When Ski Lifts Go Wrong
Three months of Unity migration and mobile adaptation, preparing Hugecalf Studios' physics puzzler for the Epic Games Store on Windows, Android and iOS.
Summary
- The project
- Epic Games approached Hugecalf Studios about bringing its physics puzzler to the Epic Games Store, which meant new Windows, Android and iOS versions.
- What we did
- Over three months we upgraded the game from Unity 2018 to Unity 6, adapted its controls and interface for touch, optimised the mobile builds and handled store integration.
- The result
- Mobile builds cut from around 500MB to 150MB and running at 60fps on the phones and tablets we tested, with the original physics carried across unchanged.
In brief
Overview
- Timeline
- 2026 (3 months)
- Platform
- Windows, iOS, Android (Epic Games Store versions, planned)
- Engine upgrade
- Unity 2018 to Unity 6
- Mobile build
- 150MB at 60fps (Down from around 500MB)
- Genre
- Puzzle / Physics
- Engagement
- Engine Migration
Built with
- Unity
- C#
- Epic Online Services
Unity 2018 to Unity 6
Updated deprecated code, Odin Inspector and custom shaders. Side-by-side play comparisons with the original confirmed gameplay consistency without physics retuning.
Adapted for Phones and Tablets
Added tap-and-drop construction, on-screen controls and a mobile tutorial in every supported language. Mobile builds reached 150MB and 60fps on the Samsung Galaxy A35 5G and Galaxy S25, the iPad Air (2020) and the iPad Pro (M1).
Three Epic Games Store Versions
Prepared Windows, Android and iOS versions from one shared repository, using preprocessor directives and assembly definitions to separate platform-specific code.
Move your project onto Unity 6
Tell us what version you’re working with, where you need to get to, and any platform or performance requirements involved.
Share your Unity version








