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Ocean View Games
Ocean View
Games
The Game Development Process

The Game Development Process

A step-by-step guide from concept to launch, based on our experience shipping 12+ titles

Game development follows a structured process that reduces risk and keeps projects on track. Whether you are building a casual mobile game or a large-scale multiplayer title, the fundamentals are the same: define the vision, validate the design, build iteratively, and ship with confidence.

This guide walks through the four phases we use at Ocean View Games, along with common pitfalls and practical advice. For a detailed look at our specific methodology, see How We Work.

01

Discovery & Scoping

Define the vision, validate feasibility, and align on scope before any code is written.

Requirements Gathering

Understanding your vision, target audience, and business objectives through structured workshops and questionnaires.

Market Research

Analysing competing titles, genre trends, and market positioning to inform design decisions and reduce risk.

Technical Feasibility

Evaluating platform constraints, technology choices, and integration requirements to identify blockers early.

Scope Definition

Documenting features, prioritising with MoSCoW, and defining what is in scope for each milestone.

Budget Alignment

Mapping scope to realistic cost ranges and timelines so there are no surprises downstream.

02

Pre-Production

Turn the vision into a concrete plan with design documents, prototypes, and a production roadmap.

Game Design Document

A comprehensive GDD covering mechanics, progression, UI flows, and content requirements. This becomes the project's single source of truth.

Art Direction

Establishing visual style, character design, environment concepts, and UI mood boards before full production begins.

Technical Architecture

Designing the codebase structure, networking approach, backend services, and CI/CD pipeline.

Prototype / Vertical Slice

Building a playable proof-of-concept that validates the core gameplay loop before committing to full production.

Milestone Planning

Breaking the project into sprint-based milestones with clear deliverables, review points, and go/no-go gates.

03

Production

The longest phase - iterative sprint-based development with regular builds, testing, and feedback.

Sprint-Based Development

Two-week sprints with clear goals, daily standups, and end-of-sprint demos. You see progress constantly, not just at the end.

Art & Content Production

Parallel art, animation, audio, and level design work feeding into the engineering pipeline.

QA & Testing

Continuous testing throughout production, not just at the end. Automated tests, device testing, and regression checks.

Milestone Reviews

Regular review sessions where you play the latest build, provide feedback, and steer direction before the next sprint.

Integration & Optimisation

Ongoing performance profiling, memory optimisation, and platform-specific tuning as content is integrated.

04

Launch & Post-Launch

Ship the game, monitor performance, and iterate based on real player data.

Store Submission

Preparing store listings, screenshots, descriptions, age ratings, and managing the review process for iOS, Android, Steam, or console.

Launch Day Operations

Monitoring server load, crash reports, and player feedback in the critical first 24-72 hours after release.

Live Operations

Post-launch content updates, seasonal events, and feature additions to maintain player engagement.

Analytics Review

Analysing retention, monetisation funnels, session length, and player progression data to inform post-launch priorities.

Post-Mortem

A structured review of what went well, what could be improved, and lessons learned for future projects.

Common Pitfalls to Avoid

Scope Creep

Adding features mid-production without adjusting timeline or budget. The number one cause of delayed game launches.

Skipping Pre-Production

Jumping into code without a validated design document or prototype. This creates expensive rework during production.

No Prototype Validation

Building a full game before testing whether the core loop is actually fun. Prototype early and test with real players.

Underestimating QA

Treating testing as a final phase rather than an ongoing discipline. Bugs found late cost 10 times more to fix than bugs found early.

Platform Surprises

Discovering platform requirements (memory limits, store policies, certification) late in development when changes are expensive.

No Post-Launch Plan

Treating launch as the finish line. Modern games need live ops, content updates, and community management to succeed.

Frequently Asked Questions

It depends on scope. A casual mobile game might take 3-6 months. A mid-complexity title typically takes 6-12 months. An MMO or large-scale game can take 18 months or more. Our timeline guide has detailed breakdowns by genre.
Pre-production. Getting the design, prototype, and architecture right before full production begins saves significant time and money. Skipping pre-production is the most common and most expensive mistake in game development.
We recommend active involvement during discovery and pre-production (weekly touchpoints), then regular sprint reviews during production (every two weeks). You do not need to be involved daily, but consistent feedback keeps the project on track.
A vertical slice is a small, fully polished section of the game that demonstrates all core systems working together. It is the most reliable way to validate the gameplay experience before committing to full production.
Yes. We regularly join projects mid-development as co-development partners. We assess the current state, identify risks, and integrate with your existing team and codebase. See our co-development service for details.
Scope changes are normal. We use a change request process where new features are scoped, estimated, and prioritised against the existing backlog. This ensures changes are deliberate rather than ad hoc.
Yes. Our App Store Launch Support service covers store listing preparation, screenshot creation, age rating submissions, and managing the review process for iOS, Android, and Steam.