First

Multiplayer games are targets. We implement industry-standard security practices to protect against packet sniffing, man-in-the-middle attacks, and common speed/teleport hacks.

The Tech Stack

We are platform-agnostic but highly specialized in Unity-based networking stacks:

FishNet Networking Library
FishNet
Photon Multiplayer Engine
Photon
Unity Game Engine
Unity
Amazon Web Services
AWS
Microsoft PlayFab
PlayFab
Google Firebase
Firebase

Our Network Engineering Process

Multiplayer architecture demands rigour. We follow a structured approach to ensure your backend is secure, scalable, and cost-efficient from day one.

1. Architecture & Protocol Design

Before writing netcode, we define the right architecture for your game. P2P or dedicated servers? TCP or UDP? The answer depends on your genre, player count, and latency requirements.

  • Topology Selection: Choosing between Peer-to-Peer (P2P), Dedicated Servers, or Relay-based models based on your game’s needs.
  • Authority Model: Defining what the server validates vs. what the client predicts to balance security with responsiveness.
  • Bandwidth Budget: Calculating packet sizes and tick rates to ensure the game runs smoothly on mobile data connections.

2. Netcode Implementation

We implement the core networking layer using battle-tested libraries, handling the complex synchronization problems that make or break multiplayer games.

  • State Synchronization: Reliable and unreliable channels for game state, player inputs, and world events.
  • Prediction & Reconciliation: Client-side prediction with server reconciliation to mask latency without sacrificing authority.
  • Lag Compensation: Hit detection rewinding and interpolation to ensure competitive fairness across varying ping.

3. Backend & Infrastructure

A game is only as good as its servers. We deploy scalable cloud infrastructure that handles launch-day spikes without burning your budget on idle capacity.

  • Matchmaking: Elo/skill-based or region-based systems that minimize wait times and maximize match quality.
  • Database Architecture: Player profiles, inventories, save states, and leaderboards with low-latency reads and atomic writes.
  • Auto-Scaling: Server fleets that scale up during peak hours and scale down overnight, optimizing your monthly OpEx.

4. Stress Testing & Launch

We simulate real-world conditions to ensure your infrastructure holds up when thousands of players connect simultaneously.

  • Load Testing: Simulating hundreds of concurrent connections to identify bottlenecks before players do.
  • Regional Optimization: Deploying and testing across EU, US, and Asia regions to minimize global latency.
  • LiveOps Readiness: Monitoring dashboards, alerting systems, and hot-patching workflows for post-launch stability.

Stop fighting the lag. Start building the game. Don’t let networking challenges delay your launch.

Book a Technical Consultation