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Ocean View Games
From first message to a costed proposal

From first message to a costed proposal

You work directly with the two senior Unity engineers who will build your game. We reply within 1 to 2 business days, talk it through on a free 30-minute call, and send a proposal with an approach, timeline and costs within 3 to 5 business days of the call. Then we build in milestones you sign off one at a time.

Summary

1 to 2 business days
For David's personal reply
Free 30-minute call
With the engineers who would build it
3 to 5 business days
From the call to your proposal

What happens, step by step

Speak directly with the senior engineers responsible for delivery, from the first conversation through development.

  1. Step 1

    Send your brief

    5 minutes

    Tell us about the game, the problem and your timeline through the form. An unfinished brief is welcome; we shape the rest together.

    You get: a confirmation email and our client guide.

  2. Step 2

    David replies personally

    within 1 to 2 business days

    David reads every enquiry and replies, either to book a call or with a few questions about the brief first.

    You get: a direct reply from the engineer leading the work.

  3. Step 3

    Free discovery call

    30 minutes

    A call with David, joined by Adam when the project calls for it, about your goals, audience, existing code or materials, constraints and timeline. We are happy to sign an NDA before you share any details.

    You get: an honest view of whether we are the right fit, and the most useful next step.

  4. Step 4

    Proposal

    3 to 5 business days after the call

    We turn the call into a technical approach, scope, timeline and costs, split into milestones. If you are not yet sure what you need, we may recommend Paid Scoping first, or a paid technical audit for an existing project, so the quote rests on evidence.

    You get: a written proposal with clear costs before any work starts.

  5. Step 5

    Contract and deposit

    agreed in the proposal

    Work starts once the contract is signed and the deposit has been paid. We agree the start date with you as part of the proposal.

    You get: a confirmed start date, milestones and a named point of contact.

  6. Step 6

    Development

    milestone by milestone

    We build against the milestones agreed in the proposal and tackle architecture, performance and technical risks early rather than leaving them to the end. At the end of each milestone you get a build to review, and you sign it off before we move on.

    You get: a build at the end of each milestone, plus updates on what's done, what's next and any decisions we need from you.

  7. Step 7

    Testing and delivery

    throughout, then at handover

    We test on real devices throughout, including performance and regression checks, then resolve agreed issues and prepare the final builds.

    You get: tested final builds, the agreed code, documentation, build steps and a list of any known issues.

  8. Step 8

    Support

    30 days, then as needed

    Every project includes a 30-day bug warranty. After that, you choose the level of support that suits you.

    You get: defects introduced by our work fixed at no cost for 30 days.

Ready to start? Send us a brief →

A small senior core, scaled around your project

David and Adam lead the engineering, with specialist support brought in to suit your project.

  • David Edgecombe, Director and Principal Unity Engineer

    David Edgecombe

    Director and Principal Unity Engineer. Unity Certified Expert and former Technical Developer on RuneScape Mobile at Jagex. Reads every enquiry and leads the technical approach.

  • Adam Kaye, Lead Unity Engineer

    Adam Kaye

    Lead Unity Engineer. Gameplay, AI and rapid prototyping, with 14 years in game development including award-winning educational games.

When a project needs art, UI/UX, audio, backend or QA, we bring in senior specialists we have worked with before, only when the scope justifies it. The core team stays accountable for the whole project.

Meet the full team →

Pick the model that fits the project

After the discovery call, we recommend the model that suits your scope. Most projects are fixed price; evolving work suits time and materials.

Fixed price

For a well-defined scope with clear deliverables and acceptance criteria, priced against agreed milestones.

Best for: ports, Unity upgrades and defined feature builds.

Time and materials

For work where requirements will evolve, billed on the time used.

Best for: ongoing development, R&D and changing requirements.

Co-development

Our engineers join your team, working in your repositories, task tracker and sprints.

Best for: studios extending an existing team to hit a milestone or clear technical debt.

Paid Scoping

We investigate first and deliver findings, recommendations and a realistic, costed development plan.

Best for: ideas that are not yet defined, existing codebases that need a technical audit, and funding bids.

LiveOps retainer

A monthly retainer covering content updates, events, balancing and bug fixes for a live game, at an agreed capacity.

Best for: shipped games that need continuous support.

Not sure where to start?

If you have an existing Unity project, a fixed-price Rapid Audit gives you a senior engineer’s written review and a prioritised fix list, with no obligation to hire us for the fixes. For a new project with open questions, Paid Scoping turns them into a plan you can budget for.

Clear costs before work starts

How pricing works

Every proposal sets out costs against milestones before any work starts. Changes to the agreed scope are quoted separately, so there are no surprises on the invoice. For a rough idea before we speak, see our cost guide.

Deposit and milestones

Fixed-price work starts with a 25 to 50% deposit, due within 14 days. The rest is paid in milestones tailored to your project.

Invoices

Invoices are due within 30 days, and prices exclude VAT. We can work with purchase orders and multi-stage approval for universities and public bodies.

Your project is yours

You own the code and IP

Once the work is paid in full, the bespoke work we create for your project is yours. Any existing Ocean View Games tools are named in the contract and licensed to you, and third-party assets keep their own licences.

NDA as standard

We are happy to sign an NDA before you share any details of your project.

A clean handover

At the end of a project we hand over the agreed code, documentation, build steps and any known issues, so your team or a future partner can pick it up.

What happens after delivery

For 30 days after delivery, we fix defects introduced by our work at no cost. New features, scope changes and issues caused by later changes on your side aren’t covered. To report an issue, contact us with what happened, how to reproduce it, and the device or platform. We reply within 1 to 2 business days.

After the 30 days, choose what suits you:

  • LiveOps retainer: monthly content, events, balancing and fixes. LiveOps
  • Ad hoc fixes: billed on time used.
  • New work: quoted per request.

We work in your tools

  • GitHub logoGitHub
  • GitLab logoGitLab
  • Perforce logoPerforce
  • Plastic SCM logoPlastic SCM
  • Jira logoJira
  • Slack logoSlack
  • Microsoft Teams logoMicrosoft Teams

We adapt to your workflow rather than forcing you into ours.

Common questions

No. An unfinished brief is welcome. Tell us your idea, your existing project or the problem you need solved, and we'll shape the rest together on the call.
Yes. We're happy to sign an NDA before you share any details of your project.
Yes. We can own most of the Unity development, or join your team and work in your repositories, task tracker and sprints.
Once the contract is signed and the deposit has been paid. We agree a start date with you as part of the proposal.
That's normal. Changes to the agreed scope are quoted separately, and time and materials work gives evolving projects more flexibility.
Through a build at the end of each agreed milestone, plus updates on what's done, what's next and any decisions we need from you.
NSFW content, real-money gambling, social casino, and equity or revenue-share deals. If a larger studio would suit your project better, we'll tell you.
More questions answered →