
Games

Game Development for Studios
Embedded co-dev teams, porting, performance optimisation, and multiplayer engineering from developers with RuneScape Mobile and MMORPG production experience. We plug into your workflow, not the other way around.
When Your Studio Needs External Developers
You have a deadline, a backlog, or a specialist requirement your team can't cover. Hiring full-time takes months. Freelancers need onboarding and constant oversight. Offshore teams introduce timezone friction and quality risk. We offer a middle path: senior Unity developers with AAA studio pedigree who embed directly into your existing workflow. Same tools, same standup, same coding standards. We ramp up in days, not weeks. This isn't hypothetical. Every project we've delivered has followed this model. When Domi Game Studios in Norway needed to scale from a code review to a full development team for their MMORPG, we went from initial engagement to lead developer and expanded the squad, all remotely, all integrated into their existing pipeline. When Foil Hat Games needed their live mobile title modernised and ported to Android, we picked up their codebase, updated outdated SDKs, resolved legacy bugs, and shipped the port without disrupting their existing release schedule. When Mojo Games needed a mobile strategy game designed and built, we ran the entire production within their project management workflow. Learn more about our co-development model | Looking to hire individual Unity developers?Studios We've Worked With
Domi Online
Indie MMORPG (Norway)
Foil Hat Games
Indie Studio, Nova Blast (UK)
Inferna Games
Indie Studio, Nub Remake (UK)
Mojo Games
Indie Studio, Pocket Factory (UK)
Our Team's Track Record
Work from our teamโs previous roles at leading studios and agencies.
Jagex
AAA Studio, RuneScape Mobile (David, 2017-2019)
Common Scenarios Where Studios Bring Us In
Studios don't hire external developers because they want to. They hire them because they have a specific problem that their current team can't solve quickly enough. Here are the situations where we add the most value.
Pre-Milestone Crunch
Your publisher milestone is eight weeks away and your internal team is at capacity. You need two or three senior Unity engineers who can read your codebase, understand your architecture, and start contributing in the first sprint. Not in three months after a recruitment cycle.
Specialist Skill Gap
Your team is strong on gameplay but you need someone who can architect a server-authoritative multiplayer backend with FishNet, optimise your rendering pipeline for mobile, or handle first-party console certification for PlayStation, Xbox, and Switch. We fill the gaps your generalists can't.
Porting to a New Platform
Your PC title is doing well and you want to reach mobile or console audiences. Porting is a specialist discipline: touch UX redesign, device fragmentation testing, thermal management, platform certification. We shipped RuneScape Mobile (during David's time at Jagex) and have ported multiple titles across iOS, Android, PC, and WebGL.
Live Game Maintenance
Your core team needs to focus on the next release, but your live title still needs content updates, seasonal events, SDK updates, and crash triage. We take ownership of the live ops backlog so your senior engineers can focus on what matters most.
Post-Layoff Capacity Gap
Your studio has lost headcount but still has contractual commitments or a title in production. You need experienced developers who can step in without a lengthy handover. Our team is accustomed to navigating large, undocumented codebases and becoming productive immediately.
Performance Rescue
Your game isn't hitting frame rate targets on mobile, your build times have ballooned, or your memory profile is out of control. You need a deep performance audit from developers who've optimised at scale, not generic profiling advice.
How We Integrate Into Your Studio
Scale Without Hiring
Your team grows in days, not months. We integrate into your existing workflow, joining your sprint, adopting your standards, committing to your codebase. No recruitment overhead, no notice periods, no equipment costs.
Delegate Entire Features
Free your core team for what matters most. Hand us a contained system, whether that's a multiplayer networking layer, an inventory UI overhaul, or a complete mobile port, and we deliver it end to end, merging back into your main branch.
Keep Your Live Game Healthy
Your players stay happy while your team builds the next release. We handle content updates, seasonal events, SDK upgrades, and crash triage for live-service titles.
Reach Mobile Audiences
Your PC title reaches iOS and Android players. We handle the full port: touch UX, device optimisation, store submission, and ongoing maintenance. See how we approached the RuneScape Mobile port.
Reach Console Audiences
Your game ships on PlayStation, Xbox, and Switch. We manage the console port, platform certification (TRC/XR/Lotcheck), and input remapping.
Ship at Target Frame Rate
Your game runs smoothly on every target device. We profile, optimise, and validate performance so you hit your benchmarks before launch. See our performance optimisation approach.
Our Services for This Industry
Co-Development & Staff Augmentation
Embedded Unity engineering teams led by Jagex alumni. Scale your studio instantly with senior developers who integrate from Day 1.
Learn More โPerformance Optimisation Services
Transform sluggish games into smooth experiences. Proven Unity & mobile optimisation from RuneScape developers. Free analysis available.
Learn More โConsole Porting Services
Expert console porting from PC and mobile to PlayStation, Xbox, and Nintendo Switch. Unity specialists with first-time certification pass focus.
Learn More โMobile Game Development
Professional iOS & Android game development with Unity. From casual to MMORPG - we've launched games to millions. Contact us now.
Learn More โGame Quality Assurance (QA)
Comprehensive game QA and testing services integrated into your development pipeline. From mobile device fragmentation to console certification, we ensure your game launches bug-free.
Learn More โMultiplayer & Network Engineering
Battle-tested multiplayer architecture for mobile and PC. Led by Jagex alumni, we build server-authoritative backends, real-time netcode, and scalable cloud infrastructure.
Learn More โCase Studies
Domi Online โ Scalable MMORPG Architecture Case Study
How Ocean View Games engineered 64-bit infinite progression, cost-optimised AWS infrastructure, and GPU-instanced environments for a cap-less MMORPG - securing $3M in seed funding.
SDK Modernisation & Android Porting - Nova Blast Case Study
How Ocean View Games updated outdated SDKs, resolved legacy bugs, ported Nova Blast to Android, and rebuilt level design tooling for Foil Hat Games.
Mobile Strategy Game Design & Monetisation - Pocket Factory Case Study
How Ocean View Games partnered with Mojo Games to design core gameplay, integrate monetisation, and conduct market research for Pocket Factory - a merging strategy game for iOS and Android.
Whether you need embedded engineers for a milestone push, a specialist for a porting or networking challenge, or a full co-dev squad for a long-term build, the process starts with a 30-minute call.
Book a Technical ConsultationโInitially hired David to review code for the game at a very early stage and was blown away by his abilities. After a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.โ
โDavid and Adam's workflow is always carried out with sophistication and passion, providing our team with vast expertise of the industry whilst maintaining a high standard of work and pride in each component fulfilled. Dedicated members who always go above and beyond expectations to deliver. Great asset to any team!โ
โDavid worked with us on a 2-month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most.โ
โAwesome job! I really look forward to working with the guys again very soon!โ
Early-stage startup or indie team without an engineering team yet? See our startups and indie studios page.





