The People You'll Work With
A small senior core, plus a vetted contractor network for everything beyond it.
Director and Principal Unity Engineer
- Unity architecture
- Mobile performance
- Game deployment
David spent two and a half years as a Technical Developer at Jagex (2017 to 2019), followed by a short spell as a Senior Unity Developer at Kwalee, before founding Ocean View Games in 2020. At Jagex he worked on RuneScape, including the Mining and Smithing rework, UI systems and gameplay improvements, then on RuneScape Mobile from 2018. Before Jagex, he worked at a previous agency building educational games for London Museum and Cambridge University Press.
At Ocean View Games, he leads all architecture decisions and takes on the technical challenges most studios avoid: server-authoritative multiplayer with FishNet, 64-bit infinite progression systems, cost-optimised AWS infrastructure, and squeezing every frame out of low-end mobile hardware. He holds Unity Certified Expert Programmer credentials.
Lead Unity Engineer
- Gameplay systems
- Game design
- AI and behaviour design
Adam joined Ocean View Games in 2022 from a previous agency, where he spent eight years building educational games for institutions including Cambridge University Press (Word Fun World) and the EU Horizon 2020 iRead consortium (Navigo, a Serious Games Society award winner).
His background in curriculum-aligned game design gives him a rare combination of technical skill and pedagogical understanding. At Ocean View Games, he focuses on gameplay mechanics, AI systems, procedural generation, and rapid prototyping. He maintains a reusable rapid prototyping framework built specifically to get hypercasual and MVP projects to a playable build faster.
The Extended Squad
Trusted Contractor Network
Need to scale beyond our core team? We maintain a network of specialist contractors we've shipped real projects with before: backend engineers for AWS and PlayFab infrastructure, 2D and 3D artists, UI/UX designers, sound designers, and QA testers. no surprises.
When you need to ramp up for a milestone or add a discipline we don't cover in-house, we bring in people we already trust. They follow the same coding standards, use the same tools, and meet the same quality bar as our core team.