“David is very patient and has great communication. He is an appropriately skilled freelance Unity developer who understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder. Thanks David!”

Games
Educational Game Development
Games and interactive experiences for organisations with something to teach. We build new educational games, turn existing learning material into something playable, and modernise educational products that have outgrown their original technology.
Serious Games and Gamified Learning Experiences
What Do You Need?
Build a New Educational Game
You have a subject, a learning objective, a body of content or an idea, and need the game designed and built around it. We can take on concept work, gameplay and technical design, prototyping, production and release.
Explore Unity Development →Turn Existing Content Into a Game
You already have curriculum, research, stories, artwork or subject expertise. We design the gameplay and build the systems and technical structure around the material you hold.
See How That Worked on Vocab Builder →Improve an Existing Product
An educational game or interactive that needs new platforms, a move off legacy technology, accessibility or performance work, localisation, extra content, or ongoing development.
Explore Legacy Modernisation →Building a New Educational Game
Concept and Learning Objectives
Gameplay Design
Technical Design and Planning
Prototyping
Production
Release and Beyond
Turning Existing Content Into Something Interactive
Improving or Modernising an Existing Educational Product
Designing the Learning Into the Game
Learning Objectives Can Shape the Mechanics
Repetition and Feedback Built Into Play
Assessment Without Interrupting Play
Mechanics That Suit the Audience
It Still Has to Work as a Game
Measuring Outcomes
Who We Build Educational Games For
Publishers, Schools and Education Providers
EdTech Companies
Corporate Training and L&D
Universities, Research and Funded Projects
Museums, Heritage, Charities and the Public Sector
Technical Requirements We Can Support
LMS and Reporting Integration
Custom APIs and Single Sign-On
Platforms and Deployment
Accessibility
Localisation and Multiple Languages
Younger Audiences and Data Protection
Reporting for Teachers and Administrators
How an Engagement Starts
An Initial Conversation
A Defined Project
A Paid Discovery Phase
A Senior Core, Scaled Around the Project
Who We've Built Educational Games For
Our Clients
The Language Conservancy — Vocab Builder
Gamified language preservation app for indigenous communities across North America. Iterative learning loops, progress tracking, offline-capable deployment, and culturally sensitive content design.
Our Team's Track Record
Work from David and Adam's previous roles at fish in a bottle.
Cambridge University Press — Word Fun World
Multi-language vocabulary learning game for young learners. Curriculum-aligned content, multi-device deployment, institutional procurement.
Museum of London — The Great Fire of London
Flash-to-HTML5 educational game about the 1666 Great Fire. Reverse-engineered from a published SWF without source code. Now browser-based and mobile-responsive.
EU Horizon 2020 — Navigo
Multi-language learning game for the iRead research consortium, spanning 15 mini-games across four languages. Winner of a Serious Games Society award in the Digital Game Competition. Led by Adam.
BBC — Educational Interactive
Educational interactive content for the UK's publicly funded broadcaster.
Credentials
Unity Certified Expert
David holds Unity Certified Expert Programmer credentials, and the same engineers stay involved in the technical decisions throughout a project.
Games First
We come from the games industry rather than the e-learning industry. The same team builds commercial mobile and multiplayer titles, and that engineering is what educational projects get.
Recognised Educational Work
Navigo, built for the EU Horizon 2020 iRead project, won a Serious Games Society award in the Digital Game Competition. Adam led that project at fish in a bottle.
EdTech and Classroom Tools
Common targets for educational work. Other platforms, SDKs and services are chosen per project.
How an Educational Project Runs
Every project is different, and a modernisation starts from a very different place to a new build, but most educational engagements move through the same four stages.
1. Understand What Needs to Be Learned
Before anything is designed, we work with you and your subject-matter experts to establish what the game is for and who it is for.
- Learning Objectives: What a learner should be able to do afterwards, in terms specific enough to design against.
- Curriculum and Standards: Where the content has to align with something formal, such as UK Key Stages, Common Core or a university module.
- Audience and Context: Age, reading level, session length, and whether this is used in a classroom, at home, in a venue or at a desk.
2. Prove the Difficult Parts
Educational designs are easy to get wrong on paper. We build the uncertain parts early and put them in front of people.
- Prototypes: Rough playable builds that test whether the mechanic teaches what it is meant to teach.
- Review With Educators: Check-ins with your teachers, researchers or subject experts so the content stays accurate.
- Testing With Learners: Sessions with the real audience to find confusion, boredom or difficulty spikes while they are still cheap to fix.
3. Build and Review
Development runs in practical milestones with regular playable builds, so you can see the game taking shape rather than waiting until the end.
- Iterative Refinement: Tuning difficulty and pacing so learners stay challenged without being lost.
- Target Hardware: Testing on the devices the game will actually run on, including modest school hardware where relevant.
- Accessibility in Build: Building towards the project's accessibility requirements as work progresses, not retrofitting them at the end.
4. Deliver, Integrate and Support
A game nobody can deploy is not finished. We handle the technical side of getting it into the environment it has to live in.
- Platform and LMS Integration: Store submission, browser deployment, or LMS and reporting integration scoped to the institution's target systems where required.
- Reporting Views: Where teachers or administrators need visibility, straightforward views of progress and completion.
- Ongoing Development: Continued engineering after launch where the project benefits from new content, new languages or new platforms.
Plan Your Educational Game
Free interactive tools to help scope your project.
Vocab Builder
Gamifying Language Preservation Through Play
How Ocean View Games partnered with The Language Conservancy to gamify indigenous language preservation. Unity, WebGL, curriculum design. Full case study.
- Educational
- Serious Games
- EdTech
- Unity

Fire Of London
Rescuing a Legacy Flash Experience
How the Fire of London educational game was rebuilt from Flash to HTML5 with no source code. Reverse-engineered and relaunched for modern browsers.
- Legacy Modernisation
- Reverse Engineering
- HTML5
- Educational

Planning an Educational Game?
Tell us about your audience, what you want people to learn or explore, and any content or research you already have. You don’t need a finished game design.
Tell Us About Your Project




