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Ocean View Games
Ocean View
Games
Game Development for Studios

Game Development for Studios

Embedded co-dev teams, porting, performance optimisation, and multiplayer engineering from developers with RuneScape Mobile and MMORPG production experience. We plug into your workflow, not the other way around.

Senior Unity developers who integrate into your Jira, Slack, and codebase from day one, not freelancers who need hand-holding.

When Your Studio Needs External Developers

You have a deadline, a backlog, or a specialist requirement your team can't cover. Hiring full-time takes months. Freelancers need onboarding and constant oversight. Offshore teams introduce timezone friction and quality risk. We offer a middle path: senior Unity developers with AAA studio pedigree who embed directly into your existing workflow. Same tools, same standup, same coding standards. We ramp up in days, not weeks. This isn't hypothetical. Every project we've delivered has followed this model. When Domi Game Studios in Norway needed to scale from a code review to a full development team for their MMORPG, we went from initial engagement to lead developer and expanded the squad, all remotely, all integrated into their existing pipeline. When Foil Hat Games needed their live mobile title modernised and ported to Android, we picked up their codebase, updated outdated SDKs, resolved legacy bugs, and shipped the port without disrupting their existing release schedule. When Mojo Games needed a mobile strategy game designed and built, we ran the entire production within their project management workflow. Learn more about our co-development model | Looking to hire individual Unity developers?

Studios We've Worked With

Domi Online

Indie MMORPG (Norway)

Foil Hat Games

Indie Studio, Nova Blast (UK)

Inferna Games

Indie Studio, Nub Remake (UK)

Mojo Games

Indie Studio, Pocket Factory (UK)

Our Team's Track Record

Work from our teamโ€™s previous roles at leading studios and agencies.

Jagex

AAA Studio, RuneScape Mobile (David, 2017-2019)

Common Scenarios Where Studios Bring Us In

Studios don't hire external developers because they want to. They hire them because they have a specific problem that their current team can't solve quickly enough. Here are the situations where we add the most value.

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Pre-Milestone Crunch

Your publisher milestone is eight weeks away and your internal team is at capacity. You need two or three senior Unity engineers who can read your codebase, understand your architecture, and start contributing in the first sprint. Not in three months after a recruitment cycle.

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Specialist Skill Gap

Your team is strong on gameplay but you need someone who can architect a server-authoritative multiplayer backend with FishNet, optimise your rendering pipeline for mobile, or handle first-party console certification for PlayStation, Xbox, and Switch. We fill the gaps your generalists can't.

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Porting to a New Platform

Your PC title is doing well and you want to reach mobile or console audiences. Porting is a specialist discipline: touch UX redesign, device fragmentation testing, thermal management, platform certification. We shipped RuneScape Mobile (during David's time at Jagex) and have ported multiple titles across iOS, Android, PC, and WebGL.

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Live Game Maintenance

Your core team needs to focus on the next release, but your live title still needs content updates, seasonal events, SDK updates, and crash triage. We take ownership of the live ops backlog so your senior engineers can focus on what matters most.

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Post-Layoff Capacity Gap

Your studio has lost headcount but still has contractual commitments or a title in production. You need experienced developers who can step in without a lengthy handover. Our team is accustomed to navigating large, undocumented codebases and becoming productive immediately.

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Performance Rescue

Your game isn't hitting frame rate targets on mobile, your build times have ballooned, or your memory profile is out of control. You need a deep performance audit from developers who've optimised at scale, not generic profiling advice.

How We Integrate Into Your Studio

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Scale Without Hiring

Your team grows in days, not months. We integrate into your existing workflow, joining your sprint, adopting your standards, committing to your codebase. No recruitment overhead, no notice periods, no equipment costs.

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Delegate Entire Features

Free your core team for what matters most. Hand us a contained system, whether that's a multiplayer networking layer, an inventory UI overhaul, or a complete mobile port, and we deliver it end to end, merging back into your main branch.

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Keep Your Live Game Healthy

Your players stay happy while your team builds the next release. We handle content updates, seasonal events, SDK upgrades, and crash triage for live-service titles.

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Reach Mobile Audiences

Your PC title reaches iOS and Android players. We handle the full port: touch UX, device optimisation, store submission, and ongoing maintenance. See how we approached the RuneScape Mobile port.

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Reach Console Audiences

Your game ships on PlayStation, Xbox, and Switch. We manage the console port, platform certification (TRC/XR/Lotcheck), and input remapping.

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Ship at Target Frame Rate

Your game runs smoothly on every target device. We profile, optimise, and validate performance so you hit your benchmarks before launch. See our performance optimisation approach.

Whether you need embedded engineers for a milestone push, a specialist for a porting or networking challenge, or a full co-dev squad for a long-term build, the process starts with a 30-minute call.

Book a Technical Consultation

What Our Clients Say

โ€œInitially hired David to review code for the game at a very early stage and was blown away by his abilities. After a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.โ€
โ€œDavid and Adam's workflow is always carried out with sophistication and passion, providing our team with vast expertise of the industry whilst maintaining a high standard of work and pride in each component fulfilled. Dedicated members who always go above and beyond expectations to deliver. Great asset to any team!โ€
โ€œDavid worked with us on a 2-month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most.โ€
โ€œAwesome job! I really look forward to working with the guys again very soon!โ€

Early-stage startup or indie team without an engineering team yet? See our startups and indie studios page.