
Games

Which Game Engine Is Right for Your Project?
Choosing the wrong engine costs months. Answer a few questions about your game and we'll recommend the best fit based on your platform, genre, team, and budget. No sign-up required.
What is your primary target platform?
Select the main platform you plan to ship on first.
Our Services
Whatever engine you choose, we can help you build, optimise, and ship your game.
Unity Game Development
Full-cycle Unity development from prototype to launch.
2D Game Development
2D games from concept art through to store submission.
Mobile Porting & Optimisation
Bring your game to iOS and Android with optimal performance.
Educational Games
Gamified learning apps for institutions and publishers.
Performance Optimisation
Profiling, frame rate improvements, and memory optimisation.
Co-Development
Embed our senior engineers directly in your team.
Related Resources
Game Development Cost Estimator
Get an instant budget estimate for your game project.
Game Development Timeline Estimator
Phase-by-phase timeline estimate based on scope and team size.
Monetisation Strategy Picker
Find the right revenue model for your game type and audience.
Unity Migration Checker
Check what it takes to migrate your Unity project to Unity 6.
Picking the Right Game Engine (Blog)
In-depth blog post comparing engines with detailed analysis.
Unity 6 Technology
Learn about Unity 6 features, Render Graph, and GPU Resident Drawer.
C# Technology
Our C# expertise across Unity development and tooling.
Frequently Asked Questions
- Unity has a mature, well optimised mobile pipeline, supports iOS and Android from a single codebase, and powers the majority of top-grossing mobile games.
- Godot and GameMaker are viable for simpler 2D mobile titles with lower overhead.
- Unreal Engine supports mobile but is generally better suited to high-fidelity PC and console projects.
- Unity is more versatile for indie developers: it handles 2D and 3D equally well, has lower hardware requirements, uses C# (easier to learn than C++), and has the largest asset store and community.
- Unreal Engine is the stronger choice for high-fidelity 3D graphics, with industry-leading rendering (Nanite, Lumen). However, its editor is heavier, its learning curve is steeper, and its 5% royalty above $1M revenue is a consideration.
- Unreal Engine offers Blueprints, a visual scripting system that lets you build gameplay logic without writing code.
- GameMaker and Godot both have relatively beginner-friendly scripting languages.
- Unity requires C# programming for anything beyond basic prototyping.
- Unity is free under the Personal plan for revenue under $200K, with paid tiers above that and a runtime fee structure introduced with Unity 6.
- Unreal Engine is free until your game earns $1M in gross revenue, after which Epic takes a 5% royalty.
- Godot is completely free with no royalties under its MIT licence.
- GameMaker has a free tier with limitations and paid subscription plans for full features and platform exports.
- Custom engines have no licensing cost but require enormous upfront development investment.
Chosen your engine and ready to start building? Let's talk.
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