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Ocean View Games
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Domi Online – Scalable MMORPG Architecture Case Study Background

Domi Online – Scalable MMORPG Architecture Case Study

Domi Online – Scalable MMORPG Architecture Case Study logo

Architecting a Scalable, “Cap-Less” MMORPG on a Lean Infrastructure

MMORPGNetwork ArchitectureFull-Cycle DevelopmentLive Operations

Client

Domi Online

Timeline

2021 – Present

Services

Full-Cycle Dev, Network Architecture, Technical Art, Live Ops

Core Tech

Unity 6, FishNet, AWS, 64-Bit

The vision for Domi Online was ambitious: an MMORPG with no level caps and no skill caps, set in a massive, seamless open world. The client needed to combine the high-stakes mechanical depth of RuneScape with the visual fidelity of modern high-fantasy RPGs. However, the project faced significant constraints: Infinite Scaling: Standard MMO architectures often break when player stats exceed 32-bit integer limits (approx. 2.1 billion). Domi needed a foundation that could handle infinite progression for decades. Global Latency: The game required a server-authoritative backend to prevent cheating in a high-stakes economy, but had to serve a global player base (EU, Asia, US) without the lag spikes common in centralized servers. Budget Efficiency: With a seed round of $3M, the client needed a “AAA” scope without a “AAA” burn rate. Relying on standard, auto-scaling cloud solutions would have drained the runway too quickly. Ocean View Games acted as the technical partner and core development team. Drawing on our founder’s experience working on RuneScape Mobile at Jagex, we engineered a solution prioritizing performance per dollar.

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Our Contributions

🔢

64-Bit “Infinite” Architecture

Bypassed standard Unity variable limitations with a custom 64-bit integer system for all player stats and experience tracking. Players can grind indefinitely without the game math breaking or overflowing, ensuring the “Harsh World” leaderboard remains competitive forever.

☁️

Cost-Optimized Cloud Infrastructure

Rejected the standard “auto-scale everything” AWS approach. Using FishNet networking, we built a lightweight server-authoritative backend that stripped unnecessary bandwidth overhead, drastically reducing monthly OpEx so the budget could be spent on content rather than server rental.

🌲

High-Density Environment Rendering

Implemented GPU Instancing for dense, interactive forests where every tree could be chopped. Engineered a system to swap static instanced meshes with interactive “Stump” prefabs only when interacted with, rendering 10,000+ trees with minimal draw calls on mid-range hardware.

The Results

Funding Secured

The vertical slice developed by Ocean View Games was instrumental in securing $3M in seed investment.

Global Stress Tests

Successfully deployed and managed alpha tests with thousands of concurrent users across Asia and Europe, stabilizing database timeouts through regional optimization.

Lean Scaling

Delivered a massive open-world experience with a core team of just 3 full-stack developers, proving that efficient architecture beats brute-force headcount.

The Tech Stack

Unity 6
Unity 6
FishNet Networking
FishNet
Amazon Web Services
AWS
C Sharp
C#

Testimonial

Initially hired David to review code for the game at a very early stage and was blown away by his abilities and after a round with the board we hired David as lead developer for the project. He brought with him other developers who also did great work and I can say with full confidence there would be no Domi Online without their expertise.

Pellek, CEO / Co-Founder, Domi Online

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