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Ocean View Games
Ocean View
Games
Games & Digital Experiences for Museums

Games & Digital Experiences for Museums

Touchscreen gallery interactives, mobile companion apps, and legacy exhibit modernisation for museums, galleries, and heritage sites. Our team rebuilt The Great Fire of London for the Museum of London and has delivered educational games for language preservation, navigation training, and vocabulary learning.

We help museums, galleries, and heritage organisations turn collections and stories into interactive experiences that educate visitors, extend engagement beyond the gallery, and run reliably on exhibit hardware all day, every day.

Why Museums Need Purpose-Built Digital Experiences

Museums hold incredible stories, but static displays and audio guides struggle to engage today’s visitors, especially younger audiences who expect interactivity. Off-the-shelf quiz apps lack the curatorial depth your collections demand, and generic digital agencies rarely understand the constraints of gallery installations: continuous uptime, all-ages accessibility, grant-funded procurement, and hardware that needs to survive thousands of daily touches. We build purpose-made interactive experiences that do justice to your collections. Our team has delivered heritage and educational projects for institutions including the Museum of London, Cambridge University Press, and the BBC, working alongside curators, historians, and pedagogical experts to ensure every interaction is accurate, accessible, and robust. See our educational game development service for our full methodology, or our legacy modernisation service if you have an existing exhibit that needs updating.

Our Heritage & Institutional Experience

Projects delivered by our team at previous studios and agencies, bringing deep institutional and heritage sector experience to every engagement.

Museum of London

Museum (Great Fire of London interactive)

Cambridge University Press

Publisher (Word Fun World, Navigo)

BBC

Broadcaster

EU Horizon 2020

Research Consortium

Built for Museum & Heritage Requirements

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Curator-Led Content Design

Your stories stay historically accurate. We work directly with your curators and subject matter experts so every interaction reflects your collection’s narrative, not a game designer’s interpretation.

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Exhibit-Ready Hardware

Your installation runs reliably all day. We build for museum-grade kiosks, large touchscreens, and visitor mobile devices, tested for continuous 8+ hour daily operation without crashes or overheating.

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All-Ages Accessibility

Every visitor can participate. From young children to elderly visitors, our experiences feature adjustable text, multi-language support, WCAG compliance, and physical accessibility options for diverse gallery audiences.

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Grant-Friendly Procurement

Your funding requirements are met. We have delivered against EU grant frameworks and are familiar with Heritage Lottery Fund and Arts Council England requirements, providing milestone reporting, impact metrics, and audit-ready documentation.

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Preservation & Digitisation

Your collection reaches audiences beyond the gallery. We create digital companions that let remote visitors explore exhibits online, extending the lifespan and reach of temporary displays.

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Legacy Experience Modernisation

Your existing interactives don’t become obsolete. We convert ageing Flash-based and outdated museum installations to modern HTML5 and Unity, as we did with the Great Fire of London for the Museum of London.

How We Work With Museums

01

Curatorial Workshop

We meet your curators, archivists, and education officers to understand the collection, the narrative you want to tell, and the visitor demographics you need to reach. The output is a content brief that both your curatorial team and our developers sign off on.

02

Concept & Prototype

We produce wireframes and a playable prototype that your team can test on actual gallery hardware. Curators review every content screen for accuracy before we move to full production.

03

Development & Hardware Testing

Full production in HTML5 or Unity, with ongoing testing on your target kiosk hardware, touchscreen panels, or visitor mobile devices. Accessibility audits run throughout, not just at the end.

04

Installation & Analytics

We handle on-site installation, visitor analytics integration, and staff training. Your front-of-house team knows how to restart, reset, and troubleshoot the installation without calling a developer.

05

Ongoing Support & Content Updates

Exhibitions change and collections rotate. We provide maintenance plans that let you update text, imagery, and languages without a full redevelopment cycle.

Our Technology for Museum Installations

We choose the right technology for each project based on your hardware, budget, and long-term maintenance needs.

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HTML5 / WebGL

Best for browser-based kiosk interactives, companion web apps, and projects that need to run without installation. Works on any device with a modern browser, including Chromebooks and managed kiosks. Smallest file size, easiest to update remotely.

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Unity

Best for complex 3D exhibits, rich animations, and projects that may later deploy to mobile app stores or additional platforms. Offers the fullest feature set for immersive experiences. Larger file size but cross-platform from a single codebase.

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Mobile (iOS & Android)

Best for companion apps visitors download before or during their visit. Supports offline functionality, push notifications for event updates, and post-visit engagement. Distributed via app stores or MDM for institutional devices.

Gallery Interactive or Companion App?

Most museum projects fall into one of two categories. Some need both. Here is how to decide.

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Gallery Interactive (Kiosk / Touchscreen)

In-gallery engagement with a specific exhibit or collection

  • Runs on museum-owned hardware (kiosk PC, touchscreen panel, iPad in enclosure)
  • Designed for short, focused interactions (2–5 minutes per visitor)
  • Must survive thousands of daily touches and run for 8+ hours without intervention
  • HTML5 or Unity depending on complexity
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Companion App (Mobile / Web)

Extended engagement before, during, and after the visit

  • Runs on the visitor’s own device (phone, tablet) or museum-loaned tablets
  • Designed for longer sessions: guided tours, scavenger hunts, deeper exploration
  • Extends engagement beyond the gallery with take-home content and post-visit features
  • Native app or progressive web app depending on feature requirements

Whether you need a touchscreen exhibit for a new gallery, a companion app for an upcoming exhibition, or a modernisation of an existing interactive, the first step is a conversation with our team.

Discuss Your Museum Project

What Our Clients Say

David is very patient and has great communication. He understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder.

If your project is primarily educational rather than heritage-focused, you may also want to explore our educational institutions page.