


Performance Optimization Services
Technical Performance Engineering
Our Optimisation Services
CPU & GPU Profiling
Systematic identification of rendering bottlenecks, excessive draw calls, overdraw, and CPU-heavy scripts using Unity’s deep profiling tools.
Memory & GC Optimisation
Eliminating garbage collection spikes, reducing memory allocations, and implementing object pooling to prevent stuttering and crashes on constrained devices.
Shader & Render Pipeline Tuning
Optimising URP/HDRP pipelines, simplifying shaders, reducing overdraw, and implementing LOD systems for maximum visual quality at minimum GPU cost.
Battery & Thermal Management
Profiling thermal footprint, implementing adaptive frame rates, and reducing expensive operations to keep devices cool during long play sessions.
Ongoing Performance Monitoring
Integration of performance dashboards and automated regression tests to ensure optimisation gains are maintained as your game continues development.
Deep Profiling Expertise
We use Unity’s Profiler, Frame Debugger, and Memory Profiler to pinpoint exact bottlenecks — whether CPU-bound, GPU-bound, or memory-limited — before touching a line of code.
AAA Optimisation Pedigree
Our team optimised RuneScape for mobile hardware at Jagex. We apply the same mass-scale performance standards to your project, regardless of size.
Mobile-First Tuning
Mobile devices have strict thermal and memory limits. We focus on preventing crashes on low-end devices, managing thermal throttling, and extending battery life during play sessions.
Deep diagnostics to find the invisible bottlenecks:
Performance optimization isn’t about guessing; it’s about measurement. We follow a data-driven “profile-analyze-fix” loop to surgically remove bottlenecks without downgrading your game’s visual quality.
1. Deep Profiling on Real Hardware
Profiling in the Unity Editor gives false results. We attach debugging tools to actual devices (low-end Androids, older iPhones) to capture the real performance data.
- Baseline Benchmarking: Establishing the current average FPS, thermal throttle rate, and memory footprint.
- Hardware Profiling: Using tools like Xcode Instruments and Snapdragon Profiler to see exactly how the hardware handles your game.
- Stress Testing: Pushing the game to its limits to trigger crashes and Out of Memory (OOM) errors so we can catch them.
2. Root Cause Analysis
Once we have the data, we diagnose the specific type of bottleneck. Is your game CPU-bound (too many scripts) or GPU-bound (too many pixels)?
- Bottleneck Isolation: Determining if the lag is caused by physics, rendering, or script execution.
- Memory Audits: Identifying “Garbage Collection” (GC) spikes and memory leaks that cause the game to stutter every few seconds.
- Draw Call Analysis: Checking if the GPU is being choked by too many individual materials or unbatched geometry.
3. Surgical Optimization
We apply targeted fixes to the “Hot Path”—the specific code or assets causing 90% of the slowdown.
- Code Refactoring: Rewriting expensive loops, caching component lookups, and implementing Object Pooling to stop memory allocation spikes.
- Asset Optimization: Compressing textures, baking lighting, and simplifying shaders to reduce the load on the GPU.
- Architecture Changes: Implementing DOTS (Data-Oriented Technology Stack) for complex systems requiring massive scale.
4. Validation & Regression
Fixing performance shouldn’t break gameplay. We verify every change to ensure stability.
- A/B Performance Testing: Comparing the “Before” and “After” builds to quantify the FPS gain.
- Visual Regression: Ensuring that texture compression or LOD (Level of Detail) changes haven’t ruined the art style.
- Long-Play Testing: Running the game for hours to ensure thermal throttling and battery drain are resolved.
Stop losing players to poor performance. Book a free performance audit.
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