
Games

Why choose Ocean View Games
An honest comparison against the four real alternatives: freelancer, offshore agency, in-house hire, or junior-led studio. We will tell you when we are the right call, and when we are not.
Comparing studios in general? Read our buyer's guide to choosing a game development studio? Read our buyer's guide to choosing a game development studio.This page is about us specifically.
The headline differentiator
Ocean View Games is a two-engineer senior Unity studio. David, our Principal Unity Engineer, was Mobile Team Lead on RuneScape Mobile at Jagex (2017 to 2019). Adam, our Lead Unity Engineer, has 14 years in Unity gameplay and AI. There is no junior layer between you and the engineers building your project. The same person who sells you the work is the same person who writes the code.
That structure has trade-offs. We are not the cheapest option. We cannot ramp a team of 20 in two weeks. We do not take equity deals or gambling work. But for the right project, those constraints are features. Here is how we compare to your other options.
At a glance
UK-indicative figures. Day rates exclude VAT. We do not name specific competitor companies, only categories.
| Dimension | OVG | Freelancer | Offshore agency | In-house hire | Junior-led studio |
|---|---|---|---|---|---|
| Day rate (UK indicative) | £500 | £250 to £700 | £150 to £300 | £400 to £550 fully-loaded | £300 to £450 |
| Time to start | 1 to 3 weeks | Days | 2 to 6 weeks | 2 to 6 months | 1 to 3 weeks |
| Senior engineers on the project | Always (the only people there) | Variable | Rarely after the sales call | Yes once hired | Usually one, juniors do the work |
| Time zone overlap (UK) | Full | Variable | Often 0 to 3 hours | Full | Variable |
| Communication channel | Direct to engineer | Direct | Through PM | Direct | Through PM |
| IP handover | Clean, contract-defined | Risk depends on contract | Variable | N/A (your IP) | Variable |
| Scale beyond two engineers | Via contractor bench | Limited | Yes | Slow (hiring) | Yes |
| Best for | Senior-led delivery on complex projects | Tightly-scoped piecework | Volume production where time zone and seniority are negotiable | Long-term core team | Larger junior-friendly scopes |
OVG
- Day rate (UK indicative)
- £500
- Time to start
- 1 to 3 weeks
- Senior engineers on the project
- Always (the only people there)
- Time zone overlap (UK)
- Full
- Communication channel
- Direct to engineer
- IP handover
- Clean, contract-defined
- Scale beyond two engineers
- Via contractor bench
- Best for
- Senior-led delivery on complex projects
Freelancer
- Day rate (UK indicative)
- £250 to £700
- Time to start
- Days
- Senior engineers on the project
- Variable
- Time zone overlap (UK)
- Variable
- Communication channel
- Direct
- IP handover
- Risk depends on contract
- Scale beyond two engineers
- Limited
- Best for
- Tightly-scoped piecework
Offshore agency
- Day rate (UK indicative)
- £150 to £300
- Time to start
- 2 to 6 weeks
- Senior engineers on the project
- Rarely after the sales call
- Time zone overlap (UK)
- Often 0 to 3 hours
- Communication channel
- Through PM
- IP handover
- Variable
- Scale beyond two engineers
- Yes
- Best for
- Volume production where time zone and seniority are negotiable
In-house hire
- Day rate (UK indicative)
- £400 to £550 fully-loaded
- Time to start
- 2 to 6 months
- Senior engineers on the project
- Yes once hired
- Time zone overlap (UK)
- Full
- Communication channel
- Direct
- IP handover
- N/A (your IP)
- Scale beyond two engineers
- Slow (hiring)
- Best for
- Long-term core team
Junior-led studio
- Day rate (UK indicative)
- £300 to £450
- Time to start
- 1 to 3 weeks
- Senior engineers on the project
- Usually one, juniors do the work
- Time zone overlap (UK)
- Variable
- Communication channel
- Through PM
- IP handover
- Variable
- Scale beyond two engineers
- Yes
- Best for
- Larger junior-friendly scopes
Where each option wins
OVG vs hiring a freelancer
When a freelancer is the right answer:
- You have a tightly-scoped, well-defined task (a specific bug, a specific feature)
- You can manage the engagement yourself and don't need a peer reviewer
- The work doesn't depend on architectural decisions that affect the wider codebase
- You're comfortable with single-person risk (illness, holiday, disappearance)
- Budget is the dominant constraint
When OVG is better:
- The work needs architectural judgement, not just execution
- You want two engineers cross-reviewing each other's code
- You need someone to push back when a brief is wrong
- Project continuity matters across multiple months
- IP and contract structure need to survive due diligence
OVG vs offshore agency
When an offshore agency is the right answer:
- Volume production where seniority of every engineer doesn't matter
- Art, animation, level design, asset production where the work is well-specified
- Price is a dominant constraint and time zone is genuinely workable for you
- The team you're hiring has a strong track record in your specific genre
When OVG is better:
- The project needs UK or EU time zone overlap
- You want the engineers who'll write the code to be in the same conversations as the buyers
- Architecture, performance, or platform compliance are critical
- You've been burned before by communication or quality issues on offshore engagements
- You're shipping for a UK or EU audience and cultural fit matters
OVG vs in-house hire
When in-house is the right answer:
- You're building a long-term studio, not a project
- You want institutional knowledge that compounds over years
- You have the runway to wait 2 to 6 months for the right hire and 6+ months for them to be productive
- You have engineering management capacity to support the role
- The work is core to your business and you want to own it deeply
When OVG is better:
- You need to start now, not in three months
- You're not sure yet whether you need a permanent role
- You want senior judgement on the project without senior management overhead
- The work has a clear endpoint and doesn't justify permanent headcount
- You want to test what "good" looks like before defining the in-house role
OVG vs junior-led studio
When a junior-led studio is the right answer:
- The work is well-scoped and doesn't need senior architectural decisions
- Price is a major constraint and you have project management capacity to fill the seniority gap
- You're comfortable managing risk yourself
When OVG is better:
- The project is genuinely complex
- You don't have the engineering management capacity to oversee juniors
- The cost of getting it wrong (delayed launch, missed certification, technical debt) exceeds the rate difference
- You want to talk to the engineer doing the work, not their PM
When not to hire us
We’d rather lose a deal than take on work we can’t deliver well. Here’s when to look elsewhere.
You need a 50-engineer AAA-scale team. We're not that, and we don't pretend to be. Look at a top-tier work-for-hire studio.
You need an art-led studio. We're engineering-led. Bring your own art direction or work with a partner who specialises.
Price is the dominant constraint. An offshore agency or a junior team will beat our rate. We won't compete on price.
You want a long-term in-house team. Hire one. We can bridge while you recruit, but we're not the destination.
The project involves NSFW, real-money gambling, or social casino. Hard no.
Equity-only deals. Cash terms only.
You need someone to nod along with a brief that's obviously flawed. We will push back honestly, and that's a feature, not a bug.
Frequently asked questions
Still think we are the right call?
Tell us what you are building. David will run the discovery call himself, and we will tell you whether we are the right fit before we quote.
Not sure yet? Read our buyer's guide to choosing a studio.