


Console Porting Services
Expand Your Audience to PlayStation, Xbox & Switch
Our Porting Services
Nintendo Switch Porting
Full optimisation for Switch hardware constraints including memory budgets, thermal throttling, and handheld/docked resolution scaling.
PlayStation 4 & 5
Porting and optimisation targeting PS4 base and Pro, PS5 with DualSense haptics, Activity Cards, and Trophy integration.
Xbox One & Series X|S
Smart Delivery builds spanning Xbox One, Series S, and Series X with GDK integration, Achievement support, and Game Pass readiness.
Controller Mapping & UX
Platform-native input schemes, button prompt assets, and UI layouts redesigned for gamepad-first navigation and accessibility standards.
Certification & Compliance
End-to-end TRC (Sony), XR (Microsoft), and Lotcheck (Nintendo) compliance—we manage the submission process and fix any flags before resubmission.
Optimisation Experts
We profile CPU, GPU, and memory on every target platform to hit mandatory frame-rate and load-time benchmarks—no last-minute performance surprises.
First-Time Pass Focus
Our porting checklist is built around TRC, XR, and Lotcheck requirements so your submission passes certification on the first attempt.
Unity Specialists
Deep expertise in Unity’s console toolchains, platform-specific plugins, and IL2CPP builds means fewer surprises during the port.
We integrate the native SDKs and tools required for the Big Three:
Every console port follows a structured, four-phase pipeline designed to get your game certified and shipping as efficiently as possible:
1. Technical Feasibility Audit
We analyse your PC/Mobile project to spot red flags immediately. We check for unsupported shaders, incompatible plugins, and memory usage that exceeds console limits (especially for Switch).
- Shader & Plugin Audit: Identify unsupported shaders, middleware, and third-party plugins that won’t compile on console.
- Memory & Performance Baseline: Profile CPU, GPU, and RAM usage against each target platform’s hard limits.
- Risk Report: Deliver a clear feasibility document outlining scope, blockers, and estimated timeline.
2. Input & UI Adaptation
We rip out the “Keyboard & Mouse” logic and replace it with a robust Input System. We redesign UI navigation so menus can be browsed easily with a D-Pad, and ensure font sizes are readable from a “TV distance” (10ft interface design).
- Controller Input System: Replace KB/M logic with Unity’s Input System supporting gamepad, gyro, and platform-specific features like DualSense haptics.
- UI Navigation Overhaul: Redesign all menus for D-Pad navigation with proper focus states and button prompts.
- 10ft Interface Design: Scale fonts, HUD elements, and interactive areas so everything is readable and usable from TV distance.
3. Performance & Compliance
The heavy lifting. We rewrite code to meet frame-rate targets and implement platform-specific features (Save Systems, User Profiles, Trophies/Achievements). We strictly adhere to the Technical Requirements Checklist (TRC/XR).
- Frame-Rate Optimisation: Rewrite hot paths, optimise shaders, and reduce draw calls to hit 30/60 fps targets on every SKU.
- Platform Features: Implement Save Systems, User Profiles, Trophies/Achievements, and Activity Cards where applicable.
- TRC / XR Compliance: Systematically work through the platform’s Technical Requirements Checklist to ensure first-time certification pass.
4. Submission & Gold Master
We handle the build upload and metadata configuration on the developer portals. We communicate directly with the certification teams to answer queries and resolve any final issues until the game is “Gold.”
- Build Upload & Metadata: Configure store listings, age ratings, and upload final builds to Nintendo, Sony, and Microsoft developer portals.
- Certification Liaison: Communicate directly with platform certification teams to answer queries and resolve flags.
- Gold Master: Deliver the final, certified build ready for manufacture or digital distribution.
Ready to bring your game to consoles? Let’s discuss your porting requirements.
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