
Games
Why choose Ocean View Games
An honest comparison against the four real alternatives: freelancer, offshore agency, in-house hire, or junior-led studio. We will tell you when we are the right call, and when we are not.
Comparing studios in general? Read our buyer's guide to choosing a game development studio. This page is about us specifically.
A small senior core, scaled around the project
Ocean View Games is built around a small senior engineering core. David, our Principal Unity Engineer, was a Technical Developer on RuneScape Mobile at Jagex (2017 to 2019). Adam, our Lead Unity Engineer, has 14 years in Unity gameplay and AI. They stay close to the technical work, while trusted contractors and specialists can be brought in when a project needs additional capacity or disciplines.
Small senior core
Two permanent senior Unity engineers own the architecture and the technical direction on every engagement. There is no junior layer inside the core team.
Direct technical access
You talk to the engineers responsible for your project, not to an account layer relaying decisions. Fewer people between you and the code, and fewer places for detail to get lost.
Scales around the project
Extra engineering, backend, art, UI/UX, audio or QA capacity comes from a trusted contractor network we have shipped with before. The core team stays accountable for the technical direction throughout.
That structure has trade-offs. We are not the cheapest option, and we are not the right choice if you need a large team immediately. But for projects that benefit from senior technical ownership and a team that can scale around the work, OVG offers a useful middle ground between an individual freelancer and a large agency. Here is how we compare to your other options.
At a glance
UK-indicative figures. Day rates exclude VAT. We do not name specific competitor companies, only categories.
| Dimension | OVG | Freelancer | Offshore agency | In-house hire | Junior-led studio |
|---|---|---|---|---|---|
| Day rate (UK indicative) | £600 delivery, £750 audit | £250 to £700 | £150 to £300 | £400 to £550 fully-loaded | £300 to £450 |
| Time to start | 1 to 3 weeks | Days | 2 to 6 weeks | 2 to 6 months | 1 to 3 weeks |
| Senior engineers on the project | Senior technical leadership throughout | Depends on the individual | Team composition and senior access vary | Yes once hired | Senior oversight, junior delivery |
| Time zone overlap (UK) | Full | Variable | Often 0 to 3 hours | Full | Variable |
| Communication channel | Direct to the engineers | Direct | Usually via an account or project manager | Direct | Usually via a project manager |
| IP handover | Clean, contract-defined | Risk depends on contract | Variable | N/A (your IP) | Variable |
| Scaling the delivery team | Trusted contractor and specialist network, added deliberately rather than instantly | Limited | Large pools of capacity | Slow (hiring) | Larger standing team |
| Organisational layers | Few. You talk to the senior core | None | More layers between you and the code | Your own structure | Management layer above the delivery team |
| Best for | Senior-led delivery on complex projects, scaled to fit | Tightly-scoped piecework | Volume production where time zone and seniority are negotiable | Long-term core team | Larger junior-friendly scopes |
Ocean View Games compared with a freelancer, an offshore agency, an in-house hire, and a junior-led studio, across eight dimensions.
