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Ocean View Games
Ocean View
Games
App Store Launch & ASO

App Store Launch & ASO

End-to-end deployment for iOS, Android, and Steam. Store listings, metadata, screenshots, and submission handled.

Seamless App Store Deployment

Getting your game built is only half the battle - getting it approved, optimised, and visible on the App Store, Google Play, and Steam is where many projects stall. We streamline the critical final mile of development. Our team has supported the release pipelines for dozens of titles - from managing technical compliance for RuneScape Mobile (ensuring stability for millions of players) to handling full end-to-end deployment for educational publishers. We handle the hard work: technical validation, store asset creation, ASO strategy, and beta testing coordination so your game reaches players without delays or rejections.

Our Launch Services

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Store Submission Management

End-to-end handling of Apple App Store, Google Play, and Steam submissions - from build validation to approval tracking.

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App Store Optimisation (ASO)

Keyword research, compelling descriptions, and A/B-tested store listings that maximise organic discoverability and conversion rates.

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Beta Testing (TestFlight / Play Console)

We set up and manage TestFlight and Google Play internal testing tracks, coordinating tester feedback before your global release.

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Store Asset Creation

High-resolution icons, device-specific screenshots, and promotional video trailers designed to stand out in crowded store listings.

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Post-Launch Monitoring

Ongoing store performance tracking, crash reporting, review management, and update deployment to keep your listing competitive.

What the Launch Service Covers

Many developers assume app store submission is a trivial last step. Then they encounter their first rejection, their first metadata guideline violation, or their first privacy manifest error, and lose days or weeks. We handle the entire launch pipeline so you can focus on your game.

Store Listing Creation and Optimisation (ASO)

App title and subtitle optimisation for discoverability. Keyword research and selection covering the App Store keyword field and Google Play description keywords. Screenshot design that showcases gameplay (not just raw captures) with platform-specific dimensions for every required device class: iPhone 6.7", 6.5", iPad Pro 12.9", Android phone, and Android tablet. Video preview creation guidance for App Store autoplay previews and Google Play promo videos. Localised listings for target markets with metadata translation and cultural adaptation. A/B testing of store listings where the platform supports it (Google Play Experiments). Feature graphic and icon design guidance based on what actually performs well in search results and browse, not just what looks good in isolation.

Privacy and Compliance

Privacy manifest creation for iOS (PrivacyInfo.xcprivacy) covering all APIs and SDKs in the build. This has been the single most common rejection reason for Unity games since 2024. App Tracking Transparency (ATT) implementation and testing. Google Play data safety declaration covering all first-party and third-party data collection. Content rating questionnaires (IARC) completed accurately for all target markets. COPPA and GDPR-K compliance verification for children's games. Loot box probability disclosure where required by platform policy. Our Monetisation service covers the commercial design side; we handle the compliance requirements here.

Submission Management

Binary upload and build configuration: bitcode, architectures, minimum OS version. In-app purchase product setup with pricing tiers, descriptions, and review screenshots for each IAP. Subscription configuration including trial periods, grace periods, offer codes, and introductory pricing. Review notes for Apple explaining non-obvious features and providing demo accounts if needed. Managing reviewer feedback and resubmission cycles. Expedited review requests when critical fixes are needed post-launch. We communicate directly with review teams so you do not have to interpret cryptic rejection codes.

Launch Day and Beyond

Staged rollout strategy: Google Play percentage rollout and phased release on App Store. Launch-day monitoring covers crash rates, ANR rates, review sentiment, and download velocity. A hotfix pipeline is established before launch so critical bugs found post-launch can be submitted within hours, not days. Post-launch ASO iteration based on actual search term performance and conversion data. Review management and response strategy to maintain your rating during the critical first weeks. Check your launch readiness with our free Platform Readiness Checklist.

Common Rejection Reasons and How We Prevent Them

If you have already been rejected, you are not alone. Apple rejects roughly 40% of first submissions, and Google Play's automated policy checks catch issues that manual review might miss. Here are the rejection reasons we see most often, and how we prevent each one before submission.

Apple App Store Rejections

Missing or incorrect privacy manifest is the most common rejection for Unity games since 2024. Apple requires a PrivacyInfo.xcprivacy file that declares every API and SDK that accesses user data, device identifiers, or restricted APIs. Unity's own frameworks trigger several required declarations that developers often miss. IAP flow issues: unclear pricing, missing "Restore Purchases" button, confusing subscription terms, or IAP that does not deliver its promised content. Guideline 4.3 (spam): apps too similar to existing apps or that lack sufficient content. Performance issues: crashes on launch, excessive loading times, or unresponsive UI detected during review. Incomplete metadata: missing screenshots for required device classes or inaccurate content ratings. We audit every build against Apple's current guidelines before submission. Our pre-submission checklist covers all of these failure points.

Google Play Rejections

Data safety declaration mismatches: declaring "no data collected" while an SDK in the build collects device identifiers. Google's automated scanning detects discrepancies between your declaration and the actual code. Target API level too low: the build does not meet Google's current minimum API requirement, which increases annually. Families Policy violations: content or ads that do not comply with Google's children's programme requirements. Missing AAB format: submitting APK instead of Android App Bundle for apps over 150MB. Deceptive behaviour flags: permissions requested that the app does not obviously need, triggering manual review.

Issues Common to Both Platforms

Login walls that prevent reviewers from accessing content. Both Apple and Google reviewers must be able to experience the full app without creating an account, or you must provide demo credentials in your review notes. Broken or incomplete features in the submitted build. If a button leads to a "coming soon" screen, the submission will be rejected. External payment links that bypass platform billing are strictly enforced on both iOS and Android. Further reading: Platform Readiness Before Launch.

