
Games
Game Development for Publishers
A senior Unity studio for publishers who need pitch-ready prototypes, work-for-hire production capacity, or embedded co-development teams. Direct senior engineers, no junior layer.
Three buying patterns, one studio that fits all three
Genres and platforms we cover
We are Unity-only and proud of it. Within Unity, we cover the platforms and genres that fit our team's track record:
- Mobile (iOS, Android): David's RuneScape Mobile pedigree at Jagex (2017 to 2019), plus shipped commercial mobile titles including Pocket Factory, Nova Blast, and Word Fun World.
- PC (Steam, Epic Games Store, browser/WebGL): live multiplayer (Domi Online) and modernised re-release work (When Ski Lifts Go Wrong, Unity 2018 to Unity 6 LTS for Hugecalf Studios).
- Cross-platform 2D and 3D: builds shared across mobile, PC, and web from a single Unity codebase.
- Educational and serious games: team prior experience includes work for Cambridge University Press, the Museum of London, and the EU Horizon 2020 iRead programme during earlier roles at Fish in a Bottle. At OVG we have shipped Vocab Builder for The Language Conservancy.
- Hypercasual and casual mobile: What's That and Pocket Factory, with a proprietary Unity framework that compresses prototype time.
Genres we don't take: NSFW, real-money or social-casino-adjacent gambling. Other ethical or fit concerns we'll raise before signing rather than after.
Publisher-relevant track record
Direct OVG work plus earlier roles where the team shipped to publisher-level standards. Cambridge, Museum of London, and EU Horizon 2020 iRead were delivered through team prior employment at Fish in a Bottle, not as OVG client engagements.
Jagex
RuneScape Mobile (David, 2017 to 2019)
Cambridge University Press
Word Fun World, team prior work at Fish in a Bottle
Museum of London
Fire of London, team prior work at Fish in a Bottle
EU Horizon 2020 iRead
Navigo, team prior work at Fish in a Bottle
Hugecalf Studios
When Ski Lifts Go Wrong, Unity 2018 to Unity 6 modernisation and mobile/EGS port
Three ways we work with publishers
Pick the engagement that matches the problem you're solving. Each one is a different commercial shape: fixed milestones, work-for-hire, or day rates.
Pitch prototypes and vertical slices
- 6 to 8 week typical turnaround.
- Built to survive a greenlight committee, not just a demo reel.
- Documented for handover to your internal team if greenlit.
- Proprietary Unity framework cuts prototype time roughly in half. See our rapid prototyping service.
- Indicative budget: £20,000 to £60,000.
Work-for-hire production
- Full-cycle Unity development under publisher direction.
- Mobile, PC, WebGL, console (Switch, PS5, Xbox via partners).
- Senior engineering, contractor bench for art and additional dev capacity.
- Standard NDA, IP transfers on payment, milestone-based billing.
- Indicative budget: £80,000 to £500,000.
Co-development and team augmentation
- Embedded into your existing studio team.
- Day rates: £600/day per developer, £1,200/day for two.
- Typical engagements 2 to 6 months, can scale up or down.
- Senior-only embeds, no junior pass-through. See our co-development service.
Why publishers work with us
Direct senior access
You speak to David (Director and Principal Unity Engineer, 12 years Unity, ex-Jagex Technical Developer on RuneScape Mobile, Unity Certified Expert) throughout the engagement. The diagnostic, the scoping, and the lead engineering are the same person.
Pitch-grade polish
Our deliverables go in front of decision-makers. Presentation matches the engineering: clean builds on target devices, written documentation, and a vertical slice that demonstrates the production foundation rather than a throwaway demo.
NDA-friendly
Standard mutual NDA at no cost before any technical conversation. We sign your template where reasonable; if you don't have one, we send ours. UK-registered (Company No. 13011771), UK IP law.
Honest scoping
If the timeline or budget can't deliver the pitch, we'll say so before signing. We'd rather lose the deal than ship a bad outcome on a project we already think is the wrong shape.
Our Services for This Industry
Rapid Prototyping and MVP Development
Game prototypes and MVPs built 50% faster with our proprietary Unity framework. Validate your concept before committing to full production.
Learn More →Co-Development & Staff Augmentation
Embedded Unity engineering led by an ex-Jagex developer. Scale your studio instantly with senior developers who integrate from Day 1.
Learn More →Unity Game Development
Full-cycle Unity game development, prototype to App Store launch. Mobile, PC and multiplayer specialists. UK-based studio working with funded startups.
Learn More →Mobile Game Development
Mobile game development services for iOS and Android. UK-based Unity developers building new mobile games, porting existing titles, and improving live mobile projects.
Learn More →Game Porting Services
Game porting from senior UK Unity engineers. PC and console to mobile, mobile to PC and Steam, and engine-to-Unity rebuilds. Led by a principal engineer who worked on the RuneScape Mobile port. Fixed-scope feasibility audit first.
Learn More →Performance Optimisation Services
Unity performance optimisation: thermal throttling, memory management, draw call reduction, and crash resolution. Led by a developer who worked on RuneScape Mobile.
Learn More →Portfolio relevant to publisher work
Case Studies
What's That
Rapid Prototyping & Reusable Framework Design
How we built a Unity framework to launch hypercasual MVPs and prototypes 50% faster. Read the full case study.
- Rapid Prototyping
- Framework Design
- Hypercasual
- Mobile

Pocket Factory
Designing and Building a Mobile Merging Strategy Game
How we designed core gameplay and monetisation for Pocket Factory, a mobile strategy game for iOS and Android.
- Game Design
- Monetisation
- Market Research
- Mobile Strategy

Need a Unity Development Partner for a Project?
Whether you need a prototype, work-for-hire development or engineering support alongside an existing studio, tell us what you’re looking to deliver.
Tell Us About Your ProjectAlready an established studio with a development team and need embedded capacity? See our game studios industry page.
Want to understand the prototype framework in detail? See our rapid prototyping service.
Co-development engagement specifics, day rates, IP terms, and embed shapes are on the co-development and staff augmentation service page.





