
Games

Educational Game Development
We built Vocab Builder for The Language Conservancy. Our team previously delivered Word Fun World for Cambridge University Press and The Great Fire of London for the Museum of London. That institutional experience is the foundation of everything we build.
Serious Games & Gamified Learning Experiences
Our Educational Games Services
Curriculum-Aligned Games
Games designed around specific syllabi and learning outcomes, from K-12 literacy to university-level science simulations.
LMS & Analytics Integration
Back-end systems that track student progress, quiz results, and engagement metrics - exportable to your LMS or internal dashboards.
Age-Appropriate UX
Interface design and difficulty curves tailored to your target demographic, from preschoolers to adult learners, compliant with child data protection laws.
Multi-Language Localisation
Full text, audio, and UI localisation pipelines so your game can reach learners in any language - including support for endangered languages.
Cross-Platform School Deployment
Unity and HTML5 (WebGL) builds that run smoothly on low-spec school hardware, iPads, Android tablets, and modern web browsers.
Who We've Built Educational Games For
Our Clients
The Language Conservancy — Vocab Builder
Gamified language preservation app for indigenous communities across North America. Iterative learning loops, progress tracking, offline-capable deployment, and culturally sensitive content design.
Our Team's Track Record
Work from David and Adam's previous roles at fish in a bottle.
Cambridge University Press — Word Fun World
Multi-language vocabulary learning game for young learners. Curriculum-aligned content, multi-device deployment, institutional procurement.
Museum of London — The Great Fire of London
Flash-to-HTML5 educational game about the 1666 Great Fire. Reverse-engineered from a published SWF without source code. Now browser-based and mobile-responsive.
EU Horizon 2020 — Navigo
Award-winning multi-language learning game for the iRead research consortium. Won a Serious Games Society award. Multi-language, accessibility-focused, data-driven learning analytics. Led by Adam.
BBC — Educational Interactive
Educational interactive content for the UK's publicly funded broadcaster.
Why Choose Us?
We Build Actual Games, Not Slide Decks
Most educational technology vendors come from the e-learning world. They build interactive presentations and bolt on gamification elements. We come from the games industry. Our team has shipped commercial multiplayer titles and mobile games alongside educational projects. Your learners get a genuine game, not a quiz app with a leaderboard.
Award-Winning Educational Design
Our team's educational work includes a Serious Games Society award winner (Navigo), projects for Cambridge University Press and the BBC, and gamified language preservation for indigenous communities. We've been designing for learning outcomes since before "edtech" was a buzzword.
Flash & Legacy Educational Content Rescue
Have existing educational games or interactives stuck on Flash or outdated platforms? We reverse-engineer and rebuild them for modern browsers and devices. We did exactly this for the Museum of London's Great Fire of London, recovering the complete experience from a published SWF with no source code.
EdTech & Classroom Tools
Tech that works in the classroom:
Our Educational Design Methodology
We don’t just “gamify” textbooks. We design interactive systems that reinforce learning outcomes. Our process ensures that the entertainment value supports the pedagogy, rather than distracting from it.
1. Curriculum Mapping & Discovery
We start by understanding what needs to be taught. We work with your subject matter experts (SMEs) to map game mechanics directly to your syllabus or learning objectives.
- Learning Objectives: Defining clear goals (e.g., “Student must master vocabulary X”).
- Curriculum Alignment: Ensuring content matches specific academic standards (e.g., KS2, Common Core, or University modules).
- Audience Profiling: Analysing the age group to determine appropriate reading levels, art styles, and cognitive load.
2. Co-Design & Prototyping
Educational games fail if they aren’t tested early. We build rapid prototypes to verify that the gameplay actually teaches the concept effectively.
- Pedagogical Review: Regular check-ins with teachers or educational consultants to ensure accuracy.
- Student Focus Groups: Testing early builds with real learners to identify confusion or engagement drop-offs.
- Iterative Refinement: Tweaking the difficulty curve to keep students in the “Zone of Proximal Development” (not too hard, not too boring).
3. Inclusive & Accessible Development
Schools require inclusivity. We build games that can be played by students of varying abilities and on varying hardware.
- WCAG Compliance: Designing for accessibility, including colour-blind friendly modes, text-to-speech support, and scalable text.
- Hardware Optimisation: Ensuring smooth performance on low-spec devices like Chromebooks, older iPads, and school desktops.
- Cross-Platform Architecture: Building a single Unity codebase that deploys seamlessly to WebGL, Mobile, and Desktop.
4. Integration & Classroom Deployment
A game is useless if a teacher can’t set it up. We handle the technical integration into your existing school systems.
- LMS Integration: Connecting the game to systems like Moodle, Canvas, or Blackboard via xAPI or SCORM to track grades.
- Teacher Dashboards: Creating simple backend views where educators can monitor student progress and identify strugglers.
- Privacy by Design: Ensuring all data architecture is fully compliant with GDPR-K and COPPA (Children’s Online Privacy Protection Act).
Educational Game Case Studies
Vocab Builder: Gamifying Indigenous Language Preservation
How Ocean View Games partnered with The Language Conservancy to gamify indigenous language preservation, building iterative learning loops, progress tracking, and offline-capable deployment for communities with limited connectivity.
The Great Fire of London: Flash to HTML5, No Source Code
Delivered during David and Adam's time at fish in a bottle
How the team reverse-engineered and rebuilt the Museum of London's educational game from a published Flash file with no original source code, preserving the complete learning experience in modern HTML5.
Whether you're a publisher developing supplementary learning materials, a university building a research simulation, or a school looking to gamify your curriculum, the process starts with understanding what you need to teach.
Book a Technical Consultation“David is very patient and has great communication. He understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder.”
Gamifying Indigenous Language Preservation
The Vocab Builder Project
We turn curriculum into engagement. Discover how Ocean View Games partnered with The Language Conservancy to gamify indigenous language preservation.
Read the Case StudyFlash to HTML5 Modernisation: Great Fire of London Case Study
No source code? No problem. See how we reverse-engineered 'The Great Fire of London' from Flash to HTML5, saving a historic educational game from obsolescence.
Read the Case Study




