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Ocean View Games
Ocean View
Games
Game Development Cost Estimator

Game Development Cost Estimator

How much does it cost to make a game? Use our free interactive tool to get an instant estimate based on your genre, platform, art style, content volume, team size, and technical requirements.

Genre / Complexity
Platform
Art Style
Content Volume
Team Size

Larger teams deliver faster but cost more due to coordination overhead

Starting Point
Audio (select all that apply)
Backend Infrastructure
Additional Features

Estimated Cost Range

£24,000 - £72,000


Budget Breakdown

Development & Engineering (55%)£13,000 - £40,000
Art & Design (20%)£5,000 - £14,000
QA & Testing (15%)£3,500 - £11,000
Project Management (10%)£2,500 - £7,000

This is a rough estimate based on industry averages. Actual costs depend on your specific requirements, existing assets, and technical complexity. Contact us for a precise, no-obligation quote.

How We Calculate

Industry-Average Base Costs

We start with base cost ranges for each game genre, calibrated against published industry data from GDC surveys, Newzoo reports, and our own two decades of production experience across mobile, PC, and console titles.

Compounding Multipliers

Nine dimensions (platform, genre, art style, content volume, team size, audio, backend, starting point, and features) each apply a multiplier to the base cost. Features compound multiplicatively, producing a realistic combined uplift rather than a simple sum.

Dynamic Budget Breakdown

The total is split across Development, Art & Design, QA, and Project Management. Percentages adjust dynamically based on your selections. Art-heavy projects shift budget towards design; engineering-heavy builds with complex backends shift it towards development; larger teams increase the project management allocation.

Frequently Asked Questions

A simple mobile game (casual or hyper-casual) typically costs between £5,000 and £40,000. A mid-complexity mobile game with custom UI, monetisation, and analytics can range from £30,000 to £100,000. Complex mobile titles like RPGs or multiplayer games can exceed £200,000. The final cost depends on art style, feature set, content volume, and backend requirements.
PC games generally cost 10-30% more than mobile equivalents due to higher resolution assets and more complex input systems. Console development adds further costs for certification, devkit licensing, and platform-specific optimisation. A mid-range PC indie game typically costs £50,000 to £200,000.
The biggest cost drivers are:
  • Game complexity and genre - an MMO is fundamentally more expensive than a puzzle game.
  • Art style - pixel art, stylised 3D, and realistic 3D each have dramatically different production costs.
  • Content volume - a 2-hour prototype costs a fraction of a 20-hour campaign.
  • Team size - larger teams deliver faster but cost more due to coordination overhead.
  • Starting point - porting or building on an existing codebase is significantly cheaper than starting from scratch.
Yes. Many successful indie games were made with modest budgets by focusing on a tight core loop and minimal viable scope. We recommend starting with a prototype to validate your concept before committing to full production. Our game design services can help you scope a realistic MVP.
This tool provides rough industry-average ranges based on platform, genre, art style, content volume, team size, audio, backend infrastructure, starting point, and feature complexity. Actual quotes can vary significantly based on existing assets, codebase quality, art direction, and specific technical requirements. For a precise quote tailored to your project, contact us directly.
Yes. For fixed-price projects we typically work with milestone-based payments; a deposit, then payments at Alpha, Beta, and Gold Master. For ongoing co-development we offer monthly retainers. Visit our How We Work page for more detail on engagement models.
Larger teams deliver faster but introduce coordination overhead. More developers means more communication channels, more meetings, more complex version control workflows, and dedicated project management. This is known as Brooks's Law. A solo developer working for 12 months is typically cheaper in total than a 6-person team completing the same work in 3 months.
When porting, the core game design, assets, and much of the codebase already exist. The work focuses on platform adaptation: input remapping, performance optimisation, UI scaling, and platform-specific certification. This typically costs 40-55% of a greenfield build. Our porting and optimisation service specialises in exactly this.
Timelines vary enormously by scope. A hyper-casual mobile game can be prototyped in 4-6 weeks. A mid-range mobile title typically takes 4-8 months. A full PC or console game with multiplayer features can take 12-24 months or more.

Need a precise quote tailored to your project? Let's talk.

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