
Games

Our Technology Stack
The tools and platforms we use to build, ship, and operate games across every platform
Our technology choices are driven by project requirements, not trends. Unity is our primary engine for cross-platform development, FishNet handles server-authoritative multiplayer networking, WebGL enables browser-based deployment for educational and institutional clients, and PlayFab provides managed backend services for live games. Each technology below includes a detailed breakdown of how we use it, what we have shipped with it, and when it is the right fit for your project.
Unity
Our primary engine for cross-platform game development. Mobile, PC, console, and WebGL - all from a single codebase with 20+ years of Unity experience.
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FishNet Networking
Server-authoritative multiplayer architecture for Unity. We use FishNet for MMORPGs, real-time PvP, and cost-optimised dedicated server infrastructure.
Learn More →WebGL
Browser-based gaming without plugins. Ideal for educational institutions, training platforms, and any context where installation is not an option.
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PlayFab
Microsoft's managed backend for live games. Player authentication, leaderboards, IAP validation, live ops, analytics, and virtual economies.
Learn More →Stop Searching. Start Building.
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Location
London, United Kingdom
Response Time
We typically respond within 24-48 hours