Frequently Asked Questions
120 questions answered across our services and industries
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Unity Game Development
View Service Page →We primarily build games and interactive products using Unity. Our work spans commercial games, educational projects, mobile and PC development, browser-based experiences and technically demanding interactive applications.
If you’re unsure whether your project fits, send us a brief and we’ll tell you directly.
No. We work with game companies, publishers, educational organisations and other teams building interactive products.
The important question is whether the project benefits from the kind of Unity engineering and technical ownership we provide.
Yes, within the right scope.
We have a small senior core team and can expand delivery through trusted contractors and specialists we’ve already worked with on real projects. We’re transparent about capacity and will tell you if a project’s team requirements would be better suited to a substantially larger studio.
Yes. Some engagements involve us owning most of the Unity development, while others involve working alongside an existing engineering, design or creative team.
For dedicated team reinforcement, see our Co-Development service.
Yes. We regularly work with existing codebases.
If the project’s condition or scope is unclear, we may recommend starting with a Technical Audit or Project Rescue engagement before committing to a larger body of work.
It depends on scope, platforms, content requirements and how much of the wider production we need to provide.
Once we understand the project, we can provide a structured estimate or proposal. For an early indication, use our Game Development Cost Estimator.
Unity is a mature cross-platform engine with a strong ecosystem and is particularly well suited to the kinds of mobile, PC, educational and interactive projects we work on.
Deep specialisation means we can spend less time learning the engine and more time solving the project’s actual engineering problems. Our engine comparison tool covers how Unity stacks up against the alternatives.
Mobile Game Development
View Service Page →Game Design Services
View Service Page →Game Monetisation Services
View Service Page →Educational Game Development
View Service Page →Tell us who the game is for, what you want people to learn, and what content or research you already have. It also helps to know the target platforms, your available budget and any deadline, such as a funding milestone or planned launch.
An incomplete brief is fine. You do not need a finished game design or every technical decision made. We can help identify the missing information and decide whether the project can be estimated directly or would benefit from a short discovery phase.
You bring the subject expertise and any existing educational material, and we handle the game design and engineering around it. We agree who will create and review the content before production begins.
We can bring in artists and audio specialists through our freelance network, or work with your existing creative team. We scope these contributions as part of the project so responsibilities and costs are clear.
Sometimes. We first assess what is available, such as a playable build, published files, artwork, audio or documentation. Without source code, the work may require recreating the game rather than updating its existing code, so feasibility and cost depend on what can be recovered and what needs rebuilding.
During previous employment, our team recreated the Museum of London’s Great Fire of London game in HTML5 from a published Flash file without the original source code. Share what you have and we can assess the options for your product.
Small, tightly scoped projects can be a couple of months. Most educational builds we see run somewhere between three and nine months, and larger multi-language or multi-platform programmes run longer.
Content volume and the number of stakeholders who need to review it tend to affect the timeline more than the engineering does. Our timeline estimator gives a rough indication before we speak.
Yes, and this is common. Clients regularly come to us with a curriculum, a research database, stories, artwork or subject expertise held by their own team, and need the game designed and built around it.
We are comfortable working alongside your educators, researchers, curriculum designers, illustrators or internal digital team rather than replacing them. Our team has done this with academic and institutional partners including Cambridge University Press, the Museum of London and the EU Horizon 2020 iRead consortium during previous employment, and with The Language Conservancy on Vocab Builder.
Where LMS integration is required, we first confirm the target platform, deployment environment and reporting needs. Depending on those requirements, the appropriate route may be SCORM, xAPI or a custom interface with single sign-on. Any standards-based integration is scoped and tested against the actual LMS rather than assumed to work universally.
Our SCORM vs Custom API post compares the approaches. Not every educational game needs LMS integration, so it is worth deciding early whether yours does.
Yes. Our team delivered Navigo for the EU Horizon 2020 iRead consortium during previous employment, working across more than a dozen European research and education partners. That work won a Serious Games Society award in the Digital Game Competition.
We are used to projects with formal reporting requirements, multiple stakeholders and fixed funding windows. Where you are still preparing an application, a paid discovery phase can produce the scope, technical plan and costed budget the bid needs.
Co-Development & Staff Augmentation
View Service Page →Performance Optimisation Services
View Service Page →Legacy Game Modernisation
View Service Page →Game Porting Services
View Service Page →App Store Launch Support
View Service Page →Multiplayer & Network Engineering
View Service Page →Unity Game QA and Testing
View Service Page →Educational Institutions
View Industry Page →Game Studios
View Industry Page →Startups & Indie Studios
View Industry Page →Corporate Training
View Industry Page →Museums & Cultural Heritage
View Industry Page →Still Have Questions?
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