Getting a build through review
We review the build, store information and test results against the relevant requirements, then help resolve issues before submission. The platform makes the approval decision.
Run the readiness checklist

Developed by Ocean View Games for Mojo Games.
Pocket Factory is a hyper-casual merge game developed for Mojo Games. Our work covered the core gameplay, monetisation and release on iOS and Android.
Preparing a release brings the build, purchase flows, store information and testing together. We use that delivery experience to help teams work through their own submissions.
An unfinished brief is fine. The first conversation helps establish scope.
Getting the game built is only half the battle. Getting it approved, optimised and visible is where projects stall. Tell us where you are.
We review the build, store information and test results against the relevant requirements, then help resolve issues before submission. The platform makes the approval decision.
Run the readiness checklistPrivacy manifest errors, data safety mismatches, guideline 4.3, login walls. We interpret the specific rejection code, implement the required fix and handle the resubmission.
Common rejections and fixesReview your store copy, screenshots and available conversion data to identify changes worth testing. We help the listing explain the game clearly to the intended audience.
Explore monetisationCheck the build, prepare the listing and work through submission feedback. Store approval and review timing remain with the platform.
Validate the build before the store page: 64-bit and target API levels, privacy manifests and tracking declarations, and file size so users can actually download the game.
Treat the store page as a sales funnel. Keyword research for genre, mechanic and comparison terms, gameplay-first screenshots, and video previews where they help explain the experience.
Age ratings, content declarations and export compliance, then direct communication with the review teams, interpreting rejection guidelines and turning around fixes so you do not have to.
Games taken through store submission and release by Ocean View Games.
The Challenge: Ship a merging strategy game to the App Store and Google Play for Mojo Games.
The Result: Both submissions taken through review to release alongside the core game build.


The Challenge: Bring Foil Hat Games' live iOS title to Google Play without breaking the existing release schedule.
The Result: A Google Play submission and Android release alongside the existing iOS build.


The whole pipeline, from the store listing to the weeks after launch. The rejection patterns below are the ones we design submissions to avoid.
Title and keyword optimisation, screenshot design that shows gameplay in the first two frames, video previews, and localised listings for target markets.
Review SDK data use, required privacy declarations, tracking permissions and content ratings with the people responsible for your privacy policy and store accounts.
Binary upload and build configuration, IAP and subscription product setup with review screenshots, review notes and demo accounts, and managing resubmission cycles.
Staged and percentage rollouts, launch-day monitoring of crash, ANR and review sentiment, and a hotfix submission process established before launch, with review timing controlled by the store.
Review feedback can concern privacy declarations, purchase flows, launch crashes, app functionality or incomplete metadata. We investigate the specific notice against the submitted build.
Review feedback can concern data safety, target API requirements, audience settings, permissions or build configuration. We check the requirements that apply to your submission.
Start with a conversation about what you are launching, which stores you are targeting and where you need help getting the build through the final requirements.
If you have already been rejected, send us the rejection notice. Most are one of a handful of patterns, and we can usually tell you quickly what the fix involves.
David and Adam stay close to the technical and submission work. We communicate with the review teams directly, so you are not interpreting cryptic rejection codes.
After release, we can help monitor crashes, prepare updates and review store feedback. The support period and responsibilities are agreed before launch.
Meet the teamFree tools and guides to check readiness before we talk.
Tell us what you are launching, which stores you are targeting and where you need help getting the build through the final technical and submission requirements.
Discuss your launchTell us which stores you're targeting, your build's current state and any submission issues. We'll discuss the remaining launch tasks and support you need.
Location
London, United Kingdom
Response Time
We typically respond within 1 to 2 business days.
Prefer to talk?
Pick a time that suits you and speak to David directly.