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Why We Build Everything in Unity

Why We Build Everything in Unity

Cross-platform. C#. Battle-tested from mobile to MMO. Here is why Unity is our engine of choice, and what it means for your project.

The Business Case for Unity

Cross-Platform from a Single Codebase

Unity builds to iOS, Android, PC, Mac, WebGL, PlayStation, Xbox, and Switch from one project. That means one team, one codebase, and one set of bugs to fix, regardless of how many platforms you ship on. For studios and publishers, this translates directly to lower development costs and faster time-to-market across platforms.

RuneScape Mobile was ported from a 20-year Java codebase to run on iOS and Android. David led this mobile team at Jagex. That is the kind of cross-platform challenge Unity handles. See the RuneScape Mobile project →

Mature Ecosystem

Unity has the largest developer community of any game engine. That means more available talent, more third-party assets and tools, better documentation, and more Stack Overflow answers when something goes wrong. For a studio or publisher, this reduces hiring risk and makes it easier to find additional developers if you need to scale up.

C# as a Production Language

Unity uses C#, a strongly-typed, enterprise-grade language with excellent tooling (Visual Studio, Rider, Roslyn analyzers). This matters for large projects: strong typing catches bugs at compile time rather than runtime, refactoring tools work reliably, and code reviews are faster. Learn more about C# →

Proven at Scale

Unity powers mobile games with hundreds of millions of installs, MMOs with thousands of concurrent players, and educational tools used by institutions like Cambridge University Press. OVG's own Domi Online demonstrates Unity handling 1,000+ concurrent players with server-authoritative FishNet networking. See the Domi Online project →

Lower Total Cost of Ownership

Unity's licensing model (free for studios under $200K revenue, Plus and Pro tiers above) is more accessible than Unreal's 5% revenue share on gross revenue above $1M. For mobile games with thin margins, this difference is significant at scale.

What Unity Does Best

Where Unity Is the Strongest Choice

Mobile Games (iOS and Android)

Unity dominates mobile. The runtime is smaller, build times are faster, and mobile-specific optimisation tools (Adaptive Performance, frame pacing) are mature.

Cross-Platform Projects

If you need to ship on mobile AND PC AND console from one codebase, Unity is the most efficient path.

2D Games

Unity's 2D tools (Tilemap, Sprite Shape, 2D Physics, 2D Animation) are more mature than Unreal's 2D workflow.

WebGL and Browser Games

Unity's WebGL export is production-ready. Unreal's web support is experimental.

Educational and Serious Games

Unity's accessibility, lower learning curve, and institutional adoption make it the default for education and training.

Multiplayer and Networking

FishNet, Mirror, and Photon Fusion provide server-authoritative networking options. OVG has shipped MMO-scale multiplayer in Unity.

Where Other Engines May Be a Better Fit

AAA Photorealistic Visuals

Unreal Engine 5's Nanite and Lumen provide rendering capabilities that Unity does not match at the high end. If your project requires movie-quality visuals and your budget supports it, Unreal may be the stronger choice.

Open-World Environments at AAA Scale

Unreal's World Partition system handles massive open worlds more natively than Unity's current scene management.

Small Solo Projects with Zero Budget

Godot is fully free and open source with no licensing considerations at any revenue level.

This honesty is deliberate. A reader who sees us acknowledge competitors' strengths is more likely to trust our recommendation when we say Unity is the right choice for their project.

Unity 6 and the Road Ahead

Unity 6 is the current LTS release, bringing render pipeline improvements, multiplayer tools (Netcode for GameObjects updates), and performance enhancements across the board.

OVG has already shipped projects on Unity 6 and handles Unity version migrations for clients on older versions. Whether you are starting fresh or upgrading an existing project, we can guide you through the transition.

What Choosing Unity Means for Your Project

Faster Hiring If You Need to Scale

More Unity developers exist than Unreal developers. Recruitment is faster and typically cheaper.

Lower Per-Platform Cost

One codebase means you are not paying for separate mobile and PC teams.

Shorter Time to Prototype

Unity's editor workflow and asset pipeline are faster for iteration during pre-production. OVG's proprietary rapid prototyping framework builds on this. Rapid Prototyping →

Easier to Find a Co-Development Partner

Most co-development studios work in Unity. You have more options if you need to bring in external help. Co-Development →

No Revenue Share

Unlike Unreal's 5% above $1M, Unity's licensing is a flat fee with no percentage of your revenue.

Our Unity Track Record

RuneScape Mobile

Porting a 20-year PC MMORPG to mobile. #1 RPG on App Store. David led the mobile team at Jagex (2017-2019). View project →

Domi Online

MMORPG with 1,000+ concurrent players. FishNet server-authoritative architecture. Ongoing LiveOps. Helped client secure $3M seed funding. View project →

Navigo

Award-winning educational game with 15 mini-games across four languages. EU Horizon 2020 project. View project →

Fire of London

Flash to HTML5 rebuild for the Museum of London. No source code available; reverse-engineered and rebuilt. View project →

42+ Projects Shipped

View Full Portfolio →

Frequently Asked Questions

Unity Personal is free for studios with revenue under $200K. Unity Plus and Pro tiers apply above that. There is no revenue share at any tier.
Yes. Unity supports both URP and HDRP render pipelines. It is not at the level of Unreal's Nanite and Lumen for photorealism, but it handles stylised 3D, mobile 3D, and mid-range PC 3D excellently.
Yes. OVG has built MMO-scale multiplayer in Unity with FishNet. It handles 1,000+ concurrent players with server-authoritative architecture.
Unity is the dominant engine for mobile game development. Most top-grossing mobile games are built in Unity.
Godot is excellent for small solo projects and fully open source. Unity has a larger ecosystem, more third-party tools, better multiplayer support, and a more mature mobile pipeline. Use our engine comparison tool for a personalised recommendation.
Generally no. Engine-to-engine ports are extremely expensive and rarely justified. If your project is already in Unreal, you should continue in Unreal. We recommend porting between platforms, not between engines.

Ready to build in Unity? Tell us about your project.