
Games

Games & Digital Experiences for Museums
Touchscreen gallery interactives, mobile companion apps, and legacy exhibit modernisation for museums, galleries, and heritage sites. Our team rebuilt The Great Fire of London for the Museum of London and has delivered educational games for language preservation, navigation training, and vocabulary learning.
Why Museums Need Purpose-Built Digital Experiences
Museums hold incredible stories, but static displays and audio guides struggle to engage today’s visitors, especially younger audiences who expect interactivity. Off-the-shelf quiz apps lack the curatorial depth your collections demand, and generic digital agencies rarely understand the constraints of gallery installations: continuous uptime, all-ages accessibility, grant-funded procurement, and hardware that needs to survive thousands of daily touches. We build purpose-made interactive experiences that do justice to your collections. Our team has delivered heritage and educational projects for institutions including the Museum of London, Cambridge University Press, and the BBC, working alongside curators, historians, and pedagogical experts to ensure every interaction is accurate, accessible, and robust. See our educational game development service for our full methodology, or our legacy modernisation service if you have an existing exhibit that needs updating.Our Heritage & Institutional Experience
Projects delivered by our team at previous studios and agencies, bringing deep institutional and heritage sector experience to every engagement.
Museum of London
Museum (Great Fire of London interactive)
Cambridge University Press
Publisher (Word Fun World, Navigo)
BBC
Broadcaster
EU Horizon 2020
Research Consortium
Built for Museum & Heritage Requirements
Curator-Led Content Design
Your stories stay historically accurate. We work directly with your curators and subject matter experts so every interaction reflects your collection’s narrative, not a game designer’s interpretation.
Exhibit-Ready Hardware
Your installation runs reliably all day. We build for museum-grade kiosks, large touchscreens, and visitor mobile devices, tested for continuous 8+ hour daily operation without crashes or overheating.
All-Ages Accessibility
Every visitor can participate. From young children to elderly visitors, our experiences feature adjustable text, multi-language support, WCAG compliance, and physical accessibility options for diverse gallery audiences.
Grant-Friendly Procurement
Your funding requirements are met. We have delivered against EU grant frameworks and are familiar with Heritage Lottery Fund and Arts Council England requirements, providing milestone reporting, impact metrics, and audit-ready documentation.
Preservation & Digitisation
Your collection reaches audiences beyond the gallery. We create digital companions that let remote visitors explore exhibits online, extending the lifespan and reach of temporary displays.
Legacy Experience Modernisation
Your existing interactives don’t become obsolete. We convert ageing Flash-based and outdated museum installations to modern HTML5 and Unity, as we did with the Great Fire of London for the Museum of London.
How We Work With Museums
Curatorial Workshop
We meet your curators, archivists, and education officers to understand the collection, the narrative you want to tell, and the visitor demographics you need to reach. The output is a content brief that both your curatorial team and our developers sign off on.
Concept & Prototype
We produce wireframes and a playable prototype that your team can test on actual gallery hardware. Curators review every content screen for accuracy before we move to full production.
Development & Hardware Testing
Full production in HTML5 or Unity, with ongoing testing on your target kiosk hardware, touchscreen panels, or visitor mobile devices. Accessibility audits run throughout, not just at the end.
Installation & Analytics
We handle on-site installation, visitor analytics integration, and staff training. Your front-of-house team knows how to restart, reset, and troubleshoot the installation without calling a developer.
Ongoing Support & Content Updates
Exhibitions change and collections rotate. We provide maintenance plans that let you update text, imagery, and languages without a full redevelopment cycle.
Our Technology for Museum Installations
We choose the right technology for each project based on your hardware, budget, and long-term maintenance needs.
HTML5 / WebGL
Best for browser-based kiosk interactives, companion web apps, and projects that need to run without installation. Works on any device with a modern browser, including Chromebooks and managed kiosks. Smallest file size, easiest to update remotely.
Unity
Best for complex 3D exhibits, rich animations, and projects that may later deploy to mobile app stores or additional platforms. Offers the fullest feature set for immersive experiences. Larger file size but cross-platform from a single codebase.
Mobile (iOS & Android)
Best for companion apps visitors download before or during their visit. Supports offline functionality, push notifications for event updates, and post-visit engagement. Distributed via app stores or MDM for institutional devices.
Gallery Interactive or Companion App?
Most museum projects fall into one of two categories. Some need both. Here is how to decide.
Gallery Interactive (Kiosk / Touchscreen)
In-gallery engagement with a specific exhibit or collection
- ✓Runs on museum-owned hardware (kiosk PC, touchscreen panel, iPad in enclosure)
- ✓Designed for short, focused interactions (2–5 minutes per visitor)
- ✓Must survive thousands of daily touches and run for 8+ hours without intervention
- ✓HTML5 or Unity depending on complexity
Companion App (Mobile / Web)
Extended engagement before, during, and after the visit
- ✓Runs on the visitor’s own device (phone, tablet) or museum-loaned tablets
- ✓Designed for longer sessions: guided tours, scavenger hunts, deeper exploration
- ✓Extends engagement beyond the gallery with take-home content and post-visit features
- ✓Native app or progressive web app depending on feature requirements
Our Services for This Industry
Educational Game Development
Educational game development for institutions. Curriculum-aligned, accessible, LMS-integrated. From the team behind Word Fun World for Cambridge University Press.
Learn More →Legacy Game Modernisation
Flash to HTML5 conversion, legacy Unity upgrades, and codebase recovery. We rebuilt the Museum of London's game without source code. Free assessment.
Learn More →Mobile Game Development
Professional iOS & Android game development with Unity. From casual to MMORPG - we've launched games to millions. Contact us now.
Learn More →Unity Game Development
Turn your concept into a market-ready game with Unity Certified Experts. AAA pedigree from RuneScape developers. Book a consultation today.
Learn More →Whether you need a touchscreen exhibit for a new gallery, a companion app for an upcoming exhibition, or a modernisation of an existing interactive, the first step is a conversation with our team.
Discuss Your Museum Project“David is very patient and has great communication. He understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder.”
If your project is primarily educational rather than heritage-focused, you may also want to explore our educational institutions page.





