Engineering an Award-Winning Language Learning Game
15 unique mini-games across four languages for the EU Horizon 2020 iRead project. Winner of the Serious Games Society Award.
Summary
- The challenge
- Turn research from over a dozen European institutions into a game that teaches early literacy in English, German, Spanish and Greek.
- The team's role
- Adam's team at Fish in a Bottle designed and developed 15 mini-games, with difficulty that adapts to each child's performance.
- The result
- An award from the Serious Games Society in the Digital Game Competition, and positive feedback from schools and focus testers.
In brief

Overview
- Timeline
- 2017 (Around 12 months)
- Platform
- iOS, Android
- Genre
- Educational
- Engagement
- Serious Games
Built with
- Unity
- C#
Team
Built by a team of 5: 2 developers, 1 artist and 2 producers.
This is a Fish in a Bottle project, not an Ocean View Games project.
15 Unique Mini-Games
Designed and developed a diverse suite of mini-games across four languages, each built around one early-literacy skill, from phonics matching to sentence construction.
Award-Winning Design
The game received a Serious Games Society award in the Digital Game Competition, recognised for its effective integration of educational research into engaging gameplay.
Adaptive Difficulty Engine
Built comprehensive player performance tracking that dynamically adjusts content difficulty, ensuring each child is challenged at an appropriate level throughout their learning journey.
Serious Games Society Award
Navigo won an award in the Digital Game Competition, recognising excellence in educational game design.
Multi-Institutional Validation
Successfully tested across multiple European schools and age groups, with positive feedback from educators and children alike.
Four-Language Coverage
Navigo supports English, German, Spanish and Greek, each with its own phonetic and grammatical needs.
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