โInitially hired David to review code for the game at a very early stage and was blown away by his abilities and after a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.โ

Games
Game Development for Studios
Embedded co-dev teams, porting, performance optimisation, and multiplayer engineering from developers with RuneScape Mobile and MMORPG production experience. We plug into your workflow, not the other way around.
When Your Studio Needs External Developers
Common Scenarios Where Studios Bring Us In
Studios don't hire external developers because they want to. They hire them because they have a specific problem that their current team can't solve quickly enough. Here are the situations where we add the most value.
Pre-Milestone Crunch
Your publisher milestone is eight weeks away and your internal team is at capacity. You need two or three senior Unity engineers who can read your codebase, understand your architecture, and start contributing in the first sprint. Not in three months after a recruitment cycle.
Specialist Skill Gap
Your team is strong on gameplay but you need someone who can architect a server-authoritative multiplayer backend with FishNet, optimise your rendering pipeline for mobile, or scope and deliver a platform port. We fill the gaps your generalists can't.
Porting to a New Platform
Your PC title is doing well and you want to reach new audiences. Porting is a specialist discipline: touch UX redesign, device fragmentation testing, thermal management, platform compliance. We shipped RuneScape Mobile (during David's time at Jagex) and have ported multiple titles across iOS, Android, PC, and WebGL.
Live Game Maintenance
Your core team needs to focus on the next release, but your live title still needs content updates, seasonal events, SDK updates, and crash triage. We take ownership of the live ops backlog so your senior engineers can focus on what matters most.
Post-Layoff Capacity Gap
Your studio has lost headcount but still has contractual commitments or a title in production. You need experienced developers who can step in without a lengthy handover. Our team is accustomed to navigating large, undocumented codebases and becoming productive immediately.
Performance Rescue
Your game isn't hitting frame rate targets on mobile, your build times have ballooned, or your memory profile is out of control. You need a deep performance audit from developers who've optimised at scale, not generic profiling advice.
How We Integrate Into Your Studio
Scale Without Hiring
Your team grows in days, not months. We integrate into your existing workflow, joining your sprint, adopting your standards, committing to your codebase. No recruitment overhead, no notice periods, no equipment costs.
Delegate Entire Features
Free your core team for what matters most. Hand us a contained system, whether that's a multiplayer networking layer, an inventory UI overhaul, or a complete mobile port, and we deliver it end to end, merging back into your main branch.
Keep Your Live Game Healthy
Your players stay happy while your team builds the next release. We handle content updates, seasonal events, SDK upgrades, and crash triage for live-service titles.
Reach Mobile Audiences
Your PC title reaches iOS and Android players. We handle the full port: touch UX, device optimisation, store submission, and ongoing maintenance. Read the RuneScape Mobile port case study.
Thinking About Console?
We have not shipped a console title, and we won't pretend otherwise. The Unity engineering behind our porting work carries over, so we scope console requests case-by-case and tell you honestly whether we're the right team.
Ship at Target Frame Rate
Your game runs smoothly on every target device. We profile, optimise, and validate performance so you hit your benchmarks before launch. See our performance optimisation approach.
Our Services for This Industry
Co-Development & Staff Augmentation
Embedded Unity engineering led by an ex-Jagex developer. Scale your studio instantly with senior developers who integrate from Day 1.
Learn More โPerformance Optimisation Services
Unity performance optimisation: thermal throttling, memory management, draw call reduction, and crash resolution. Led by a developer who worked on RuneScape Mobile.
Learn More โGame Porting Services
Game porting from senior UK Unity engineers. PC and console to mobile, mobile to PC and Steam, and engine-to-Unity rebuilds. Led by a principal engineer who worked on the RuneScape Mobile port. Fixed-scope feasibility audit first.
Learn More โMobile Game Development
Mobile game development services for iOS and Android. UK-based Unity developers building new mobile games, porting existing titles, and improving live mobile projects.
Learn More โUnity Game QA and Testing
Unity-specialist QA and game testing from senior engineers. Functional, performance, compatibility, and certification testing. Based in London, working with UK, US, and EU studios.
Learn More โMultiplayer & Network Engineering
Server-authoritative multiplayer engineering for Unity. FishNet architecture, scalable to 1,000+ concurrent players. Built Domi Online MMO backend.
Learn More โCase Studies
Domi Online
Architecting a Scalable, โCap-Lessโ MMORPG on a Lean Infrastructure
How we scaled a Unity MMORPG to 1,000+ concurrent players. Server architecture, FishNet networking, and performance optimisation.
- MMORPG
- Network Architecture
- Full-Cycle Development
- Live Operations

Nova Blast
Modernising and Porting a Live Mobile Arcade Shooter
How we updated outdated SDKs, resolved legacy bugs, ported Nova Blast to Android, and rebuilt level design tooling.
- SDK Modernisation
- Android Porting
- Level Design Tools
- Mobile

Pocket Factory
Designing and Building a Mobile Merging Strategy Game
How we designed core gameplay and monetisation for Pocket Factory, a mobile strategy game for iOS and Android.
- Game Design
- Monetisation
- Market Research
- Mobile Strategy

Bookwood
Turning Creative Requirements Into Maintainable Game Systems
How Ocean View Games worked alongside GamerCat Studio's developer to design Bookwood's core Unity architecture and interactive story systems around a content-heavy production.
- Co-Development
- Interactive Fiction
- PC & Mobile
- Unity 6

Need Additional Engineering Support for Your Studio?
Tell us about your team, project and the gap you need to fill, whether thatโs additional capacity or ownership of a specific technical problem.
Tell Us About Your ProjectโDavid and Adam's workflow is always carried out with sophistication and passion, providing our team with vast expertise of the industry whilst maintaining a high standard of work and pride in each component fulfilled. Dedicated members who always goes above and beyond expectations to deliver. Great asset to any team!โ
โDavid worked with us on a 2 month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most. We continue to work with him on ad hoc basis.โ
โAwesome job! I really look forward to working with the guys again very soon!โ
Early-stage startup or indie team without an engineering team yet? See our startups and indie studios page.










