Approaching a submission deadline
A concentrated test pass with fresh eyes before an App Store, Google Play or console submission, where review issues can delay release.
Check platform readiness

Developed by Ocean View Games.
Empires Rise brings procedural maps, AI opponents and strategy systems to mobile. Testing needs to cover both the rules of the game and how those systems behave together during play.
For a game like this, we plan checks around map generation, gameplay state and performance on representative devices. Longer sessions help reveal issues a brief check of the opening scene can miss.
An unfinished brief is fine. The first conversation helps establish scope.
External QA is not always necessary. These are the situations where it clearly adds value.
A concentrated test pass with fresh eyes before an App Store, Google Play or console submission, where review issues can delay release.
Check platform readinessEvery new platform multiplies the testing surface: device compatibility, input adaptation, performance on new hardware and platform certification.
Explore game portingAdd structured testing alongside your developers' own checks. We agree coverage, report reproducible issues and verify fixes as builds change.
See the testing typesThe biggest QA mistake is leaving it until the end. Testing is integrated throughout development so bugs are caught while they are cheap to fix.
Test plans written during pre-production alongside the design document, automated tests set up early and run via CI/CD, and a QA pass on every sprint.
Structured bug reports with reproduction steps, severity classification and evidence, in your bug tracker, with daily triage alongside the development team.
Regular reports on tests executed, pass rates and open bugs by severity, plus a clear yes or no release-readiness recommendation before each milestone or submission.
We agree the testing disciplines, target devices and release criteria before work begins.
Systematic gameplay testing across every feature and system, edge and boundary cases, save and load integrity, and for multiplayer: connection handling, desync detection and host migration.
Checks against the relevant App Store, Google Play or Steam requirements. Console requests are assessed separately, including access to platform documentation, hardware and specialist support.
Frame rate profiling across real gameplay, memory monitoring over long sessions, loading times, thermal behaviour and battery drain, all on minimum-spec devices as well as flagships.
A device matrix across iOS, Android and PC, OS version coverage, screen and aspect-ratio handling including notches and foldables, and controller and browser coverage for WebGL.
A regression suite that grows a test case per fixed bug, plus Unity Test Framework EditMode and PlayMode tests, automated UI and performance benchmarks, and CI/CD integration on every commit.
Testing as a core part of delivery, not an afterthought.
The Challenge: Test weekly patches on a live MMO with 1,000+ concurrent users and an active economy.
The Result: Multiplayer edge-case coverage, server stability under sustained load, exploit detection and regression across every patch.


The Challenge: Verify playable performance for a mobile 4X strategy game across a wide hardware range.
The Result: A mobile strategy game bringing procedural generation, AI and gameplay systems together in one build.


We are a Unity development studio first, so QA reads the code as well as the build.
When source access is available, we can trace a gameplay fault to the relevant scene, component or Prefab and include those findings in the report.
We plug into your Jira, Linear or GitHub Issues, attend standups and verify fixes in real time rather than emailing a spreadsheet once a month.
Simulators miss thermal throttling, real memory pressure, GPU driver differences and touch precision. We test on a device matrix across minimum-spec, mid-range and flagship tiers.
Our release experience covers mobile and PC. We have not shipped a console title, so console certification work requires a separate assessment of fit and specialist support.
We test updates against the existing game and agree release and rollback checks. David also brings experience from the RuneScape Mobile team at Jagex.
A focused check before submission or ongoing testing through development. We confirm coverage, access, availability and the engagement terms during scoping.
Start with a free conversation about what you are preparing to ship, your target platforms and where you need additional testing or technical validation.
For an upcoming submission, we focus on release risks and review requirements. For ongoing development, we agree a testing cadence that fits your sprints.
David and Adam stay close to the engineering, and the testers are Unity engineers who read your codebase, run the Profiler and reproduce issues at the component level.
You get structured bug reports in your own tracker, daily triage with your team, and a release-readiness call before every milestone.
Meet the teamFree tools and reading to scope a test pass.
Tell us what you are preparing to ship, your target platforms and where you need additional testing or technical validation.
Tell us about your projectShare your platforms, current build and release milestones. We'll discuss device coverage, regression risks and the issues that matter most.
Location
London, United Kingdom
Response Time
We typically respond within 1 to 2 business days.
Prefer to talk?
Pick a time that suits you and speak to David directly.