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Ocean View Games
The Engineers Behind Your Game

The Engineers Behind Your Game

Two senior Unity engineers, from RuneScape Mobile to award-winning educational games. The people you talk to are the people writing your code.

The People You'll Work With

A small senior core, plus a vetted contractor network for everything beyond it.

David - Director and Principal Unity Engineer at Ocean View Games

David

Director and Principal Unity Engineer

  • Unity architecture
  • Mobile performance
  • Game deployment

David spent two and a half years as a Technical Developer at Jagex (2017 to 2019), followed by a short spell as a Senior Unity Developer at Kwalee, before founding Ocean View Games in 2020. At Jagex he worked on RuneScape, including the Mining and Smithing rework, UI systems and gameplay improvements, then on RuneScape Mobile from 2018. Before Jagex, he worked at a previous agency building educational games for London Museum and Cambridge University Press. At Ocean View Games, he leads all architecture decisions and takes on the technical challenges most studios avoid: server-authoritative multiplayer with FishNet, 64-bit infinite progression systems, cost-optimised AWS infrastructure, and squeezing every frame out of low-end mobile hardware. He holds Unity Certified Expert Programmer credentials.

Adam - Lead Unity Engineer at Ocean View Games

Adam

Lead Unity Engineer

  • Gameplay systems
  • Game design
  • AI and behaviour design

Adam joined Ocean View Games in 2022 from a previous agency, where he spent eight years building educational games for institutions including Cambridge University Press (Word Fun World) and the EU Horizon 2020 iRead consortium (Navigo, a Serious Games Society award winner). His background in curriculum-aligned game design gives him a rare combination of technical skill and pedagogical understanding. At Ocean View Games, he focuses on gameplay mechanics, AI systems, procedural generation, and rapid prototyping. He maintains a reusable rapid prototyping framework built specifically to get hypercasual and MVP projects to a playable build faster.

The Extended Squad

Trusted Contractor Network

Need to scale beyond our core team? We maintain a network of specialist contractors we've shipped real projects with before: backend engineers for AWS and PlayFab infrastructure, 2D and 3D artists, UI/UX designers, sound designers, and QA testers. no surprises.

When you need to ramp up for a milestone or add a discipline we don't cover in-house, we bring in people we already trust. They follow the same coding standards, use the same tools, and meet the same quality bar as our core team.

What Clients Say About Our Team

“Initially hired David to review code for the game at a very early stage and was blown away by his abilities and after a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.”

Embedded game development

Pellek

Creative Director / Co-Founder, Domi Online

Project: Domi Online

“David and Adam's workflow is always carried out with sophistication and passion, providing our team with vast expertise of the industry whilst maintaining a high standard of work and pride in each component fulfilled. Dedicated members who always go above and beyond expectations to deliver. Great asset to any team!”

Working alongside an existing team

Harley Swann

CEO / Co-Founder, Domi Online

Project: Domi Online

“David worked with us on a 2 month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most. We continue to work with him on ad hoc basis.”

Mobile game development

Martin Minvielle

Project and Business Manager, Mojo Games

Project: Pocket Factory

“David is very patient and has great communication. He is an appropriately skilled freelance Unity developer who understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder. Thanks David!”

Educational app development

Logan

Lead Producer, The Language Conservancy

Project: Vocab Builder