Skip to main contentSkip to service detailsSkip to contact
Ocean View Games
Ocean View
Games
Game QA & Testing

Game QA & Testing

White-box QA from Unity developers who read your code, not just your builds. We catch what black-box testers miss.

Protect Your Review Score. Launch with Confidence.

In the current market, players have zero patience for bugs. A crash-heavy launch or a broken tutorial can tank your retention rates and flood your store page with 1-star reviews. We provide comprehensive QA and Testing services integrated directly into the development pipeline. Unlike generic testing houses, our QA team works closely with your Unity engineers, meaning we don’t just report bugs - we provide technical logs, reproduction steps, and potential fixes. From mobile fragmentation to console certification, we ensure your game is ready for the real world.

Our Testing Services

📱

Mobile Compatibility & Device Fragmentation

Android has thousands of device variations. We test your game across a wide spectrum of hardware specs, screen resolutions, and OS versions. Low-end device optimisation checks, Notch/Safe Area UI validation, and OS-specific testing (iOS vs Android nuances).

🎮

Functional & Regression Testing

We systematically verify every mechanic in your game. When you add a new feature, we ensure you haven’t broken the old ones. Test case creation and management, full playthrough verifications, and regression sweeps before every build delivery.

🚦

Console Certification Support

Passing submission (Cert/Lotcheck) for Nintendo Switch, PlayStation, and Xbox is notoriously difficult. We pre-validate your build against platform checklists - TRC/XR compliance checks, save data handling, user permission testing, and controller disconnect/reconnect handling.

📉

Performance & Stress Testing

Frame rate drops and memory leaks ruin immersion. We push your game to the limit - long-haul “Soak Testing” for crash detection, network stress testing with high latency/packet loss simulation, and battery drain and thermal analysis.

Testing Services We Provide

"QA" is too vague. Prospective clients need to see the specific testing discipline they are looking for. We offer six distinct types of testing, each with different skills, tools, and deliverables.

Functional Testing

Systematic gameplay testing across all features, levels, and systems. Edge case and boundary testing: what happens at max values, empty states, rapid input sequences, and unexpected player behaviour. Save/load verification covering data integrity across save, load, migration, and corruption scenarios. For multiplayer games, functional testing includes connection handling, desync detection, latency simulation, player count limit testing, and host migration scenarios. For localised games, we test string overflow, character encoding, right-to-left layout, and cultural appropriateness of translated content.

Platform Compliance Testing

Apple App Store guidelines verification covering privacy manifests, IAP flows, and content ratings. Google Play policy compliance including data safety declarations, families policy, and target API requirements. For console, we test against PlayStation TRC, Xbox XR, Nintendo Lotcheck, and Steam technical requirements including Deck compatibility. Our console porting service includes full certification testing. Our App Store Launch service includes mobile submission compliance testing.

Performance Testing

Frame rate profiling across representative gameplay scenarios, not just the title screen. Memory usage monitoring over extended play sessions to detect leaks that only manifest after 30+ minutes. Loading time measurement against platform-specific requirements. Thermal behaviour testing on mobile devices to verify sustained performance over long sessions. Minimum-spec device testing, because your game needs to run on mid-range hardware, not just the flagship phone on your desk. Battery drain measurement for mobile games during active play and idle/background states. Our Performance Optimisation service addresses the issues found during performance testing.

Compatibility Testing

Device matrix testing across target hardware: iOS devices (iPhone SE through iPhone 16 Pro Max, iPad Mini through iPad Pro), Android devices (budget through flagship across Samsung, Pixel, Xiaomi, and other manufacturers), and PC configurations (minimum spec through high-end). OS version testing covering minimum supported and current versions. Screen resolution and aspect ratio testing including notch displays, Dynamic Island, and foldable screens. Controller compatibility for console controllers, MFi controllers, and Bluetooth gamepads. Browser testing for WebGL builds across Chrome, Safari, Firefox, and Edge on both desktop and mobile.

Regression Testing

Testing after each build to verify that fixes have not broken existing functionality. We maintain a regression suite that grows with the project: every bug fix adds a new test case to ensure the issue never returns. Smoke testing provides rapid verification of critical paths after each deployment, giving your team confidence that the build is stable before broader testing begins.

Automated Testing

Unity Test Framework integration with both EditMode and PlayMode tests. Automated UI testing for menu navigation and common user flows that would be tedious and error-prone to test manually every build. Automated performance benchmarking with frame time budgets and memory thresholds that fail the build if exceeded. CI/CD integration: tests run automatically on every commit or build via GitHub Actions, GitLab CI, or Jenkins. For multiplayer games, bot testing simulates player behaviour at scale, stress-testing your servers with hundreds of simulated concurrent users.

Our Testing Process

The biggest QA mistake is leaving it until the end. A "throw it over the wall to QA in the last week" approach finds problems too late to fix them properly. Our approach integrates testing throughout development so bugs are caught when they are cheap to fix.

QA From Day One

Testing is integrated throughout development, not bolted on at the end. Test plans are written during pre-production alongside the game design document. Automated tests are set up early and run continuously via CI/CD. Every sprint includes testing time, and no sprint ships without a QA pass. This approach catches issues when they are small and inexpensive to fix rather than discovering them the week before submission.

Bug Tracking and Reporting

Structured bug reports with steps to reproduce, expected vs actual behaviour, severity classification, platform, device, build number, and screenshots or video evidence. We use your preferred bug tracking tool: Jira, Linear, GitHub Issues, or anything else your team already uses. Severity classification follows a consistent framework: critical (crashes, data loss, certification blockers), major (broken features, progression blockers), minor (visual glitches, polish issues), cosmetic (non-functional visual improvements). Daily bug triage with the development team ensures fixes are prioritised based on impact and deadline proximity.

