“Initially hired David to review code for the game at a very early stage and was blown away by his abilities and after a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.”
The Engineers Behind Your Game
We both built educational games at fish in a bottle. David later founded Ocean View Games, with Adam joining shortly afterwards. Here's who you'll be working with.
12
David's Years in Game Dev
14
Adam's Years in Game Dev
Direct
Client Delivery
✓
Unity Certified Expert
The People You'll Work With
A small senior core, plus a vetted contractor network for everything beyond it.
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David
Director and Principal Unity Engineer
David founded Ocean View Games after two years as a Technical Developer on RuneScape Mobile at Jagex (2017–2019). Before Jagex, he worked at fish in a bottle building educational games for the Museum of London and Cambridge University Press. At Ocean View Games, he leads all architecture decisions and takes on the technical challenges most studios avoid: server-authoritative multiplayer with FishNet, 64-bit infinite progression systems, cost-optimised AWS infrastructure, and squeezing every frame out of low-end mobile hardware. He holds Unity Certified Expert credentials, the highest certification level available.
Key projects: RuneScape Mobile, Domi Online, Pocket Factory, Nova Blast, Fire of London, Word Fun World

Adam
Lead Unity Engineer
Adam joined Ocean View Games from fish in a bottle, where he spent several years building educational games for institutions including Cambridge University Press (Word Fun World), the Museum of London (The Great Fire of London), and the EU Horizon 2020 iRead consortium (Navigo, a Serious Games Society award winner). His background in curriculum-aligned game design gives him a rare combination of technical skill and pedagogical understanding. At Ocean View Games, he focuses on gameplay mechanics, AI systems, procedural generation, and rapid prototyping. His work on the Empires Rise project demonstrated complex AI opponent behaviour and procedural world generation, and he maintains a reusable rapid prototyping framework built specifically to get hypercasual and MVP projects to a playable build faster.
Key projects: Domi Online, Empires Rise, Vocab Builder, Navigo, Word Fun World, Fire of London
The Extended Squad
Trusted Contractor Network
Need to scale beyond our core team? We maintain a network of specialist contractors we've shipped real projects with before: backend engineers for AWS and PlayFab infrastructure, 2D and 3D artists, UI/UX designers, sound designers, and QA testers. Every contractor in our network has worked on at least one Ocean View Games project. No strangers, no surprises.
When you need to ramp up for a milestone or add a discipline we don't cover in-house, we bring in people we already trust. They follow the same coding standards, use the same tools, and meet the same quality bar as our core team.
How We Got Here
David and Adam first worked together at fish in a bottle, building educational games for institutions including the Museum of London and Cambridge University Press. David left to spend two years (2017–2019) on the mobile team at Jagex, working on RuneScape Mobile, then founded Ocean View Games in 2020. Adam joined shortly afterwards.
What Clients Say About Our Team
“David and Adam's workflow is always carried out with sophistication and passion, providing our team with vast expertise of the industry whilst maintaining a high standard of work and pride in each component fulfilled. Dedicated members who always goes above and beyond expectations to deliver. Great asset to any team!”
“David worked with us on a 2 month project to build a mobile game. He has shown throughout his thorough knowledge of Unity and C#. Communication was clear. And he has made himself available when we needed him most. We continue to work with him on ad hoc basis.”
“David is very patient and has great communication. He is an appropriately skilled freelance Unity developer who understood our project goals from the beginning and worked with us diligently throughout our slow-burn design process. I am pleased that we chose David to develop version 2.0 of our Vocab Builder. Thanks David!”
How We Work With Your Team
Dedicated, Not Outsourced
We join your Slack, attend your standups, and work in your repo. No handoffs, no black-box deliveries. We operate as an extension of your existing team.
Senior Engineers Only
Every developer we assign has 8+ years of experience and has shipped commercial titles. No juniors. Onboarding and start dates are agreed per engagement, subject to availability.
Flexible Scale
Need two engineers for three months? A full squad for a year? We scale up and down with your project phases. No long-term contracts required.
Trusted Contractor Network
Beyond our core team, we maintain a vetted network of specialist contractors we've shipped projects with before. Backend engineers, artists, sound designers, and QA testers who already know our standards.
Registered Office
Ocean View Games Ltd
3rd Floor
86-90 Paul Street
London, EC2A 4NE
United Kingdom
This is our registered office. We work remotely, so office visits are available by prior arrangement rather than as a routine part of an engagement.
Companies House No. 13011771
See How We'd Fit Into Your Team
Book a 30-minute technical call. No commitment, no sales pitch. We'll talk through your project, your stack, and whether we're the right fit.
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