
Games

Game Porting Services
PC and console to mobile, mobile to PC and Steam, and engine-to-Unity rebuilds. From the London studio whose principal engineer led the RuneScape Mobile port at Jagex.
Game porting from the team behind RuneScape Mobile
The three porting directions
PC and console to mobile
Mobile to PC and Steam
Engine-to-Unity rebuilds
Thinking about console?
How an engagement works
Feasibility audit (fixed price)
Porting plan
Execution
Why a London studio
What working with a London studio gets you
- London-registered and Shoreditch-based, with in-person kickoffs and milestone reviews. See our London game development page.
- UK timezone for EU publishers, with 4 to 5 hours of working overlap with the US East Coast.
- The engineer who scoped your port builds it. No producer layer, no handoffs.
What porting costs
Two timeline anchors from real porting work, plus the execution day rate. Day rates are ex VAT.
Feasibility Audit
Fixed price
Codebase review, target-platform risk assessment, and a written report with cost and timeline ranges and a finish, refactor, or don't-bother verdict.
Mobile-to-PC Port
6 to 8 weeks
A simple mobile-to-PC port with minimal UI changes: desktop input, resolution scaling, and Steamworks integration.
PC-to-Mobile Port
2 to 4 months
A PC-to-mobile port with a touch UX redesign, thermal and memory work, device-tier testing, and store submission.
Execution
£500/day per developer
Milestone billing with weekly playable builds. £900/day for a paired engagement.
Ready to scope your port? Tell us the source platform, the target, and the state of the codebase, and we'll take it from there.
Book a Technical ConsultationScope your port before you talk to anyone
Free interactive tools to help scope your project.
Massive Scale Mobile Porting – The RuneScape Mobile Experience
From PC to pocket: the UI/UX and performance challenges of porting RuneScape to mobile. Bring this AAA porting expertise to your next project.
SDK Modernisation & Android Porting - Nova Blast Case Study
How we updated outdated SDKs, resolved legacy bugs, ported Nova Blast to Android, and rebuilt level design tooling.
Start with the audit
A fixed-price feasibility audit gives you a written verdict: what your port costs, how long it takes, and whether it's worth doing at all. If the answer is don't bother, we'll say so, with reasoning in writing.
Get in touch



