Game Development Cost Estimator
How much does it cost to make a game? Use our free interactive tool to get an instant estimate based on your genre, platform, art style, content volume, team size, and technical requirements.
Estimated Cost Range
£24,000 - £72,000
Budget Breakdown
This estimate is a planning guide. Costs may increase or decrease as your brief, feedback or requested changes affect the scope, assets and technical requirements. We confirm the scope and pricing basis before work starts and agree any later changes with you before carrying them out. Contact us to discuss a project-specific estimate.
How We Calculate
Illustrative Base Costs
We start with base cost ranges for each game genre, set from our own production experience across mobile and PC games. This is an internal planning model, not a calibration against a named external study, and the ranges are illustrative rather than a market benchmark.
Compounding Multipliers
Nine dimensions (platform, genre, art style, content volume, team size, audio, backend, starting point, and features) each apply a multiplier to the base cost. Features compound multiplicatively, producing a realistic combined uplift rather than a simple sum.
Team Size Reflects Total Pay, Not Just Speed
A larger team multiplier mostly reflects paying more people at once, with some added cost from coordination overhead. The tool does not model project duration, so it cannot tell you whether a bigger team finishes sooner for your specific scope, only that it costs more in total.
Dynamic Budget Breakdown
The total is split across Development, Art & Design, QA, and Project Management. Percentages adjust dynamically based on your selections. Art-heavy projects shift budget towards design; engineering-heavy builds with complex backends shift it towards development; larger teams increase the project management allocation.
Our Services
Turn your estimate into reality. We offer end-to-end game development services.
Unity Game Development
Full-cycle Unity development from prototype to launch.
Mobile Game Development
Considering a mobile build or port? See our iOS and Android service for new builds, porting, and performance work.
Game Design
Core loop design, economy balancing, and GDD creation.
Live Ops & Monetisation
In-app purchases, ad integration, and live-service infrastructure.
Co-Development
Embed our senior engineers directly in your team.
QA & Testing
Device testing, performance profiling, and regression suites.
Related Resources
Frequently Asked Questions
- Game complexity and genre - an MMO is fundamentally more expensive than a puzzle game.
- Art style - pixel art, stylised 3D, and realistic 3D each have dramatically different production costs.
- Content volume - a 2-hour prototype costs a fraction of a 20-hour campaign.
- Team size - larger teams deliver faster but cost more due to coordination overhead.
- Starting point - porting or building on an existing codebase is significantly cheaper than starting from scratch.
Want to discuss the scope behind your estimate? Let's talk.
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