ASO for Games

App Store Optimisation for games is fundamentally different from ASO for utility apps. The browse behaviour, conversion triggers, and keyword strategies differ significantly. Generic ASO advice often leads game developers in the wrong direction.

Screenshots and Video Previews

Game screenshots need to show gameplay, not menus. The first screenshot determines whether a user scrolls further or moves on. We design screenshot sequences that communicate the core gameplay loop within the first two frames. Video previews are disproportionately important for games compared to other app categories. A 15-second gameplay clip converts better than any static screenshot. App Store autoplay previews are especially powerful because they start playing silently as users browse. We advise on clip selection, pacing, and the text overlays that drive installs.

Keyword Strategy for Games

Game keyword strategy targets genre terms ("idle tycoon", "4X strategy"), mechanic terms ("base building", "match-3"), and comparison terms ("games like Clash Royale"). This is different from utility app keyword strategy, which focuses on functional terms. Ratings and reviews matter more for games than most app categories. A game below 4.0 stars loses significant organic traffic. Review prompt timing and in-game prompting strategy are critical for maintaining a healthy rating. We implement smart review prompts that trigger after positive gameplay moments rather than interrupting flow.

Category and Featuring

Category and sub-category selection affects browse visibility. Choosing a less competitive sub-category can improve featuring chances and chart ranking. We advise on category strategy based on competitive analysis of your target genre. Platform featuring (being highlighted by Apple or Google editorial teams) remains the single highest-impact event for game discoverability. While featuring cannot be guaranteed, we ensure your listing, screenshots, and build quality meet the standards that editorial teams look for when selecting featured games.

Post-Launch Support

Launch day is not the finish line. The first 30 days after launch are critical for establishing your game's store ranking, rating, and organic discovery. We provide ongoing support to ensure your listing stays competitive.

Update and Compliance Management

Update submission management for new builds, changelogs, and incremental feature releases. Seasonal event and content update coordination with store featuring opportunities. Responding to platform policy changes: Apple and Google update their guidelines several times per year, and non-compliance with new policies can result in removal. Annual compliance maintenance: updated privacy declarations, new SDK requirements, changed content rating criteria, and updated minimum API levels. Our Mobile Development service handles the development side; we handle the store pipeline.

Ongoing ASO and Review Management

Store listing A/B testing and iteration based on conversion data. Keyword strategy refinement as search trends shift and competitors enter the market. Review monitoring and response strategy to maintain your rating and address player concerns publicly. For games with monetisation, ongoing ASO is directly tied to revenue: a 10% improvement in conversion rate at the same traffic level is a 10% revenue increase with no additional marketing spend.

Why Choose Us?

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Proven Launch Track Record

We’ve successfully shipped titles to millions of players across iOS, Android, and Steam, navigating complex approval processes for everything from casual puzzles to MMORPGs.

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ASO Expertise

We research high-volume keywords, write compelling store copy, and design high-converting screenshots and trailers that get your game found and downloaded.

Compliance & Certification

We ensure your build meets every platform requirement - privacy policies, 64-bit compliance, API levels, and content ratings - minimising rejection risk.

Launch & Compliance Stack

Managing the submission pipeline from end-to-end:

Apple iOS Platform Logo
iOS
Android Platform Logo
Android
Steam PC Gaming Platform Logo
Steam

Our Launch & Submission Lifecycle

Launching a game involves more than just uploading a file. We follow a strict 4-stage protocol to ensure your game is technically compliant, visually optimised, and approved on the first attempt.

1. Technical Compliance Audit

Before we even look at the store page, we validate the build. We ensure your game meets the strict technical requirements of modern storefronts to prevent immediate rejection.

  • Architecture Checks: Verifying 64-bit compliance, target API levels (Android), and notarisation (macOS).
  • Privacy Manifests: Configuring the strict new privacy tracking declarations required by Apple and Google.
  • File Size Optimisation: Managing OBB expansion files or App Thinning to ensure users can actually download your game.

2. ASO & Asset Production

A great game fails if nobody clicks on it. We treat your store page as a sales funnel, designing every asset to maximise your “Impression-to-Install” rate.

  • Keyword Strategy: Researching high-traffic, low-competition search terms to help your game get found organically.
  • Visual Conversion: Designing high-contrast icons and “gameplay-first” screenshots that clearly communicate the genre.
  • Localisation: Preparing metadata for key markets (FIGS, CJK) to multiply your potential audience.

3. Beta Testing & Release Tracks

Releasing a buggy game is a disaster. We manage the release tracks to ensure you get critical feedback before the general public sees the game.

  • Internal Testing: Setting up TestFlight and Google Play Internal tracks for your team and stakeholders.
  • Open Beta Management: Configuring public testing phases to stress-test your servers and gather user reviews.
  • Phased Rollouts: Releasing the game to 10% of users first to catch last-minute crashes before a full global launch.

4. Submission & Review Resolution

This is where we shine. We handle the direct communication with the App Store and Google Play review teams.

  • Submission Management: Handling age ratings (IARC), content declarations, and export compliance forms.
  • Rejection Resolution: If a reviewer rejects the build, we interpret the specific Guideline (e.g., 4.2 Minimum Functionality) and implement the required fix.
  • Day-1 Support: Monitoring the “Vitals” dashboard immediately after launch to spot anomalies.

Get your game in front of players. Let us handle the launch so you can focus on the game.

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