
Games

Game Development Cost Estimator
How much does it cost to make a game? Use our free interactive tool to get an instant estimate based on your genre, platform, art style, content volume, team size, and technical requirements.
Estimated Cost Range
£24,000 - £72,000
Budget Breakdown
This is a rough estimate based on industry averages. Actual costs depend on your specific requirements, existing assets, and technical complexity. Contact us for a precise, no-obligation quote.
How We Calculate
Industry-Average Base Costs
We start with base cost ranges for each game genre, calibrated against published industry data from GDC surveys, Newzoo reports, and our own two decades of production experience across mobile, PC, and console titles.
Compounding Multipliers
Nine dimensions (platform, genre, art style, content volume, team size, audio, backend, starting point, and features) each apply a multiplier to the base cost. Features compound multiplicatively, producing a realistic combined uplift rather than a simple sum.
Dynamic Budget Breakdown
The total is split across Development, Art & Design, QA, and Project Management. Percentages adjust dynamically based on your selections. Art-heavy projects shift budget towards design; engineering-heavy builds with complex backends shift it towards development; larger teams increase the project management allocation.
Our Services
Turn your estimate into reality. We offer end-to-end game development services.
Unity Game Development
Full-cycle Unity development from prototype to launch.
Mobile Porting & Optimisation
Bring your game to iOS and Android with optimal performance.
Game Design
Core loop design, economy balancing, and GDD creation.
Live Ops & Monetisation
In-app purchases, ad integration, and live-service infrastructure.
Co-Development
Embed our senior engineers directly in your team.
QA & Testing
Device testing, performance profiling, and regression suites.
Frequently Asked Questions
- Game complexity and genre - an MMO is fundamentally more expensive than a puzzle game.
- Art style - pixel art, stylised 3D, and realistic 3D each have dramatically different production costs.
- Content volume - a 2-hour prototype costs a fraction of a 20-hour campaign.
- Team size - larger teams deliver faster but cost more due to coordination overhead.
- Starting point - porting or building on an existing codebase is significantly cheaper than starting from scratch.
Need a precise quote tailored to your project? Let's talk.
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