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Ocean View Games
App Store Launch & ASO

App Store Launch & ASO

Take your Unity game through the technical steps towards an App Store or Google Play release. We help with builds, store listings, beta testing, submission and review feedback.

Pocket Factory, a hyper-casual merge game released on iOS and Android
Pocket Factory logo

Taking Pocket Factory to iOS and Android

Developed by Ocean View Games for Mojo Games.

Pocket Factory is a hyper-casual merge game developed for Mojo Games. Our work covered the core gameplay, monetisation and release on iOS and Android.

Preparing a release brings the build, purchase flows, store information and testing together. We use that delivery experience to help teams work through their own submissions.

An unfinished brief is fine. The first conversation helps establish scope.

What are you starting with?

Getting the game built is only half the battle. Getting it approved, optimised and visible is where projects stall. Tell us where you are.

Getting a build through review

We review the build, store information and test results against the relevant requirements, then help resolve issues before submission. The platform makes the approval decision.

Run the readiness checklist

Already been rejected

Privacy manifest errors, data safety mismatches, guideline 4.3, login walls. We interpret the specific rejection code, implement the required fix and handle the resubmission.

Common rejections and fixes

Live but not converting

Review your store copy, screenshots and available conversion data to identify changes worth testing. We help the listing explain the game clearly to the intended audience.

Explore monetisation

Our launch and submission lifecycle

Check the build, prepare the listing and work through submission feedback. Store approval and review timing remain with the platform.

  1. 1. Technical compliance audit

    Validate the build before the store page: 64-bit and target API levels, privacy manifests and tracking declarations, and file size so users can actually download the game.

  2. 2. ASO and asset production

    Treat the store page as a sales funnel. Keyword research for genre, mechanic and comparison terms, gameplay-first screenshots, and video previews where they help explain the experience.

  3. 3. Submission and review resolution

    Age ratings, content declarations and export compliance, then direct communication with the review teams, interpreting rejection guidelines and turning around fixes so you do not have to.

What the launch service covers

The whole pipeline, from the store listing to the weeks after launch. The rejection patterns below are the ones we design submissions to avoid.

Store listing and ASO

Title and keyword optimisation, screenshot design that shows gameplay in the first two frames, video previews, and localised listings for target markets.

Privacy and compliance

Review SDK data use, required privacy declarations, tracking permissions and content ratings with the people responsible for your privacy policy and store accounts.

Submission management

Binary upload and build configuration, IAP and subscription product setup with review screenshots, review notes and demo accounts, and managing resubmission cycles.

Launch day and beyond

Staged and percentage rollouts, launch-day monitoring of crash, ANR and review sentiment, and a hotfix submission process established before launch, with review timing controlled by the store.

Common Apple rejections

Review feedback can concern privacy declarations, purchase flows, launch crashes, app functionality or incomplete metadata. We investigate the specific notice against the submitted build.

Common Google Play rejections

Review feedback can concern data safety, target API requirements, audience settings, permissions or build configuration. We check the requirements that apply to your submission.

Working together

Start with a conversation about what you are launching, which stores you are targeting and where you need help getting the build through the final requirements.

If you have already been rejected, send us the rejection notice. Most are one of a handful of patterns, and we can usually tell you quickly what the fix involves.

David and Adam stay close to the technical and submission work. We communicate with the review teams directly, so you are not interpreting cryptic rejection codes.

After release, we can help monitor crashes, prepare updates and review store feedback. The support period and responsibilities are agreed before launch.

Meet the team
Frequently Asked Questions
Yes. Share the rejection notice, build version and review correspondence. We assess the stated issue, explain the changes required and scope the fixes and resubmission work. Approval and review timing remain with Apple or Google.
The estimate depends on the stores, build condition, purchase systems, listing assets and any unresolved review issues. We agree who supplies the copy, artwork and declarations, and which submission and post-launch tasks are included.
Yes. We can help with relevant keywords, store descriptions, screenshots and previews, using available listing data to identify changes worth testing. ASO can improve how clearly a listing presents the game; it cannot guarantee a ranking or number of downloads.
Your organisation should own the developer accounts and store listings. You grant the access needed for the agreed work, retain control of the release and provide the business and policy information required for submission.
Yes. We can configure test tracks, distribute builds and help collect and prioritise feedback before submission. We agree the testers, devices and acceptance criteria with your team.
We start with the build or source project, target stores, account access and release plan. We also review the available icons, screenshots, descriptions, privacy policy, audience information and purchase details, then identify anything missing.
We can scope Steam build preparation and store setup separately from mobile submission. Tell us what is already configured and whether you need technical release support, listing assets or both.

Preparing a game for release?

Tell us what you are launching, which stores you are targeting and where you need help getting the build through the final technical and submission requirements.

Discuss your launch

Prefer to organise your ideas first? Build a project brief.