“David is very patient and has great communication. He is an appropriately skilled freelance Unity developer who understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder. Thanks David!”
One Shared System, Multiple Language Apps
How we built a reusable Unity system for The Language Conservancy, using an API key to load each language's data into nine shared mini-games.
- Platform
- iOS & Android
- Role
- Game Design & Development
- Mini-Games
- 9 Distinct Games
- Architecture
- One Shared Repository
Gamification of Learning Mechanics
Built 9 distinct mini-games, each targeting specific cognitive retention skills - from audio-matching for listening comprehension to drag-and-drop for orthography.
API Language Data Integration
Connected the shared Unity project to language data through an API key, then used the retrieved content to populate the mini-games for each language app.
One Repository for Multiple Apps
Separated language content from gameplay code so that multiple apps share the same nine games and technical foundation, with each app populated from its relevant language data.
Separate Apps for Different Languages
Rincon Luiseño Vocab Builder and Kehkimin Vocab Builder demonstrate the shared system serving different language communities through separately published apps.
Ongoing Client Relationship
The Language Conservancy continues to work with Ocean View Games, reflecting the quality of the initial delivery and the long-term value of the platform.
Reusable Gameplay Foundation
The Language Conservancy can build further language apps around the existing repository and API content pipeline, reusing the game systems instead of developing each app's mini-games from scratch.
Need a Shared System for Your Learning Apps?
Tell us about your learning content, how it is stored and the audiences or languages you need to support. We can help plan a reusable foundation for your apps.
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