Day rate (UK indicative)
OVG£600 delivery, £750 audit
- Freelancer
- £250 to £700
- Offshore agency
- £150 to £300
- In-house hire
- £400 to £550 fully-loaded
- Junior-led studio
- £300 to £450
Time to start
OVG1 to 3 weeks
- Freelancer
- Days
- Offshore agency
- 2 to 6 weeks
- In-house hire
- 2 to 6 months
- Junior-led studio
- 1 to 3 weeks
Senior engineers on the project
OVGSenior technical leadership throughout
- Freelancer
- Depends on the individual
- Offshore agency
- Team composition and senior access vary
- In-house hire
- Yes once hired
- Junior-led studio
- Senior oversight, junior delivery
Time zone overlap (UK)
OVGFull
- Freelancer
- Variable
- Offshore agency
- Often 0 to 3 hours
- In-house hire
- Full
- Junior-led studio
- Variable
Communication channel
OVGDirect to the engineers
- Freelancer
- Direct
- Offshore agency
- Usually via an account or project manager
- In-house hire
- Direct
- Junior-led studio
- Usually via a project manager
IP handover
OVGClean, contract-defined
- Freelancer
- Risk depends on contract
- Offshore agency
- Variable
- In-house hire
- N/A (your IP)
- Junior-led studio
- Variable
Scaling the delivery team
OVGTrusted contractor and specialist network, added deliberately rather than instantly
- Freelancer
- Limited
- Offshore agency
- Large pools of capacity
- In-house hire
- Slow (hiring)
- Junior-led studio
- Larger standing team
Organisational layers
OVGFew. You talk to the senior core
- Freelancer
- None
- Offshore agency
- More layers between you and the code
- In-house hire
- Your own structure
- Junior-led studio
- Management layer above the delivery team
Best for
OVGSenior-led delivery on complex projects, scaled to fit
- Freelancer
- Tightly-scoped piecework
- Offshore agency
- Volume production where time zone and seniority are negotiable
- In-house hire
- Long-term core team
- Junior-led studio
- Larger junior-friendly scopes
Where each option wins
OVG vs hiring a freelancer
When a freelancer is the right answer:
- You have a tightly-scoped, well-defined task (a specific bug, a specific feature)
- You can manage the engagement yourself and don't need a peer reviewer
- The work doesn't depend on architectural decisions that affect the wider codebase
- You're comfortable with single-person risk (illness, holiday, disappearance)
- Budget is the dominant constraint
When OVG is better:
- The work needs architectural judgement, not just execution
- You want senior engineers cross-reviewing each other's code
- You need someone to push back when a brief is wrong
- Project continuity matters across multiple months
- IP and contract structure need to survive due diligence
OVG vs offshore agency
When an offshore agency is the right answer:
- Volume production where seniority of every engineer doesn't matter
- Art, animation, level design, asset production where the work is well-specified
- Price is a dominant constraint and time zone is genuinely workable for you
- The team you're hiring has a strong track record in your specific genre
When OVG is better:
- The project needs UK or EU time zone overlap
- You want the engineers who'll write the code to be in the same conversations as the buyers
- Architecture, performance, or platform compliance are critical
- Communication overhead has cost you time on previous outsourced engagements
- You're shipping for a UK or EU audience and cultural fit matters
OVG vs in-house hire
When in-house is the right answer:
- You're building a long-term studio, not a project
- You want institutional knowledge that compounds over years
- You have the runway to wait 2 to 6 months for the right hire and 6+ months for them to be productive
- You have engineering management capacity to support the role
- The work is core to your business and you want to own it deeply
When OVG is better:
- You need to start now, not in three months
- You're not sure yet whether you need a permanent role
- You want senior judgement on the project without senior management overhead
- The work has a clear endpoint and doesn't justify permanent headcount
- You want to test what "good" looks like before defining the in-house role
OVG vs junior-led studio
When a junior-led studio is the right answer:
- The work is well-scoped and doesn't need senior architectural decisions
- Price is a major constraint and you have project management capacity to fill the seniority gap
- You're comfortable managing risk yourself
When OVG is better:
- The project is genuinely complex
- You don't have the engineering management capacity to oversee juniors
- The cost of getting it wrong (delayed launch, missed certification, technical debt) exceeds the rate difference
- You want direct conversations with the engineers making the decisions
When not to hire us
We’d rather lose a deal than take on work we can’t deliver well. Here’s when to look elsewhere.
You need a large team standing by from day one. We scale through a trusted contractor network, which takes planning rather than a phone call. A top-tier work-for-hire studio can staff faster.
You need an art-led studio. We're engineering-led. Bring your own art direction or work with a partner who specialises.
Price is the dominant constraint. An offshore agency or a junior team will beat our rate. We won't compete on price.
You want a long-term in-house team. Hire one. We can bridge while you recruit, but we're not the destination.
The project involves NSFW, real-money gambling, or social casino. Hard no.
Equity-only deals. Cash terms only.
You need someone to nod along with a brief that's obviously flawed. We will push back honestly, and that's a feature, not a bug.
Frequently asked questions
Still think we are the right call?
Tell us what you are building. You will be on the discovery call with the engineers who would lead the work, and we will tell you whether we are the right fit before we quote.
Not sure yet? Read our buyer's guide to choosing a studio.