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Ocean View Games
Game Development for Studios

Game Development for Studios

Embedded co-dev teams, porting, performance optimisation, and multiplayer engineering from developers with RuneScape Mobile and MMORPG production experience. We plug into your workflow, not the other way around.

When Your Studio Needs External Developers

Senior Unity developers who work within your tools and codebase, with availability and onboarding agreed around your scope, access and build setup.
You have a deadline, a backlog, or a specialist requirement your team can't cover. Bringing in external developers requires a clear scope, suitable experience and time to understand your project. We offer senior Unity developers with AAA studio pedigree who embed directly into your existing workflow. We agree tools, meetings and coding standards with you. Start dates and time to contribute depend on availability, access and a working build. Our Domi work shows how an engagement can develop. When Domi Game Studios in Norway needed to scale from a code review to a full development team for their MMORPG, we went from initial engagement to lead developer and expanded the squad, all remotely, all integrated into their existing pipeline. When Foil Hat Games needed their live mobile title modernised and ported to Android, we picked up their codebase, updated outdated SDKs, resolved legacy bugs, and shipped the port without disrupting their existing release schedule. When Mojo Games needed a mobile strategy game designed and built, we ran the entire production within their project management workflow.

Find the right way to work together

Explore co-development

See how our developers join your team, from the first conversation to day-to-day delivery.

How co-development works

Plan an outsourced project

Work through scope, partner selection and the practical decisions involved in outsourcing development.

Read the outsourcing guide

Studio Experience

Studios supported directly by Ocean View Games. Jagex is included as prior employment from David's earlier role on RuneScape Mobile.

Common Scenarios Where Studios Bring Us In

Studios don't hire external developers because they want to. They hire them because they have a specific problem that their current team can't solve quickly enough. Here are the situations where we add the most value.

Pre-Milestone Crunch

Your publisher milestone is eight weeks away and your internal team is at capacity. We review the milestone scope and confirm available engineering capacity, then plan onboarding and a realistic first contribution.

Specialist Skill Gap

Your team is strong on gameplay but you need someone who can architect a server-authoritative multiplayer backend with FishNet, optimise your rendering pipeline for mobile, or scope and deliver a platform port. We fill the gaps your generalists can't.

Porting to a New Platform

Your PC title is doing well and you want to reach new audiences. Porting is a specialist discipline: touch UX redesign, device fragmentation testing, thermal management, platform compliance. We shipped RuneScape Mobile (during David's time at Jagex) and have ported multiple titles across iOS, Android, PC, and WebGL.

Live Game Maintenance

Your core team needs to focus on the next release, but your live title still needs content updates, seasonal events, SDK updates, and crash triage. We take ownership of the live ops backlog so your senior engineers can focus on what matters most.

Post-Layoff Capacity Gap

Your studio has lost headcount but still has contractual commitments or a title in production. We assess documentation, build setup and outstanding work before agreeing a handover and delivery plan. Undocumented systems may require additional investigation.

Performance Rescue

Your game isn't hitting frame rate targets on mobile, your build times have ballooned, or your memory profile is out of control. You need a deep performance audit from developers who've optimised at scale, not generic profiling advice.

How We Integrate Into Your Studio

Scale Without Hiring

Add engineering capacity for an agreed production phase. We confirm availability and onboarding needs before committing to a start date, then work within your sprint, review and delivery processes.

Delegate Entire Features

Free your core team for what matters most. Hand us a contained system, whether that's a multiplayer networking layer, an inventory UI overhaul, or a complete mobile port, and we deliver it end to end, merging back into your main branch.

Keep Your Live Game Healthy

Your players stay happy while your team builds the next release. We handle content updates, seasonal events, SDK upgrades, and crash triage for live-service titles.

Reach Mobile Audiences

Your PC title reaches iOS and Android players. We handle the full port: touch UX, device optimisation, store submission, and ongoing maintenance. Read the RuneScape Mobile port case study.

Thinking About Console?

We have not shipped a console title, and we won't pretend otherwise. The Unity engineering behind our porting work carries over, so we scope console requests case-by-case and tell you honestly whether we're the right team.

Services for your project

Co-Development & Staff Augmentation

Unity co-development for game studios. Embed senior UK engineers in your team or give us a defined workstream, with agreed milestones and documented handover.

Explore service

Performance Optimisation Services

Unity performance optimisation: thermal throttling, memory management, draw call reduction, and crash resolution. Led by a developer who worked on RuneScape Mobile.

Explore service

Game Porting Services

Game porting for PC, iOS and Android, including console games moving to mobile. UK Unity engineers assess feasibility, adapt controls and optimise performance.

Explore service

Mobile Game Development

Mobile game development services for iOS and Android. UK-based Unity developers building new mobile games, porting existing titles, and improving live mobile projects.

Explore service

Unity Game QA and Testing

Unity game QA for gameplay, device compatibility, performance and release readiness. Get reproducible bug reports and prioritised findings from UK engineers.

Explore service

Multiplayer & Network Engineering

Unity multiplayer development, FishNet networking and backend integration. Plan server authority, synchronisation and load testing around your game.

Explore service
What Our Clients Say
“Initially hired David to review code for the game at a very early stage and was blown away by his abilities and after a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.”
“David and Adam's workflow is always carried out with sophistication and passion, providing our team with vast expertise of the industry whilst maintaining a high standard of work and pride in each component fulfilled. Dedicated members who always goes above and beyond expectations to deliver. Great asset to any team!”
Project: Domi Online
“David worked with us on a 2 month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most. We continue to work with him on ad hoc basis.”
“Awesome job! I really look forward to working with the guys again very soon!”
Project: Nova Blast

Early-stage startup or indie team without an engineering team yet? See our startups and indie studios page.

Need Additional Engineering Support for Your Studio?

Tell us about your team, project and the gap you need to fill, whether that’s additional capacity or ownership of a specific technical problem.

Tell Us About Your Project