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Ocean View Games
Ocean View
Games
Game Development for Education

Game Development for Education

Curriculum-aligned, accessible, and built to engage learners. We create educational games for universities, publishers, and schools. Our team has prior experience working with Cambridge University Press, the BBC, and the Museum of London through earlier roles at Fish in a Bottle.

From fully standalone educational games to gamified learning modules that integrate into your existing digital curriculum, we design interactive experiences that measurably improve learner engagement. We build educational games and serious games for universities, publishers, and research consortia.

Why Off-the-Shelf Educational Games Fall Short

Most educational games are built for the consumer market, not for institutions. They lack curriculum alignment, ignore accessibility standards, cannot integrate with your LMS, and offer no control over branding or data. Your learners deserve purpose-built experiences designed around your pedagogy - not repurposed entertainment products with an educational label. We build games from the ground up around institutional requirements: privacy, data handling and child safety, multi-language support, school-friendly hardware targets, and measurable learning outcomes. See our educational game development service for how we approach each project.

Our Clients

The Language Conservancy

Non-Profit

Our Team's Track Record

Work from our team’s previous roles at leading studios and agencies.

Cambridge University Press

Publisher

BBC

Broadcaster

EU Horizon 2020

Research Consortium

Built for Institutional Requirements

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Curriculum-Aligned Design

Your learners stay on-syllabus. Every game mechanic ties directly to your learning objectives, so classroom time spent playing is classroom time spent learning.

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Privacy & Data Handling

Each project is designed around the institution's confirmed privacy, data-handling and consent requirements, with data collection and third-party tracking kept to the necessary minimum.

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Multi-Language Support

Your content reaches every learner. We architect for internationalisation from day one - right-to-left scripts, CJK character sets, and full localisation pipelines included.

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Runs on Your Existing Hardware

No hardware upgrades required. Games are optimised for the devices your institution already owns - Chromebooks, budget tablets, iPads, and interactive whiteboards.

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Connects to Your LMS

Where reporting integration is required, we scope it against your actual LMS, learner data and reporting requirements before development begins.

Inclusive by Default

Every learner can participate. Colour-blind modes, screen reader support, adjustable text, and motor accessibility are built in - not bolted on after launch.

How It Works for Institutions

01

Curriculum & Learning Design Workshop

We sit down with your pedagogical team to map learning objectives, target age groups, and assessment criteria. The output is a game design document aligned to your syllabus.

02

Prototype & Pedagogy Validation

We build a playable prototype and test it with a small learner group. Feedback from students and teachers shapes the core loop before full production begins.

03

Development & Accessibility Testing

Full production in Unity or HTML5, with ongoing accessibility audits (WCAG 2.1), device testing on school hardware, and privacy and data-handling reviews throughout.

04

Deployment & LMS Integration

We handle app store submission, web hosting, or MDM distribution. Where progress reporting is required, we integrate with the institution's agreed LMS or reporting interface after confirming its technical requirements.

Planning an Educational or Interactive Project?

Tell us what you want people to learn or explore, who the audience is and what content, research or funding you already have in place.

Tell Us About Your Project
What Our Clients Say
David is very patient and has great communication. He is an appropriately skilled freelance Unity developer who understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder. Thanks David!
Project: Vocab Builder

If your project is for a museum, gallery, or heritage site, you may also want to explore our museums and cultural heritage page.

If your project is corporate training or L&D rather than academic education, see our corporate training page.