Device Lab

Testing on real devices, not just simulators or emulators. Simulators miss real-world issues like thermal throttling, actual memory pressure, GPU driver differences, and touch input precision. Our representative device matrix covers minimum spec, mid-range, and flagship tiers across iOS and Android, including multiple OS versions, screen sizes, and chipset generations. Console dev kits are available for platform-specific testing.

Test Reporting

Regular test reports covering tests executed, pass/fail rates, open bugs by severity, and risk areas that need attention. Release readiness assessment before each milestone or platform submission: a clear yes/no recommendation with supporting evidence. Post-release monitoring recommendations so your team knows what to watch for after launch.

When to Bring in External QA

External QA is not always necessary. Here is an honest assessment of when it adds value and when your internal testing may be sufficient.

You Are Testing Your Own Work

Developers are the worst testers of their own code. They unconsciously avoid the paths they know are fragile and test the happy path that they designed for. External testers find the bugs your team has been walking around for months. Fresh eyes on a codebase consistently find issues that internal testing misses.

You Are Approaching a Submission Deadline

Concentrated QA effort in the weeks before submission catches issues that trickle-in testing during development misses. A focused test pass with fresh eyes is the highest-value testing investment you can make. This is especially true for platform submissions (App Store, Google Play, console certification) where a rejection costs weeks.

You Are Porting to a New Platform

Every new platform multiplies the testing surface. If you are adding mobile, console, or WebGL to an existing game, the testing load increases significantly. Device compatibility, input adaptation, performance on new hardware, and platform-specific certification all need dedicated testing.

Your Game Has Multiplayer

Multiplayer testing requires multiple devices, network condition simulation, and systematic testing of edge cases: disconnection, reconnection, host migration, desync, and simultaneous actions. This is difficult to do thoroughly with a small team and requires test infrastructure that may not be worth building for a single project.

You Have Been Rejected by a Platform Holder

If your App Store or console submission has been rejected, you need someone who knows the certification requirements to do a targeted compliance test pass. We have navigated TRC, XR, Lotcheck, and App Store rejections and know exactly what the certification teams are looking for. See our console porting checklist for common failure points.

You Do Not Have Dedicated QA

Many indie studios and small teams have no dedicated tester. Every hour of developer time spent testing is an hour not spent developing. External QA is often cheaper than the opportunity cost of developer time, and a dedicated tester with a structured process finds issues that ad-hoc developer testing misses.

QA for Indie Studios

If you are an indie developer, you might assume that professional QA is only for studios with large budgets. It is not. We offer flexible engagement models scaled to indie needs.

Flexible Engagement

Test a single build before submission, or ongoing testing throughout a sprint cycle. There is no minimum engagement length. If you need a focused two-day test pass before your Steam launch, that is a valid scope. If you need ongoing weekly testing during Early Access, we can do that too.

Scaled to Indie Budgets

Focused test passes on critical paths rather than exhaustive coverage of every edge case. We prioritise the testing that has the highest impact on your launch: certification compliance, first-time user experience, core gameplay loop stability, and save data integrity. This targeted approach delivers the highest value per hour. Get a project cost estimate that includes QA with our Cost Estimator.

Platform-Specific Test Passes

If you only need iOS App Store compliance testing, Steam Deck compatibility verification, or a pre-certification pass against Nintendo Lotcheck requirements, we can scope to exactly that. You do not need to buy a full QA programme to get targeted testing for a specific platform or submission. Check your readiness with our Platform Readiness Checklist.

QA in Practice

Every project in our portfolio includes QA as a core part of the delivery, not an afterthought. Here are specific examples of how testing shaped the quality of the final product.

Domi Online: Live Service QA

Domi Online is a live MMORPG requiring continuous QA across every update. Testing covers multiplayer edge cases at 1,000+ concurrent users, server stability verification under sustained load, economy exploit detection, and regression testing across weekly patches. Live service QA demands a different discipline from launch testing: you are testing against an active player base where bugs have immediate, visible consequences.

Empires Rise: Device Matrix Testing

Empires Rise required device matrix testing across 20+ Android devices and multiple iOS device generations to ensure playable performance on mid-range hardware, not just flagships. Performance testing identified thermal throttling issues on budget Android devices that only appeared after 15+ minutes of sustained gameplay, which would have been missed by testing on flagship hardware alone.

Jagex: Certification at Scale

The founder's team at Jagex navigated PlayStation, Xbox, and mobile certification for RuneScape across multiple submission cycles. This experience with the full certification lifecycle, from initial TRC/XR compliance testing through feedback rounds to final approval, directly informs our approach to console and platform certification testing. Further reading: Platform Readiness Before Launch.

Why Choose Us?

🛠️

“White Box” Insight

Because we are a development studio first, our testers understand Unity. We don’t just say “The door is broken.” We tell you “The door collider is missing on the Prefab variant.” This saves your developers hours of investigation time.

🔄

Integrated Workflow

We don’t email you a spreadsheet at the end of the month. We plug directly into your Jira, Trello, or HacknPlan. We become your QA department, attending stand-ups and verifying fixes in real-time.

🌐

Live Service Experts

Coming from a Jagex/RuneScape background, we understand that QA doesn’t stop at launch. We specialise in testing live updates, seasonal events, and server-side patches where downtime is not an option.

The Testing Toolkit

We utilise industry-standard tools to ensure rigorous tracking and reporting:

Jira Bug Tracking
Jira
GitHub Issues
GitHub
Unity Profiler
Unity Profiler
Xcode Instruments
Xcode
Android Logcat
Android

Don’t let bugs define your launch. Your game deserves a polished release. Let us break your game so your players don’t have to.

Book a Technical Consultation